Propulsion

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Revision as of 20:19, 3 June 2015 by Phssthpok (talk | contribs) (text from manual)
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Treads, legs, wheels, and hover/flight units represent a spectrum from greater mass support and slow speed to lower mass support and fast speed. Exceeding the mass limit provided by active propulsion components will slow movement.

Base speed is measured by the time it takes to move one space, where an "average" speed is 100 time units. Check Cogmind's status screen for an indicator of relative speed as a percentage (100% is average, higher = faster), or see that same page or the main HUD for the actual cost in time.

Note that only one form of propulsion may be active at a time, where different variations of the same form will use the average of their respective stats.

Note that while flying Cogmind can rush directly over blocking robots, even hostile ones.

Costs

Movement takes some amount of energy, and may produce heat. These amounts are deducted/produced for each move, while power generation and heat dissipation are only applied once per game turn; by extension, if your speed enables you to move many spaces per turn, these costs will be compounded before your other systems can deal with them. Consider this fact when calculating what kind of propulsion you can support with given power sources (and to a lesser extent, heat dissipation utilities).

Upkeep for applicable propulsion components (generally hover and flight units) is only deducted after one absolute game turn has passed.

Overloading

Some hover and flight units are capable of overloading, which boosts performance (and associated costs!) as if there were twice the number of units active at once. The performance boost comes at the additional cost of integrity strain (see a propulsion's "burnout" stat). For these parts, the normal activation/deactivation command will instead cycle between off, on, and overloaded states.

Rating Name Type Time/Move Support Overload
1 Light Treads Treading 150 20
? Medium Treads Treading ? ?
? Heavy Treads Treading ? ?
1 Aluminum Leg Walking 100 10
? Carbon-fiber Leg Walking ? ?
? Flexi-carbon Leg Walking ? ?
1 Compact Wheel Rolling 100 15
1 Wheel Rolling 75 10
? Armored Wheel Rolling ? ?
0 Cogmind Core Hovering 50 3
1 Hover Unit Hovering ? ?
? Improved Hover Unit Hovering ? ?
? Gravmag System Hovering ? ?
1 Flight Unit Flying 35 4
*2 Improved Flight Unit Flying 30 8
2 VTOL Module Flying ? ?
*3 Improved VTOL Module Flying 30 10
5 Nuclear Pulse Thruster Flying 35 8 Yes
? Biomechanical Wings Flying ? ?