Difference between revisions of "Template:Part"

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<includeonly>{{Databox|content=
 
<includeonly>{{Databox|content=
 
<div style="text-align: center;">
 
<div style="text-align: center;">
{{{shortName|{{PAGENAME}}}}} {{symbol|{{{symbol}}}|color={{{color|}}}}}
+
[[{{{shortName|{{PAGENAME}}}}}|<span style="color:green;">{{{shortName|{{PAGENAME}}}}}</span>]]
 +
{{symbol|{{{symbol}}}|color={{{color|}}}}}
 
</div>
 
</div>
  
 
{{Dataheader|Overview}}
 
{{Dataheader|Overview}}
   {{ Datum | Type | [[{{{type}}}]] }}
+
   {{ Datum | Type | [[{{{slot}}}/{{{type}}}|<span style="color:green; text-decoration: underline;">{{{type}}}</span>]] }}
   {{ Datum | Slot | [[{{{slot}}}]] }}
+
   {{ Datum | Slot | [[{{{slot}}}|<span style="color:green; text-decoration: underline;">{{{slot}}}</span>]] {{#ifeq:{{{slotCount|1}}} | 1 | | x{{{slotCount}}} }} }}
   {{ Datum | Mass | {{{mass|N/A}}} }}
+
   {{ Datum | Mass | {{{mass|N/A}}} | N/A }}
   {{ Datum | Rating | {{{rating}}} }}
+
{{#if:{{{rating|}}}|
 +
   {{ Datum | Rating | <nowiki />{{{rating}}} }}
 +
}} {{#if:{{{integrity|}}}|
 
   {{ Datum | Integrity | {{{integrity}}} }}
 
   {{ Datum | Integrity | {{{integrity}}} }}
 +
}} {{#if:{{{coverage|}}}|
 
   {{ Datum | Coverage | {{{coverage}}} }}
 
   {{ Datum | Coverage | {{{coverage}}} }}
 +
}}
  
{{#if:{{{projectileDamage|}}}|
+
{{#if:{{{shotRange|}}}{{{shotEnergy|}}}|
 
   {{Dataheader|Shot}}
 
   {{Dataheader|Shot}}
 
       {{ Datum | Range | {{{shotRange|}}} }}
 
       {{ Datum | Range | {{{shotRange|}}} }}
       {{ Datum | Energy | {{{shotEnergy|}}} }}
+
       {{ Datum | Energy | {{{shotEnergy|}}} | 0 }}
       {{ Datum | Matter | {{{shotMatter|}}} }}
+
       {{ Datum | Matter | {{{shotMatter|}}} | 0 }}
       {{ Datum | Heat | {{{shotHeat|}}} }}
+
       {{ Datum | Heat | {{{shotHeat|}}} | 0 }}
       {{ Datum | Recoil | {{{shotRecoil|}}} }}
+
       {{ Datum | Recoil | {{{shotRecoil|0}}} | 0 }}
       {{ Datum | Targeting | {{{shotTargeting|}}} }}
+
       {{ Datum | Targeting | {{{shotTargeting|0%}}} | 0% }}
       {{ Datum | Delay | {{{shotDelay|}}} }}
+
       {{ Datum | Delay | {{{shotDelay|0}}} | 0 }}
       {{ Datum | Stability | {{{shotStability|}}} }}
+
       {{ Datum | Stability | {{{shotStability|N/A}}} | N/A }}
       {{ Datum | Waypoints | {{{shotWaypoints|}}} }}
+
       {{ Datum | Waypoints | {{{shotWaypoints|N/A}}} | N/A }}
 
+
}}{{#if:{{{projectileDamage|}}}|
   {{Dataheader|Projectile}}
+
   {{Dataheader|Projectile {{#ifeq:{{{projectileCount|1}}} | 1 | | (x{{{projectileCount}}}) }} }}
 
