Difference between revisions of "Device"
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Sick Willie (talk | contribs) m (Added Energy Filter) |
Sick Willie (talk | contribs) m (Added remote shield generator) |
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| 3 || [[Force Field]] || Blocks 50% of damage in exchange for energy loss at a 1:10 ratio | | 3 || [[Force Field]] || Blocks 50% of damage in exchange for energy loss at a 1:10 ratio | ||
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+ | | 5 || [[Remote Shield Generator]] || Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:10 ratio. | ||
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| ? || [[Powered Armor]] || | | ? || [[Powered Armor]] || |
Revision as of 09:27, 5 June 2015
The broadest subcategory of utilities, devices provide a wide range of unique functions.
Rating | Name | Effect |
---|---|---|
1 | Structural Scanner | Scans all visible walls for signs of hidden doorways. |
1 | Integration Analyzer | Increased chance (40%) to avoid the negative effects of attaching a faulty prototype. |
3 | Advanced Terrain Scanner | Enables terrain scanning up to a distance of 25. |
3 | Error Protection Suite | +70% chance to avoid negative effects of faulty prototypes |
3 | Recoil Stabilizer | Reduces recoil on every weapon in a volley by 2. |
1 | Heat Sink | Dissipates 10 heat per turn. |
3 | Improved Heat Sink | Dissipates 14 heat per turn. |
5 | Advanced Heat Sink | Dissipates 19 heat per turn. |
*6 | Experimental Heat Sink | Dissipates 26 heat per turn. |
1 | Tractor Beam | Automatically collects matter within a range (4). |
2 | High-powered Tractor Beam | Automatically collects matter within a range (8). |
3 | Long-range Tractor Beam | Automatically collects matter within a range (16). |
2 | Weight Redist. System | Increases mass support by 5 |
*5 | Gravity Neutralizing Apparatus | Increases mass support by 20 |
2 | Reclamation Unit | Reclaims matter from destroyed parts (10% efficiency). |
2 | Field Recycling Unit | Automatically recycles damaged or broken parts in inventory (25% efficiency). |
? | Core Heat Shield | Protects power sources from forced shutdown while overheating ?% of the time. |
3 | Advanced Core Heat Shield | Protects power sources from forced shutdown while overheating 100% of the time. |
3 | Thermal Generator | Generates energy from heat at 30:1 |
5 | Improved Thermal Generator | Generates energy from heat at 20:1 |
3 | Force Field | Blocks 50% of damage in exchange for energy loss at a 1:10 ratio |
5 | Remote Shield Generator | Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:10 ratio. |
? | Powered Armor | |
? | Improved Powered Armor | |
5 | Cloaking Device | Reduces enemy targeting accuracy by 5% |
5 | Drone Bay | Holds up to 2 drones. Launched when activated. |
4 | Energy Filter | Reduces cost of firing any weapon by 30%. |