Template talk:Part

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Revision as of 02:44, 5 June 2015 by Phssthpok (talk | contribs)
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So, this template doesn't allow for the explosion fields for launchers, as far as I can see. I'd take a shot at it but this is my first time editing a wiki and I have very little experience with their syntax.

discwv

Ah, that's a little tricky because I had been assuming "Shot" always showed up alongside "Projectile". I'll change the #if statement so it works for explosions too.

--Phssthpok (talk) 03:12, 4 June 2015 (CDT)

All right, I've added the explosion fields and posted an example.

--Phssthpok (talk) 03:21, 4 June 2015 (CDT)

So when I've been adding all these, I've been putting 0% or 0 or N/A in fields that I see others leaving blank. Should I just leave them blank to maintain consistency? Does it matter? Or should I fill in blank fields I'm seeing? Personally, I think having all the fields in a category full looks better than leaving a bunch blank.

--Discwv (talk) 00:30, 5 June 2015 (CDT)

It's hard to differentiate between intentionally blank fields and fields that haven't been filled in yet. So having correct data on each page is probably the best choice.

But to my eye, leaving them blank looks closest to the ingame display of a dark-green zero. So maybe I could detect a zero value and make it appear darker.

--Phssthpok (talk) 01:48, 5 June 2015 (CDT)

Ok, now when you enter 0% in certain fields, it will appear in dim green. This is done by entering the default value as the optional third argument to {{Datum}}, so it's easy to enter different default values for different fields.

--Phssthpok (talk) 03:44, 5 June 2015 (CDT)