       {{ Datum | Damage | {{{projectileDamage|}}} }}
 
       {{ Datum | Damage | {{{projectileDamage|}}} }}
 
       {{ Datum | Type | {{{projectileType|}}} }}
 
       {{ Datum | Type | {{{projectileType|}}} }}
       {{ Datum | Critical | {{{projectileCritical|}}} }}
+
       {{ Datum | Critical | {{{projectileCritical|0%}}} | 0% }}
       {{ Datum | Penetration | {{{projectilePenetration|}}} }}
+
       {{ Datum | Penetration | {{{projectilePenetration|x0}}} | x0 }}
       {{ Datum | Disruption | {{{projectileDisruption|}}} }}
+
      {{#if:{{{projectileSpectrum|}}} | {{ Datum | Spectrum | {{{projectileSpectrum|N/A}}} | N/A }} |
       {{ Datum | Salvage | {{{projectileSalvage|}}} }}
+
            {{#if:{{{projectileTransfer|}}} | {{ Datum | Heat Transfer | {{{projectileTransfer|}}} | }} |
 +
                  {{ Datum | Spectrum | {{{projectileSpectrum|N/A}}} | N/A }}
 +
            }}
 +
      }}
 +
       {{ Datum | Disruption | {{{projectileDisruption|0%}}} | 0% }}
 +
       {{ Datum | Salvage | {{{projectileSalvage|+0}}} | 0 }}
 +
}}{{#if:{{{explosionDamage|}}}|
 +
  {{Dataheader|Explosion {{#ifeq:{{{explosionCount|1}}} | 1 | | (x{{{explosionCount}}}) }} }}
 +
      {{ Datum | Radius | {{{explosionRadius|}}} }}
 +
      {{ Datum | Damage | {{{explosionDamage|}}} }}
 +
      {{ Datum | &nbsp;&nbsp;&nbsp;&nbsp;Falloff | {{{explosionFalloff|}}} }}
 +
      {{ Datum | Type | {{{explosionType|Explosive}}} }}
 +
      {{ Datum | Spectrum | {{{explosionSpectrum|N/A}}} | N/A }}
 +
      {{ Datum | Disruption | {{{explosionDisruption|0%}}} | 0% }}
 +
      {{ Datum | Salvage | {{{explosionSalvage|+0}}} | 0 }}
 +
}}{{#if:{{{attackEnergy|}}}|
 +
  {{Dataheader|Attack}}
 +
    {{ Datum | Energy | {{{attackEnergy|-0}}} | 0 }}
 +
    {{ Datum | Matter | {{{attackMatter|-0}}} | 0 }}
 +
    {{ Datum | Heat | {{{attackHeat|+0}}} | 0 }}
 +
    {{ Datum | Targeting | {{{attackTargeting|0%}}} | 0% }}
 +
    {{ Datum | Delay | {{{attackDelay|0}}} | 0 }}
 
}}{{#if:{{{hitDamage|}}}|
 
}}{{#if:{{{hitDamage|}}}|
  {{Dataheader|Attack}}
 
    {{ Datum | Energy | {{{attackEnergy|}}} }}
 
    {{ Datum | Matter | {{{attackMatter|}}} }}
 
    {{ Datum | Heat | {{{attackHeat|}}} }}
 
    {{ Datum | Targeting | {{{attackTargeting|}}} }}
 
    {{ Datum | Delay | {{{attackDelay|}}} }}
 
 
   {{Dataheader|Hit}}
 
   {{Dataheader|Hit}}
 
     {{ Datum | Damage | {{{hitDamage|}}} }}
 
     {{ Datum | Damage | {{{hitDamage|}}} }}
 
     {{ Datum | Type | {{{hitType|}}} }}
 
     {{ Datum | Type | {{{hitType|}}} }}
     {{ Datum | Critical | {{{hitCritical|}}} }}
+
     {{ Datum | Critical | {{{hitCritical|0%}}} | 0% }}
     {{ Datum | Salvage | {{{hitSalvage|}}} }}
+
    {{ Datum | Disruption | {{{hitDisruption|0%}}} | 0% }}
}}
+
     {{ Datum | Salvage | {{{hitSalvage|+0}}} | 0 }}
{{#if:{{{energyUpkeep|}}}{{{matterUpkeep|}}}{{{heatUpkeep|}}}|
+
}}{{#if:{{{energyUpkeep|}}}{{{matterUpkeep|}}}{{{heatUpkeep|}}}|
 
   {{Dataheader|Active Upkeep}}
 
   {{Dataheader|Active Upkeep}}
     {{ Datum | Energy | {{{energyUpkeep|0}}} }}
+
     {{ Datum | Energy | {{{energyUpkeep|-0}}} | 0 }}
     {{ Datum | Matter | {{{matterUpkeep|0}}} }}
+
     {{ Datum | Matter | {{{matterUpkeep|-0}}} | 0 }}
     {{ Datum | Heat | {{{heatUpkeep|0}}} }}
+
     {{ Datum | Heat | {{{heatUpkeep|+0}}} | 0 }}
 
