Difference between revisions of "Robot"

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! !! Class !! Behavior
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! Designation !! Class !! Behavior
 
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| {{Symbol|A|color=green}} || [[Hauler]] || Neutral
 
| {{Symbol|A|color=green}} || [[Hauler]] || Neutral

Revision as of 03:46, 3 June 2015

Robots in Cogmind are composed of parts in a similar manner to the Cogmind itself. They have a core and parts that attach to provide them with abilities, with no innate traits or enhancements. The only stat that varies between classes is Core Integrity, or how much base HP each robot's core has.

The levels of Cogmind are filled with a variety of robots, many of which fill unique roles within the ecosystem. All robots can be classified into two categories: Unaware (non-hostile) and Aware (hostile). Unaware robots primarily react to their environment: they rebuild broken walls, collect loose parts, and move items around. Aware robots will spend most of their time reacting to you, primarily with violence. However, you will run into some allies on your journeys.

Greater detail on each class of robot and their behaviors can be found on the class page.

Designation Class Behavior
[A] Hauler Neutral
[B] Brawler Hostile
[C] Carrier Hostile
[E] Saboteur Hostile
[G] Grunt Hostile
[H] Hunter Hostile
[I] Protector Hostile
[K] Worker Neutral
[L] Duelist Hostile
[M] Mechanic Neutral
[O] Operator Hostile -> Neutral
[P] Programmer Hostile
[R] Recycler Neutral
[T] Tunneler Neutral
[U] Builder Neutral
[W] Swarmer Hostile
[W] Watcher Hostile
[Y] Sentry Hostile
[?] Behemoth Hostile