Difference between revisions of "Device"
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! Rating !! Name !! Effect | ! Rating !! Name !! Effect | ||
+ | |- | ||
+ | | 1 || [[Structural Scanner]] || Scans all visible walls for signs of hidden doorways. | ||
+ | |- | ||
+ | | 1 || [[Integration Analyzer]] || Increased chance (40%) to avoid the negative effects of attaching a faulty prototype. | ||
+ | |- | ||
+ | | 3 || [[Advanced Terrain Scanner]] || Enables terrain scanning up to a distance of 25. | ||
+ | |- | ||
+ | | 3 || [[Error Protection Suite]] || +70% chance to avoid negative effects of faulty prototypes | ||
|- | |- | ||
| 1 || [[Heat Sink]] || Dissipates 10 heat per turn. | | 1 || [[Heat Sink]] || Dissipates 10 heat per turn. | ||
|- | |- | ||
− | | | + | | 3 || [[Improved Heat Sink]] || Dissipates 14 heat per turn. |
+ | |- | ||
+ | | *6 || [[Experimental Heat Sink]] || Dissipates 26 heat per turn. | ||
|- | |- | ||
| 1 || [[Tractor Beam]] || Automatically collects matter within a range (4). | | 1 || [[Tractor Beam]] || Automatically collects matter within a range (4). | ||
− | |||
− | |||
|- | |- | ||
| 2 || [[High-powered Tractor Beam]] || Automatically collects matter within a range (8). | | 2 || [[High-powered Tractor Beam]] || Automatically collects matter within a range (8). | ||
|- | |- | ||
− | | 2 || [[ | + | | 2 || [[Weight Redist. System]] || Increases mass support by 5 |
|- | |- | ||
− | | | + | | *5 || [[Gravity Neutralizing Apparatus]] || Increases mass support by 20 |
|- | |- | ||
| 2 || [[Reclamation Unit]] || Reclaims matter from destroyed parts (10% efficiency). | | 2 || [[Reclamation Unit]] || Reclaims matter from destroyed parts (10% efficiency). | ||
|- | |- | ||
− | | | + | | 2 || [[Field Recycling Unit]] || Automatically recycles damaged or broken parts in inventory (25% efficiency). |
|- | |- | ||
− | | | + | | ? || [[Core Heat Shield]] || Protects power sources from forced shutdown while overheating ?% of the time. |
|- | |- | ||
| 3 || [[Advanced Core Heat Shield]] || Protects power sources from forced shutdown while overheating 100% of the time. | | 3 || [[Advanced Core Heat Shield]] || Protects power sources from forced shutdown while overheating 100% of the time. | ||
|- | |- | ||
− | | 3 || [[ | + | | 3 || [[Thermal Generator]] || Generates energy from heat at 30:1 |
|- | |- | ||
− | | | + | | 5 || [[Improved Thermal Generator]] || Generates energy from heat at 20:1 |
|- | |- | ||
− | | 3 || [[ | + | | 3 || [[Force Field]] || Blocks 50% of damage in exchange for energy loss at a 1:10 ratio |
|- | |- | ||
− | | | + | | ? || [[Powered Armor]] || |
|- | |- | ||
− | | | + | | ? || [[Improved Powered Armor]] || |
|- | |- | ||
− | | | + | | 5 || [[Cloaking Device]] || Reduces enemy targeting accuracy by 5% |
− | |||
− | |||
|- | |- | ||
|} | |} |
Revision as of 00:07, 5 June 2015
The broadest subcategory of utilities, devices provide a wide range of unique functions.
Rating | Name | Effect |
---|---|---|
1 | Structural Scanner | Scans all visible walls for signs of hidden doorways. |
1 | Integration Analyzer | Increased chance (40%) to avoid the negative effects of attaching a faulty prototype. |
3 | Advanced Terrain Scanner | Enables terrain scanning up to a distance of 25. |
3 | Error Protection Suite | +70% chance to avoid negative effects of faulty prototypes |
1 | Heat Sink | Dissipates 10 heat per turn. |
3 | Improved Heat Sink | Dissipates 14 heat per turn. |
*6 | Experimental Heat Sink | Dissipates 26 heat per turn. |
1 | Tractor Beam | Automatically collects matter within a range (4). |
2 | High-powered Tractor Beam | Automatically collects matter within a range (8). |
2 | Weight Redist. System | Increases mass support by 5 |
*5 | Gravity Neutralizing Apparatus | Increases mass support by 20 |
2 | Reclamation Unit | Reclaims matter from destroyed parts (10% efficiency). |
2 | Field Recycling Unit | Automatically recycles damaged or broken parts in inventory (25% efficiency). |
? | Core Heat Shield | Protects power sources from forced shutdown while overheating ?% of the time. |
3 | Advanced Core Heat Shield | Protects power sources from forced shutdown while overheating 100% of the time. |
3 | Thermal Generator | Generates energy from heat at 30:1 |
5 | Improved Thermal Generator | Generates energy from heat at 20:1 |
3 | Force Field | Blocks 50% of damage in exchange for energy loss at a 1:10 ratio |
? | Powered Armor | |
? | Improved Powered Armor | |
5 | Cloaking Device | Reduces enemy targeting accuracy by 5% |