}}{{#ifeq:{{{slot}}}|Power|
 
}}{{#ifeq:{{{slot}}}|Power|
 
   {{Dataheader|Power}}
 
   {{Dataheader|Power}}
     {{ Datum | Supply | {{{powerSupply|0}}} }}
+
     {{ Datum | Supply | {{{powerSupply|}}} }}
     {{ Datum | Storage | {{{powerStorage|0}}} }}
+
     {{ Datum | Storage | {{{powerStorage|0}}} | 0 }}
     {{ Datum | Heat Stability | {{{powerStability|0}}} }}
+
     {{ Datum | Stability | {{{powerStability|N/A}}} | N/A }}
    {{ Datum | Cooldown Period | {{{powerCooldown|0}}} }}
+
}}
}}{{#ifeq:{{{slot}}}|Propulsion|
+
{{#ifeq:{{{slot}}}|Propulsion|
 
   {{Dataheader|Propulsion}}
 
   {{Dataheader|Propulsion}}
     {{ Datum | Time/Move | {{{propTime|}}} }}
+
     {{ Datum | Time/Move | {{{propTime|}}} | 0 }}
     {{ Datum | &nbsp;&nbsp;Mod/Extra | {{{propMod|0}}} }}
+
     {{ Datum | &nbsp;&nbsp;&nbsp;&nbsp;Mod/Extra | {{{propMod|0}}} | 0 }}
     {{ Datum | Energy | {{{propEnergy|0}}} }}
+
     {{ Datum | Energy | {{{propEnergy|-0}}} | 0 }}
     {{ Datum | Heat | {{{propHeat|0}}} }}
+
     {{ Datum | Heat | {{{propHeat|+0}}} | 0 }}
     {{ Datum | Support | {{{propSupport|0}}} }}
+
     {{ Datum | Support | {{{propSupport|}}} | 0 }}
     {{ Datum | &nbsp;&nbsp;Penalty | {{{propPenalty|0}}} }}
+
     {{ Datum | &nbsp;&nbsp;&nbsp;&nbsp;Penalty | {{{propPenalty|}}} | 0 }}
     {{ Datum | Burnout | {{{propBurnout|}}} }}
+
     {{ Datum | Burnout | {{{propBurnout|N/A}}} | N/A }}
 
}}
 
}}
 
{{#if:{{{effect|}}}|
 
{{#if:{{{effect|}}}|
Line 69: Line 89:
 
{{{effect|None}}}
 
{{{effect|None}}}
 
}}
 
}}
 +
 +
{{{description|}}}
  
 
{{{name|{{PAGENAME}}}}}
 
{{{name|{{PAGENAME}}}}}
  
 
{{#if:{{{fabTime|}}}{{{fabMatter|}}}|
 
{{#if:{{{fabTime|}}}{{{fabMatter|}}}|
   {{Dataheader|Fabrication}}
+
   {{Dataheader|Fabrication {{#ifeq:{{{fabCount|1}}} | 1 | | (x{{{fabCount}}}) }} }}
 
