Difference between revisions of "Reaction Control System"
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(Updated effect) |
(Beta 4 part update via API.) |
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− | {{Part | + | {{Part|name=Reaction Control System|shortName=Reaction Control System|symbol=|type=Device|slot=Utility|slotCount=1|mass=3|rating=7|integrity=50|coverage=60|heatUpkeep=|matterUpkeep=|energyUpkeep=3|effect=Enables responsive movement to avoid direct attacks, 6% to dodge while on legs, or 12% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps, and a +1 to effective momentum for melee attacks and ramming. No effects while overweight. |
− | | | + | <no_stack>}|fabCount=1|fabTime=117/58/39|fabMatter=234}}[[Category:Beta 4]] |
− | | | ||
− | |type=Device | ||
− | |slot=Utility | ||
− | |mass=3 | ||
− | |rating=7 | ||
− | |integrity= | ||
− | |coverage= | ||
− | | | ||
− | |matterUpkeep= | ||
− | | | ||
− | |effect=Enables responsive movement to avoid direct attacks, | ||
− | |fabTime= | ||
− | |fabMatter= | ||
− | }} |
Revision as of 15:34, 12 January 2018
/Data/
Overview
Type
Slot
Mass
3
Rating
7
Integrity
50
Coverage
60
Active Upkeep
Energy
3
Matter
Heat
Effect
Enables responsive movement to avoid direct attacks, 6% to dodge while on legs, or 12% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps, and a +1 to effective momentum for melee attacks and ramming. No effects while overweight.
<no_stack>}
Reaction Control System
Fabrication
Time
117/58/39
Matter
234
Components
None
X
[[effect::Enables responsive movement to avoid direct attacks, 6% to dodge while on legs, or 12% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps, and a +1 to effective momentum for melee attacks and ramming. No effects while overweight.
<no_stack>}| ]]