Protection

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Revision as of 20:38, 14 January 2017 by Widmo (talk | contribs) (Add some more armor types.)
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Protective gear, some of which does not indicate a particular effect, instead using high coverage and integrity to reduce the chance that other parts will be damaged.

Shielding

Rating Name Effect
1 Core Shielding Absorbs 20% of damage that would otherwise affect core. No effect on critical hits.
1 Power Shielding Absorbs 33% of damage that would otherwise affect power sources. No effect on critical hits.
1 Propulsion Shielding Absorbs 33% of damage that would otherwise affect propulsion. No effect on critical hits.
1 Utility Shielding Absorbs 33% of damage that would otherwise affect utilities. No effect on critical hits.
1 Weapon Shielding Absorbs 33% of damage that would otherwise affect weapons. No effect on critical hits.
2 Heat Shielding Prevents 50% of heat caused by thermal damage.
3 Improved Power Shielding Absorbs 66% of damage that would otherwise affect power sources. No effect on critical hits.
3 Improved Propulsion Shielding Absorbs 66% of damage that would otherwise affect propulsion. No effect on critical hits.
3 Improved Utility Shielding Absorbs 66% of damage that would otherwise affect utilities. No effect on critical hits.
3 Improved Weapon Shielding Absorbs 66% of damage that would otherwise affect weapons. No effect on critical hits.
3 Force Field Blocks 50% of damage in exchange for energy loss at a 1:10 ratio
4 Improved Heat Shielding Prevents 100% of heat caused by thermal damage.
5 Improved Core Shielding Absorbs 30% of damage that would otherwise affect core. No effect on critical hits.
6 Energy Mantle Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:12 ratio.
*7 Quantum Shroud Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:8 ratio.
8 Improved Energy Mantle Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:10 ratio.

Armor

Rating Name Coverage Integrity Heat Mass Notes
1 Light Armor Plating 150 60 +3 3
2 Hardened Light Armor Plating 150 120 +5 5
3 Improved Light Armor Plating 150 120 +2 3
3 Insulated Light Armor 150 60 +6 2 15% EM resistance.
3 Heavy Armor Plating 600 200 +6 10 Slot x2.
4 Layered Light Armor Plating 150 160 +5 4
2 Medium Armor Plating 225 80 +3 5
3 Hardened Medium Armor Plating 225 160 +5 6
3 Reflective Light Armor 150 60 +3 2 10% TH resistance.
4 Improved Medium Armor Plating 225 160 +2 5
4 Insulated Medium Armor 225 80 +6 2 20% EM resistance.
4 Powered Armor 400 120 +5 2 Blocks 50% of damage to this part in exchange for energy loss at a 1:1 ratio.
4 Reflective Medium Armor 225 80 +3 4 15% TH resistance.
4 Reactive Medium Armor 225 120 +5 15 30% KI resistance.
5 Layered Medium Armor Plating 220 225 +5 6
5 Insulated Heavy Armor 600 120 +6 6 Slot x2, 30% EM resistance.
5 Reactive Heavy Armor 600 300 +10 25 Slot x2, 40% KI resistance.
5 Reflective Heavy Armor 600 120 +4 6 Slot x2, 25 TH resistance.
6 Damper Plating 1200 600 +15 30 Slot x3, 90% EM resistance.
6 Improved Powered Armor 400 160 +2 2 Blocks 50% of damage to this part in exchange for energy loss at a 1:1 ratio.
*8 Centrium Light Armor Plating 150 300 +2 3
*8 Centrium Medium Armor Plating 225 400 +2 5
*8 Centrium Heavy Armor Plating 600 1000 +6 15 Slot x2