     {{ Datum | Time | {{{fabTime|}}} }}
 
     {{ Datum | Time | {{{fabTime|}}} }}
 
     {{ Datum | Matter | {{{fabMatter|}}} }}
 
     {{ Datum | Matter | {{{fabMatter|}}} }}
 
     {{ Datum | Components | {{{fabComponents|None}}} }}
 
     {{ Datum | Components | {{{fabComponents|None}}} }}
 
}}
 
}}
}} [[Category:{{{type}}} Parts]] [[Category:{{{slot}}} Parts]] [[Category:Parts]]
+
}}{{#ifeq:{{NAMESPACE}}|Template||
</includeonly><noinclude>
+
  [[Category:{{{type}}} Parts]] [[Category:{{{slot}}} Parts]] [[Category:Parts]]
This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories.
+
{{#if:{{{name|}}}| [[name::{{{name}}}| ]] }}
== Usage ==  
+
{{#if:{{{shortName|}}}| [[shortName::{{{shortName}}}| ]] }}
 +
{{#if:{{{type|}}}| [[type::{{{type}}}| ]] }}
 +
{{#if:{{{slot|}}}| [[slot::{{{slot}}}| ]] }}
 +
{{#if:{{{slotCount|}}}| [[slotCount::{{{slotCount}}}| ]] }}
 +
{{#if:{{{mass|}}}| [[mass::{{{mass}}}| ]] }}
 +
{{#if:{{{rating|}}}| [[rating::{{{rating}}}| ]] }}
 +
{{#if:{{{integrity|}}}| [[integrity::{{{integrity}}}| ]] }}
 +
{{#if:{{{coverage|}}}| [[coverage::{{{coverage}}}| ]] }}
 +
{{#if:{{{shotRange|}}}| [[shotRange::{{{shotRange}}}| ]] }}
 +
{{#if:{{{shotEnergy|}}}| [[shotEnergy::{{{shotEnergy}}}| ]] }}
 +
{{#if:{{{shotMatter|}}}| [[shotMatter::{{{shotMatter}}}| ]] }}
 +
{{#if:{{{shotHeat|}}}| [[shotHeat::{{{shotHeat}}}| ]] }}
 +
{{#if:{{{shotRecoil|}}}| [[shotRecoil::{{{shotRecoil}}}| ]] }}
 +
{{#if:{{{shotTargeting|}}}| [[shotTargeting::{{{shotTargeting}}}| ]] }}
 +
{{#if:{{{shotDelay|}}}| [[shotDelay::{{{shotDelay}}}| ]] }}
 +
{{#if:{{{shotStability|}}}| [[shotStability::{{{shotStability}}}| ]] }}
 +
{{#if:{{{shotWaypoints|}}}| [[shotWaypoints::{{{shotWaypoints}}}| ]] }}
 +
{{#if:{{{projectileDamage|}}}| [[projectileDamage::{{{projectileDamage}}}| ]] }}
 +
{{#if:{{{projectileCount|}}}| [[projectileCount::{{{projectileCount}}}| ]] }}
 +
{{#if:{{{projectileType|}}}| [[projectileType::{{{projectileType}}}| ]] }}
 +
{{#if:{{{projectileCritical|}}}| [[projectileCritical::{{{projectileCritical}}}| ]] }}
 +
{{#if:{{{projectilePenetration|}}}| [[projectilePenetration::{{{projectilePenetration}}}| ]] }}
 +
{{#if:{{{projectileSpectrum|}}}| [[projectileSpectrum::{{{projectileSpectrum}}}| ]] }}
 +
{{#if:{{{projectileTransfer|}}}| [[projectileTransfer::{{{projectileTransfer}}}| ]] }}
 +
{{#if:{{{projectileDisruption|}}}| [[projectileDisruption::{{{projectileDisruption}}}| ]] }}
 +
{{#if:{{{projectileSalvage|}}}| [[projectileSalvage::{{{projectileSalvage}}}| ]] }}
 +
{{#if:{{{explosionDamage|}}}| [[explosionDamage::{{{explosionDamage}}}| ]] }}
 +
{{#if:{{{explosionCount|}}}| [[explosionCount::{{{explosionCount}}}| ]] }}
 +
{{#if:{{{explosionRadius|}}}| [[explosionRadius::{{{explosionRadius}}}| ]] }}
 +
{{#if:{{{explosionFalloff|}}}| [[explosionFalloff::{{{explosionFalloff}}}| ]] }}
 +
{{#if:{{{explosionType|}}}| [[explosionType::{{{explosionType}}}| ]] }}
 +
{{#if:{{{explosionSpectrum|}}}| [[explosionSpectrum::{{{explosionSpectrum}}}| ]] }}
 +
{{#if:{{{explosionDisruption|}}}| [[explosionDisruption::{{{explosionDisruption}}}| ]] }}
 +
{{#if:{{{explosionSalvage|}}}| [[explosionSalvage::{{{explosionSalvage}}}| ]] }}
 +
{{#if:{{{attackEnergy|}}}| [[attackEnergy::{{{attackEnergy}}}| ]] }}
 +
{{#if:{{{attackMatter|}}}| [[attackMatter::{{{attackMatter}}}| ]] }}
 +
{{#if:{{{attackHeat|}}}| [[attackHeat::{{{attackHeat}}}| ]] }}
 +
{{#if:{{{attackTargeting|}}}| [[attackTargeting::{{{attackTargeting}}}| ]] }}
 +
{{#if:{{{attackDelay|}}}| [[attackDelay::{{{attackDelay}}}| ]] }}
 +
{{#if:{{{hitDamage|}}}| [[hitDamage::{{{hitDamage}}}| ]] }}
 +
{{#if:{{{hitType|}}}| [[hitType::{{{hitType}}}| ]] }}
 +
{{#if:{{{hitCritical|}}}| [[hitCritical::{{{hitCritical}}}| ]] }}
 +
{{#if:{{{hitDisruption|}}}| [[hitDisruption::{{{hitDisruption}}}| ]] }}
 +
{{#if:{{{hitSalvage|}}}| [[hitSalvage::{{{hitSalvage}}}| ]] }}
 +
{{#if:{{{energyUpkeep|}}}| [[energyUpkeep::{{{energyUpkeep}}}| ]] }}
 +
{{#if:{{{matterUpkeep|}}}| [[matterUpkeep::{{{matterUpkeep}}}| ]] }}
 +
{{#if:{{{heatUpkeep|}}}| [[heatUpkeep::{{{heatUpkeep}}}| ]] }}
 +
{{#if:{{{powerSupply|}}}| [[powerSupply::{{{powerSupply}}}| ]] }}
 +
{{#if:{{{powerStorage|}}}| [[powerStorage::{{{powerStorage}}}| ]] }}
 +
{{#if:{{{powerStability|}}}| [[powerStability::{{{powerStability}}}| ]] }}
 +
{{#if:{{{propTime|}}}| [[propTime::{{{propTime}}}| ]] }}
 +
{{#if:{{{propMod|}}}| [[propMod::{{{propMod}}}| ]] }}
 +
{{#if:{{{propEnergy|}}}| [[propEnergy::{{{propEnergy}}}| ]] }}
 +
{{#if:{{{propHeat|}}}| [[propHeat::{{{propHeat}}}| ]] }}
 +
{{#if:{{{propSupport|}}}| [[propSupport::{{{propSupport}}}| ]] }}
 +
{{#if:{{{propPenalty|}}}| [[propPenalty::{{{propPenalty}}}| ]] }}
 +
{{#if:{{{propBurnout|}}}| [[propBurnout::{{{propBurnout}}}| ]] }}
 +
{{#if:{{{effect|}}}| [[effect::{{{effect}}}| ]] }}
 +
{{#if:{{{description|}}}| [[description::{{{description}}}| ]] }}
 +
{{#if:{{{fabCount|}}}| [[fabCount::{{{fabCount}}}| ]] }}
 +
{{#if:{{{fabTime|}}}| [[fabTime::{{{fabTime}}}| ]] }}
 +
{{#if:{{{fabMatter|}}}| [[fabMatter::{{{fabMatter}}}| ]] }}
 +
{{#if:{{{fabComponents|}}}| [[fabComponents::{{{fabComponents}}}| ]] }}
 +
}}</includeonly><noinclude>
 +
This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories. It also creates properties from the supplied data for use in queries.
 +
== Usage ==
 +
To add an item to the wiki: create a page with the full name of the item, copy one of the examples below, and fill in the fields.
 +
 
