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- |type=Device ...mum effect:70% integrity), where the duration required is dependent on the parts. <br> <parallel_ok, resume_ok>497 bytes (59 words) - 09:59, 11 March 2017
- |type=Device ...repairs damaged parts in inventory by cannibalizing more damaged identical parts (maximum effect:90% integrity).<br> <parallel_ok, resume_ok>444 bytes (52 words) - 16:03, 5 October 2016
- |type=Device |effect=Reclaims matter from destroyed parts (30% efficiency).324 bytes (36 words) - 16:18, 30 September 2016
- |type=Device |effect=Reclaims matter from destroyed parts (20% efficiency). <br> <no_stack>351 bytes (41 words) - 19:02, 18 March 2017
- |type=Device |effect=Automatically recycles damaged or broken parts in inventory (75% efficiency).380 bytes (42 words) - 19:07, 16 January 2017
- ...orm of a [[Targeting Computer]], and higher level hunters carry [[Cloaking Device]]s, which lowers your chance to hit. This makes them good salvage targets, ...level [[Signal Interpreter]]. This ability does not come from any of their parts, making them unique among most robots.1 KB (174 words) - 02:29, 9 January 2017
- == Parts == ...nt robot cores are designed to interface with a unique set of '''parts'''. Parts fall into one of four categories: Power, Propulsion, Utilities, and Weapons2 KB (251 words) - 15:35, 12 January 2018
- |type=Device |effect=Automatically collects parts at current location (wait 2 turns) to recycle them into matter (40% efficie495 bytes (67 words) - 06:17, 4 October 2016
- ...15|heatUpkeep=6|matterUpkeep=|energyUpkeep=4|effect=Automatically collects parts at current location (wait 2 turns) to recycle them into matter (25% efficie463 bytes (61 words) - 01:55, 14 January 2018
- ...5|heatUpkeep=10|matterUpkeep=|energyUpkeep=8|effect=Automatically collects parts at current location (wait 2 turns) to recycle them into matter (60% efficie476 bytes (63 words) - 01:55, 14 January 2018
- ...15|heatUpkeep=8|matterUpkeep=|energyUpkeep=6|effect=Automatically collects parts at current location (wait 2 turns) to recycle them into matter (45% efficie474 bytes (63 words) - 01:55, 14 January 2018
- ...15|heatUpkeep=2|matterUpkeep=|energyUpkeep=2|effect=Automatically collects parts at current location (wait 2 turns) to recycle them into matter (75% efficie477 bytes (63 words) - 01:55, 14 January 2018
- {{Part|name=GOLEM Unit|shortName=GOLEM Unit|symbol=|type=Device|slot=Utility|slotCount=2|mass=1|rating=8|integrity=200|coverage=30|heatUpke Build order for GOLEM parts is as follows: <br>937 bytes (125 words) - 00:24, 16 August 2020
- == Lists of Device Parts == | 5 || [[Cloaking Device]] || 1 || 1 || 35 || 30 || 5 || 0 || Effective sight range of robots attemp44 KB (4,972 words) - 22:51, 21 October 2020
- * Prototype Device * Prototype Device15 KB (2,385 words) - 16:41, 16 January 2017