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  • NPC robots. {{#ask:[[Category:Special Robots]]
    73 bytes (10 words) - 08:46, 12 May 2018
  • ...nd enables system access with a 95% success rate. (115% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further m
    649 bytes (69 words) - 01:02, 12 January 2018
  • ...nd enables system access with a 95% success rate. (115% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further m
    654 bytes (69 words) - 01:03, 12 January 2018
  • ...and enables system access with a 35% success rate. (55% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further m
    647 bytes (66 words) - 01:02, 12 January 2018
  • ...d enables system access with a 100% success rate. (120% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further m
    656 bytes (69 words) - 01:03, 12 January 2018
  • ...and enables system access with a 75% success rate. (95% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further m
    658 bytes (68 words) - 01:02, 12 January 2018
  • ...and enables system access with a 55% success rate. (75% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further m
    657 bytes (68 words) - 01:02, 12 January 2018
  • ...and enables system access with a 50% success rate. (70% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further m
    654 bytes (67 words) - 01:03, 12 January 2018
  • ...nd enables system access with a 80% success rate. (100% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further m
    666 bytes (69 words) - 01:03, 12 January 2018
  • ...and enables system access with a 65% success rate. (85% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further m
    665 bytes (69 words) - 01:03, 12 January 2018
  • |type=Special Weapon ...and enables system access with a 65% success rate. (85% against non-combat robots.)
    393 bytes (41 words) - 12:27, 13 October 2016
  • * Prototype Special Weapon [[Category:Prototype Robots]]
    512 bytes (51 words) - 05:53, 16 January 2020
  • ...ility does not come from any of their parts, making them unique among most robots.
    1 KB (174 words) - 02:29, 9 January 2017
  • * [[Fabricator]] - Produces parts or robots from schematics and matter. * [[Repair Station]] - Repair damaged items or refit robots.
    3 KB (379 words) - 02:07, 13 March 2017
  • ...at that position is spent and will not trigger again. (Some traps exhibit special behavior in this regard.) ...ay be triggered, not simply regular movement. Also, [[Stasis Trap]]s are a special case and their chance to trigger is the opposite of the values listed above
    3 KB (398 words) - 01:10, 20 July 2018
  • * [[Robot|Robots]] ...color:#eeeeee; padding:0.2em 0.5em 0.2em 0.5em; font-weight:bold;">[[Robot|Robots]]</div>
    8 KB (984 words) - 20:42, 30 March 2021
  • ...tive to the system itself, functions and data that [[Operator]]s and other robots need access to for their work. * '''Unique''': NPCs will under special circumstances, or for plot purposes, give codes that can be used to achieve
    6 KB (909 words) - 21:24, 1 March 2017
  • |class=Special The Data Miner is a unique NPC that can be found on his own special floor beyond the [[Lower Caves]]. When found, he offers some support in the
    7 KB (1,096 words) - 07:10, 16 December 2019
  • Used at special Terminals to open blast doors. For both Analysis and Schematic hacks, all robots and schematics have a tier associated with them. The maximum tier of hack a
    8 KB (1,198 words) - 18:23, 15 May 2018
  • |class=Special ...mind, mostly relevant to flight / hacking builds. Zhirov is guarded by two special NPCs, [[Svarog]] and [[Perun]]. It is yet unclear what the consequences of
    15 KB (2,385 words) - 16:41, 16 January 2017

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