 +
Please also create a redirect from the short name of the item ([[Imp. Flight Unit]]) to the full name ([[Improved Flight Unit]]), and link to the item from the relevant item type page ([[Propulsion]]).
 +
 
 +
=== Example Power Source ===
 +
{{Part
 +
|name=Improved Deuterium Engine
 +
|shortName=Imp. Deuterium Engine
 +
|symbol=*
 +
|color=yellow
 +
|type=Engine
 +
|slot=Power
 +
|mass=10
 +
|rating=4
 +
|integrity=55
 +
|coverage=60
 +
|energyUpkeep=0
 +
|matterUpkeep=0
 +
|heatUpkeep=+7
 +
|powerSupply=+11
 +
|powerStorage=190
 +
|fabTime=90
 +
|fabMatter=35
 +
|fabComponents=None
 +
}}
 +
<nowiki>
 +
{{Part
 +
|name=Improved Deuterium Engine
 +
|shortName=Imp. Deuterium Engine
 +
|symbol=*
 +
|color=yellow
 +
|type=Engine
 +
|slot=Power
 +
|mass=10
 +
|rating=4
 +
|integrity=55
 +
|coverage=60
 +
|energyUpkeep=0
 +
|matterUpkeep=0
 +
|heatUpkeep=+7
 +
|powerSupply=+11
 +
|powerStorage=190
 +
|fabTime=90
 +
|fabMatter=35
 +
|fabComponents=None
 +
}}
 +
</nowiki>
 +
 
 +
<br style="clear:both">
 +
=== Example Propulsion ===
 +
{{Part
 +
|name=Improved Flight Unit
 +
|shortName=Imp. Flight Unit
 +
|symbol==
 +
|color=cyan
 +
|type=Flight Unit
 +
|slot=Propulsion
 +
|mass=N/A
 +
|rating=*2
 +
|integrity=40
 +
|coverage=15
 +
|energyUpkeep=-1
 +
|matterUpkeep=0
 +
|heatUpkeep=+1
 +
|propTime=30
 +
|propMod=-10 (-20 max)
 +
|propEnergy=-1
 +
|propHeat=+1
 +
|propSupport=8
 +
|propPenalty=35
 +
|propBurnout=N/A
 +
|fabTime=90
 +
|fabMatter=46
 +
|fabComponents=None
 +
}}
 +
<nowiki>
 +
{{Part
 +
|name=Improved Flight Unit
 +
|shortName=Imp. Flight Unit
 +
|symbol==
 +
|color=cyan
 +
|type=Flight Unit
 +
|slot=Propulsion
 +
|mass=N/A
 +
|rating=*2
 +
|integrity=40
 +
|coverage=15
 +
|energyUpkeep=-1
 +
|matterUpkeep=0
 +
|heatUpkeep=+1
 +
|propTime=30
 +
|propMod=-10 (-20 max)
 +
|propEnergy=-1
 +
|propHeat=+1
 +
|propSupport=8
 +
|propPenalty=35
 +
|propBurnout=N/A
 +
|fabTime=90
 +
|fabMatter=46
 +
|fabComponents=None
 +
}}
 +
</nowiki>
 +
 
