Difference between revisions of "Device"
Jump to navigation
Jump to search
(Add some other support items) |
|||
Line 89: | Line 89: | ||
|- | |- | ||
| 2 || [[Weight Redist. System]] || Increases mass support by 5 | | 2 || [[Weight Redist. System]] || Increases mass support by 5 | ||
+ | |- | ||
+ | | 3 || [[Weight Redist. System]] || Increases mass support by 10 | ||
|- | |- | ||
| *5 || [[Gravity Neutralizing Apparatus]] || Increases mass support by 20 | | *5 || [[Gravity Neutralizing Apparatus]] || Increases mass support by 20 | ||
+ | |- | ||
+ | | *7 || [[Inertial Stasis Machine]] || Increases mass support by 30 | ||
+ | |- | ||
+ | | *9 || [[Dimensional Manipulator]] || Increases mass support by 50 | ||
|- | |- | ||
|} | |} |
Revision as of 07:26, 11 September 2015
The broadest subcategory of utilities, devices provide a wide range of unique functions.
Lists of Device Parts
Scanners
Rating | Name | Effect |
---|---|---|
1 | Structural Scanner | Scans all visible walls for signs of hidden doorways. |
1 | Sensor Array | Enables robot scanning up to a distance of 5. |
2 | Improved Sensor Array | Enables robot scanning up to a distance of 10. |
3 | Advanced Sensor Array | Enables robot scanning up to a distance of 18. |
3 | Advanced Terrain Scanner | Enables terrain scanning up to a distance of 25. |
4 | Long-range Sensor Array | Enables robot scanning up to a distance of 25. |
*5 | Experimental Sensor Array | Enables robot scanning up to a distance of 50. |
Heat Sinks
Rating | Name | Effect |
---|---|---|
1 | Heat Sink | Dissipates 10 heat per turn. |
3 | Improved Heat Sink | Dissipates 14 heat per turn. |
3 | Improved Cooling System | Dissipates 27 heat per turn. |
5 | Advanced Heat Sink | Dissipates 19 heat per turn. |
*6 | Experimental Heat Sink | Dissipates 26 heat per turn. |
Tractor Beams
Rating | Name | Effect |
---|---|---|
1 | Tractor Beam | Automatically collects matter within a range (4). |
2 | High-powered Tractor Beam | Automatically collects matter within a range (8). |
3 | Long-range Tractor Beam | Automatically collects matter within a range (16). |
Heat Management
Rating | Name | Effect |
---|---|---|
? | Core Heat Shield | Protects power sources from forced shutdown while overheating ?% of the time. |
2 | Improved Core Heat Shield | Protects power sources from forced shutdown while overheating 70% of the time. |
3 | Advanced Core Heat Shield | Protects power sources from forced shutdown while overheating 100% of the time. |
3 | Thermal Generator | Generates energy from heat at 30:1 |
5 | Improved Thermal Generator | Generates energy from heat at 20:1 |
Power Amplifier
Rating | Name | Effect |
---|---|---|
5 | Power Amplifier | Increases generation of power sources by 20%. |
*6 | Advanced Power Amplifier | Increases generation of power sources by 30%. |
*8 | Experimental Power Amplifier | Increases generation of power sources by 40%. |
Support
Rating | Name | Effect |
---|---|---|
2 | Weight Redist. System | Increases mass support by 5 |
3 | Weight Redist. System | Increases mass support by 10 |
*5 | Gravity Neutralizing Apparatus | Increases mass support by 20 |
*7 | Inertial Stasis Machine | Increases mass support by 30 |
*9 | Dimensional Manipulator | Increases mass support by 50 |
Combat Related
Rating | Name | Effect |
---|---|---|
3 | Recoil Stabilizer | Reduces recoil on every weapon in a volley by 2. |
3 | Force Field | Blocks 50% of damage in exchange for energy loss at a 1:10 ratio |
3 | Insulated Light Armor | Enables electromagnetic damage resistance: 15%. |
3 | Maneuvering Thrusters | Enables responsive movement to avoid direct attacks, +3% to dodge while on legs, or +6% while hovering or flying (no effect on tracked or wheeled movement) |
? | Powered Armor | Blocks ? damage |
? | Improved Powered Armor | Blocks ? damage |
4 | Energy Filter | Reduces energy cost of firing any weapon by 30%. |
4 | Matter Filter | Reduces matter cost of firing any weapon by 30%. |
4 | Shock Absorption System | Enables explosive damage resistance: 25%. |
5 | EM Shield | Enables electromagnetic damage resistance: 15%. |
5 | Focal Shield | Enables kinetic damage resistance: 15%. |
5 | Remote Shield Generator | Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:10 ratio. |
5 | Cloaking Device | Reduces enemy targeting accuracy by 5% |
*6 | Advanced Particle Charger | Increases overloaded energy weapon damage by 35%. |
6 | Point Defense System | 8.0% chance to shoot down grenades, rockets, or missiles that pass within a range of 3, checked every time the projectile moves. |
*6 | Precision Energy Filter | Reduces energy cost of firing any weapon by 50%. |
*6 | Precision Matter Filter | Reduces matter cost of firing any weapon by 50%. |
7 | Advanced Focal Shield | Enables kinetic damage resistance: 25%. |
7 | Improved Remote Shield Generator | Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:7 ratio. |
7 | Reaction Control System | Enables responsive movement to avoid direct attacks, +6% to dodge while on legs, or +12% while hovering or flying (no effect on tracked or wheeled movement). |
*8 | EM Dispersion Field | Enables electromagnetic damage resistance: 75%. |
*9 | Advanced Overload Amplifier | Increases overloaded energy weapon damage by 100%. |
Other
Rating | Name | Effect |
---|---|---|
1 | ECM Suite | Increases difficulty of enemy long-distance tracking. Level 1. |
1 | Integration Analyzer | +40% chance to avoid the negative effects of attaching a faulty prototype. |
2 | Reclamation Unit | Reclaims matter from destroyed parts (10% efficiency). |
2 | Integration Mediator | Matter required for part attachment reduced by 33%. |
2 | Field Recycling Unit | Automatically recycles damaged or broken parts in inventory (25% efficiency). |
3 | Error Protection Suite | +70% chance to avoid the negative effects of attaching a faulty prototype. |
3 | Improved ECM Suite | Increases difficulty of enemy long-distance tracking. Level 2. |
4 | Cannibalization Unit | Automatically repairs damaged parts in inventory by cannibalizing more damaged identical parts (maximum effect: 70% integrity). |
4 | Component Analysis Suite | Identifies one unidentified prototype in inventory every 300 turns. |
4 | Improved Field Recycling Unit | Automatically recycles damaged or broken parts in inventory (45% efficiency). |
5 | Drone Bay | Holds up to 2 drones. Launched when activated. |
*5 | Quarantine Testbed | Increased chance (+100%) to avoid the negative effects of attaching a faulty prototype. |
*7 | Experimental Field Recycling Unit | Automatically recycles damaged or broken parts in inventory (75% efficiency). |