Zionite
Revision as of 01:06, 16 December 2019 by Sideriver81 (talk | contribs)
/Data/
Zionite
Overview
Class
Size
Medium
Rating
16
Movement
Walking (71%, 140)
Core Integrity
10
Core Exposure
39%
Salvage Potential
10-30
Armament
None
Components
Resistances
Kinetic
0%
Thermal
0%
Explosive
0%
Electromagnetic
0%
Impact
0%
Slashing
0%
Piercing
0%
X
/Data/
Zionite
Overview
Class
Size
Medium
Rating
18
Movement
Walking (74%, 135)
Core Integrity
10
Core Exposure
39%
Salvage Potential
10-30
Armament
Makeshift Axe (3%)
Components
- Improved Deuterium Engine (15%)
- Improved Titanium Leg (20%) x2
- Makeshift Leg (20%)
Resistances
Kinetic
0%
Thermal
0%
Explosive
0%
Electromagnetic
0%
Impact
0%
Slashing
0%
Piercing
0%
X
/Data/
Zionite
Overview
Class
Size
Medium
Rating
14
Movement
Walking (71%, 140)
Core Integrity
10
Core Exposure
40%
Salvage Potential
10-30
Armament
None
Components
- Makeshift Power Source (14%)
- Makeshift Leg (22%) x2
Resistances
Kinetic
0%
Thermal
0%
Explosive
0%
Electromagnetic
0%
Impact
0%
Slashing
0%
Piercing
0%
X
/Data/
Zionite
Overview
Class
Size
Medium
Rating
13
Movement
Walking (76%, 130)
Core Integrity
10
Core Exposure
39%
Salvage Potential
10-30
Armament
None
Components
- Deuterium Engine (16%)
- Improved Carbon-fiber Leg (21%)
- Makeshift Leg (21%)
Resistances
Kinetic
0%
Thermal
0%
Explosive
0%
Electromagnetic
0%
Impact
0%
Slashing
0%
Piercing
0%
X
/Data/
Zionite
Overview
Class
Size
Medium
Rating
9
Movement
Walking (71%, 140)
Core Integrity
10
Core Exposure
39%
Salvage Potential
10-30
Armament
None
Components
- Light Nuclear Core (25%)
- Makeshift Leg (34%)
Resistances
Kinetic
0%
Thermal
0%
Explosive
0%
Electromagnetic
0%
Impact
0%
Slashing
0%
Piercing
0%
X
/Data/
Zionite
Overview
Class
Size
Medium
Rating
14
Movement
Walking (71%, 140)
Core Integrity
10
Core Exposure
39%
Salvage Potential
10-30
Armament
Makeshift Spear (4%)
Components
- Makeshift Power Source (21%)
- Makeshift Leg (34%)
Resistances
Kinetic
0%
Thermal
0%
Explosive
0%
Electromagnetic
0%
Impact
0%
Slashing
0%
Piercing
0%
X