 +
<br style="clear:both;">
 +
=== Example Utility ===
 +
{{Part
 +
|name=High-capacity Matter Storage Unit
 +
|shortName=Hcp. Matter Storage Unit
 +
|symbol=!
 +
|color=cyan
 +
|type=Storage
 +
|slot=Utility
 +
|mass=4
 +
|rating=1
 +
|integrity=45
 +
|coverage=8
 +
|energyUpkeep=-1
 +
|matterUpkeep=0
 +
|heatUpkeep=0
 +
|effect=Increases matter storage capacity by 200 (stacks)
 +
|fabTime=60
 +
|fabMatter=20
 +
}}
 
  <nowiki>
 
  <nowiki>
 
{{Part
 
{{Part
Line 94: Line 304:
 
|integrity=45
 
|integrity=45
 
|coverage=8
 
|coverage=8
 +
|energyUpkeep=-1
 +
|matterUpkeep=0
 +
|heatUpkeep=0
 
|effect=Increases matter storage capacity by 200 (stacks)
 
|effect=Increases matter storage capacity by 200 (stacks)
 
|fabTime=60
 
|fabTime=60
Line 99: Line 312:
 
}}
 
}}
 
</nowiki>
 
</nowiki>
 +
 +
<br style="clear:both">
 +
=== Example Gun ===
 +
{{Part
 +
|name=Light Assault Rifle
 +
|shortName=Lgt. Assault Rifle
 +
|symbol=[
 +
|color=orange
 +
|type=Ballistic Gun
 +
|slot=Weapon
 +
|mass=1
 +
|rating=1
 +
|integrity=80
 +
|coverage=100
 +
|shotRange=22
 +
|shotEnergy=-1
 +
|shotMatter=-1
 +
|shotHeat=+20
 +
|shotRecoil=1
 +
|shotTargeting=0%
 +
|shotDelay=-20
 +
|shotStability=N/A
 +
|shotWaypoints=N/A
 +
|projectileCount=1
 +
|projectileDamage=6-10
 +
|projectileType=Kinetic
 +
|projectileCritical=1%
 +
|projectilePenetration=x0
 +
|projectileDisruption=0%
 +
|projectileSalvage=0
 +
|fabTime=60
 +
|fabMatter=20
 +
|fabComponents=None
 +
}}
 +
<nowiki>
 +
{{Part
 +
|name=Light Assault Rifle
 +
|shortName=Lgt. Assault Rifle
 +
|symbol=[
 +
|color=orange
 +
|type=Ballistic Gun
 +
|slot=Weapon
 +
|mass=1
 +
|rating=1
 +
|integrity=80
 +
|coverage=100
 +
|shotRange=22
 +
|shotEnergy=-1
 +
|shotMatter=-1
 +
|shotHeat=+20
 +
|shotRecoil=1
 +
|shotTargeting=0%
 +
|shotDelay=-20
 +
|shotStability=N/A
 +
|shotWaypoints=N/A
 +
|projectileCount=1
 +
|projectileDamage=6-10
 +
|projectileType=Kinetic
 +
|projectileCritical=1%
 +
|projectilePenetration=x0
 +
|projectileDisruption=0%
 +
|projectileSalvage=0
 +
|fabTime=60
 +
|fabMatter=20
 +
|fabComponents=None
 +
}}
 +
</nowiki>
 +
 +
<br style="clear:both">
 +
=== Example Launcher ===
 +
{{Part
 +
|name=Missile Launcher
 +
|shortName=Missile Launcher
 +
|symbol=]
 +
|color=red
 +
|type=Launcher
 +
|slot=Weapon
 +
|mass=6
 +
|rating=3
 +
|integrity=75
 +
|coverage=110
 +
|shotRange=14
 +
|shotEnergy=0
 +
|shotMatter=-3
 +
|shotHeat=+36
 +
|shotRecoil=0
 +
|shotTargeting=+10%
 +
|shotDelay=+20
 +
|shotStability=N/A
 +
|shotWaypoints=N/A
 +
|explosionCount=1
 +
|explosionRadius=4
 +
|explosionDamage=30-66
 +
|explosionFalloff=-10
 +
|explosionType=Explosive
 +
|explosionDisruption=0%
 +
|explosionSalvage=-10
 +
|fabTime=80
 +
|fabMatter=23
 +
|fabComponents=None
 +
}}
 +
<nowiki>
 +
{{Part
 +
|name=Missile Launcher
 +
|shortName=Missile Launcher
 +
|symbol=]
 +
|color=red
 +
|type=Launcher
 +
|slot=Weapon
 +
|mass=6
 +
|rating=3
 +
|integrity=75
 +
|coverage=110
 +
|shotRange=14
 +
|shotEnergy=0
 +
|shotMatter=-3
 +
|shotHeat=+36
 +
|shotRecoil=0
 +
|shotTargeting=+10%
 +
|shotDelay=+20
 +
|shotStability=N/A
 +
|shotWaypoints=N/A
 +
|explosionCount=1
 +
|explosionRadius=4
 +
|explosionDamage=30-66
 +
|explosionFalloff=-10
 +
|explosionType=Explosive
 +
|explosionDisruption=0%
 +
|explosionSalvage=-10
 +
|fabTime=80
 +
|fabMatter=23
 +
|fabComponents=None
 +
}}
 +
</nowiki>
 +
 +
<br style="clear:both">
 +
=== Example Melee Weapon ===
 +
{{Part
 +
|name=Heavy Flail
 +
|shortName=Hvy. Flail
 +
|symbol=/
 +
|color=green
 +
|type=Impact Weapon
 +
|slot=Weapon
 +
|mass=3
 +
|rating=3
 +
|integrity=63
 +
|coverage=20
 +
|attackEnergy=-5
 +
|attackMatter=0
 +
|attackHeat=+5
 +
|attackTargeting=0%
 +
|attackDelay=+100
 +
|hitDamage=14-42
 +
|hitType=Impact
 +
|hitCritical=0%
 +
|hitSalvage=0
 +
|fabTime=
 +
|fabMatter=
 +
|fabComponents=
 +
}}
 +
<nowiki>
 +
{{Part
 +
|name=Heavy Flail
 +
|shortName=Hvy. Flail
 +
|symbol=/
 +
|color=green
 +
|type=Impact Weapon
 +
|slot=Weapon
 +
|mass=3
 +
|rating=3
 +
|integrity=63
 +
|coverage=20
 +
|attackEnergy=-5
 +
|attackMatter=0
 +
|attackHeat=+5
 +
|attackTargeting=0%
 +
|attackDelay=+100
 +
|hitDamage=14-42
 +
|hitType=Impact
 +
|hitCritical=0%
 +
|hitSalvage=0
 +
|fabTime=
 +
|fabMatter=
 +
|fabComponents=
 +
}}
 +
</nowiki>
 +
[[Category:Templates]]
 
