Butcher

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/Data/

Butcher

Overview
Size
Medium
Rating
25
Movement
Walking (83%, 120)
Core Integrity
40
Core Exposure
34%
Salvage Potential
50-70
Armament
Components
Resistances
Kinetic
0%
Thermal
0%
Explosive
0%
Electromagnetic
0%
Impact
0%
Slashing
25%
Piercing
25%
Analysis
Butchers are duelist class variants armed with more damaging derelict-designed slashing weapons. Survival in the harsh and factious cave environment seems to drive derelicts towards the use of more violent weapons, and in some cases a preference for decisive close-quarters combat.
X

[[analysis::Butchers are duelist class variants armed with more damaging derelict-designed slashing weapons. Survival in the harsh and factious cave environment seems to drive derelicts towards the use of more violent weapons, and in some cases a preference for decisive close-quarters combat.| ]]

/Data/

Butcher

Overview
Size
Medium
Rating
26
Movement
Walking (83%, 120)
Core Integrity
60
Core Exposure
34%
Salvage Potential
60-85
Armament
Components
Resistances
Kinetic
0%
Thermal
0%
Explosive
0%
Electromagnetic
0%
Impact
0%
Slashing
-25%
Piercing
-25%
Analysis
Butchers are duelist class variants armed with more damaging derelict-designed slashing weapons. Survival in the harsh and factious cave environment seems to drive derelicts towards the use of more violent weapons, and in some cases a preference for decisive close-quarters combat.
X

[[analysis::Butchers are duelist class variants armed with more damaging derelict-designed slashing weapons. Survival in the harsh and factious cave environment seems to drive derelicts towards the use of more violent weapons, and in some cases a preference for decisive close-quarters combat.| ]]