Utility/Storage

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A relatively small utility subcategory purely for holding resources or other components. Normally these are used to expand capacity while attached, but in the case of energy and matter storage they can also be detached with their contents intact. Use the normal activation/deactivation command to toggle the part's LOAD state. If removed while active, such a part will first attempt to fill itself to capacity. This method can be used to store backup resources in inventory, or for other purposes such as supplying a fabricator with matter to build something. Non-attached storage components show their current contents in parenthesis. Surplus collected matter and generated energy will also be automatically transferred to non-full storage units in inventory, but cannot be accessed for use unless those parts are attached.


Rating Name Mass Effect
1 Small Battery Increases energy storage capacity by 100
1 Medium Battery Increases energy storage capacity by ?
1 Large Battery Increases energy storage capacity by ?
5 Energy Well 5 Increases energy storage capacity by 500.
1 High-capacity Battery 4 Increases energy storage capacity by 400
1 Small Storage Unit 4 Increases inventory capacity by 2
1 Medium Storage Unit 7 Increases inventory capacity by 4
1 Large Storage Unit 10 Increases inventory capacity by 6
1 High-capacity Storage Unit 12 Increases inventory capacity by 8
1 Small Matter Storage Unit Increases matter storage capacity by 50
1 Medium Matter Storage Unit Increases matter storage capacity by 100
1 Large Matter Storage Unit Increases matter storage capacity by 150
3 Compact Matter Storage Unit 1 Increases matter storage capacity by 150
1 High-capacity Matter Storage Unit 4 Increases matter storage capacity by 200