<noinclude>
 
<noinclude>

Latest revision as of 03:07, 3 December 2019

This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories. It also creates properties from the supplied data for use in queries.

Usage

To add an item to the wiki: create a page with the full name of the item, copy one of the examples below, and fill in the fields.

Please also create a redirect from the short name of the item (Imp. Flight Unit) to the full name (Improved Flight Unit), and link to the item from the relevant item type page (Propulsion).

Example Power Source

/Data/
Overview
Type
Slot
Mass
10
Rating
4
Integrity
55
Coverage
60
Active Upkeep
Energy
0
Matter
0
Heat
+7
Power
Supply
+11
Storage
190
Stability
N/A



Improved Deuterium Engine

Fabrication
Time
90
Matter
35
Components
None
X
{{Part
|name=Improved Deuterium Engine
|shortName=Imp. Deuterium Engine
|symbol=*
|color=yellow
|type=Engine
|slot=Power
|mass=10
|rating=4
|integrity=55
|coverage=60
|energyUpkeep=0
|matterUpkeep=0
|heatUpkeep=+7
|powerSupply=+11
|powerStorage=190
|fabTime=90
|fabMatter=35
|fabComponents=None
}}


Example Propulsion

/Data/
Overview
Mass
N/A
Rating
*2
Integrity
40
Coverage
15
Active Upkeep
Energy
-1
Matter
0
Heat
+1
Propulsion
Time/Move
30
    Mod/Extra
-10 (-20 max)
Energy
-1
Heat
+1
Support
8
    Penalty
35
Burnout
N/A



Improved Flight Unit

Fabrication
Time
90
Matter
46
Components
None
X
{{Part
|name=Improved Flight Unit
|shortName=Imp. Flight Unit
|symbol==
|color=cyan
|type=Flight Unit
|slot=Propulsion
|mass=N/A
|rating=*2
|integrity=40
|coverage=15
|energyUpkeep=-1
|matterUpkeep=0
|heatUpkeep=+1
|propTime=30
|propMod=-10 (-20 max)
|propEnergy=-1
|propHeat=+1
|propSupport=8
|propPenalty=35
|propBurnout=N/A
|fabTime=90
|fabMatter=46
|fabComponents=None
}}


Example Utility

/Data/
Overview
Type
Slot
Mass
4
Rating
1
Integrity
45
Coverage
8
Active Upkeep
Energy
-1
Matter
0
Heat
0
Effect

Increases matter storage capacity by 200 (stacks)


High-capacity Matter Storage Unit

Fabrication
Time
60
Matter
20
Components
None
X
{{Part
|name=High-capacity Matter Storage Unit
|shortName=Hcp. Matter Storage Unit
|symbol=!
|color=cyan
|type=Storage
|slot=Utility
|mass=4
|rating=1
|integrity=45
|coverage=8
|energyUpkeep=-1
|matterUpkeep=0
|heatUpkeep=0
|effect=Increases matter storage capacity by 200 (stacks)
|fabTime=60
|fabMatter=20
}}


Example Gun

/Data/
Overview
Slot
Mass
1
Rating
1
Integrity
80
Coverage
100
Shot
Range
22
Energy
-1
Matter
-1
Heat
+20
Recoil
1
Targeting
0%
Delay
-20
Stability
N/A
Waypoints
N/A
Projectile
Damage
6-10
Type
Kinetic
Critical
1%
Penetration
x0
Spectrum
N/A
Disruption
0%
Salvage
0



Light Assault Rifle

Fabrication
Time
60
Matter
20
Components
None
X
{{Part
|name=Light Assault Rifle
|shortName=Lgt. Assault Rifle
|symbol=[
|color=orange
|type=Ballistic Gun
|slot=Weapon
|mass=1
|rating=1
|integrity=80
|coverage=100
|shotRange=22
|shotEnergy=-1
|shotMatter=-1
|shotHeat=+20
|shotRecoil=1
|shotTargeting=0%
|shotDelay=-20
|shotStability=N/A
|shotWaypoints=N/A
|projectileCount=1
|projectileDamage=6-10
|projectileType=Kinetic
|projectileCritical=1%
|projectilePenetration=x0
|projectileDisruption=0%
|projectileSalvage=0
|fabTime=60
|fabMatter=20
|fabComponents=None
}}


Example Launcher

/Data/
Overview
Type
Slot
Mass
6
Rating
3
Integrity
75
Coverage
110
Shot
Range
14
Energy
0
Matter
-3
Heat
+36
Recoil
0
Targeting
+10%
Delay
+20
Stability
N/A
Waypoints
N/A
Explosion
Radius
4
Damage
30-66
    Falloff
-10
Type
Explosive
Spectrum
N/A
Disruption
0%
Salvage
-10



Missile Launcher

Fabrication
Time
80
Matter
23
Components
None
X
{{Part
|name=Missile Launcher
|shortName=Missile Launcher
|symbol=]
|color=red
|type=Launcher
|slot=Weapon
|mass=6
|rating=3
|integrity=75
|coverage=110
|shotRange=14
|shotEnergy=0
|shotMatter=-3
|shotHeat=+36
|shotRecoil=0
|shotTargeting=+10%
|shotDelay=+20
|shotStability=N/A
|shotWaypoints=N/A
|explosionCount=1
|explosionRadius=4
|explosionDamage=30-66
|explosionFalloff=-10
|explosionType=Explosive
|explosionDisruption=0%
|explosionSalvage=-10
|fabTime=80
|fabMatter=23
|fabComponents=None
}}


Example Melee Weapon

/Data/
Overview
Slot
Mass
3
Rating
3
Integrity
63
Coverage
20
Attack
Energy
-5
Matter
0
Heat
+5
Targeting
0%
Delay
+100
Hit
Damage
14-42
Type
Impact
Critical
0%
Disruption
0%
Salvage
0



Heavy Flail

X
{{Part
|name=Heavy Flail
|shortName=Hvy. Flail
|symbol=/
|color=green
|type=Impact Weapon
|slot=Weapon
|mass=3
|rating=3
|integrity=63
|coverage=20
|attackEnergy=-5
|attackMatter=0
|attackHeat=+5
|attackTargeting=0%
|attackDelay=+100
|hitDamage=14-42
|hitType=Impact
|hitCritical=0%
|hitSalvage=0
|fabTime=
|fabMatter=
|fabComponents=
}}