Difference between revisions of "Datajack"
Jump to navigation
Jump to search
m |
(Updated stats) |
||
Line 15: | Line 15: | ||
|attackTargeting=0% | |attackTargeting=0% | ||
|attackDelay=+100 | |attackDelay=+100 | ||
− | |effect=Penetrates target armor and enables system access with a 35% success rate. (55% against non-combat robots.) | + | |effect=Penetrates target armor and enables system access with a 35% success rate. (55% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further modified by any offensive hackware. |
+ | |||
+ | Datajack: Active melee Datajacks can be used in an attempt to disarm or reprogram known traps by moving into them. | ||
|fabTime=51/25/17 | |fabTime=51/25/17 | ||
|fabMatter=102 | |fabMatter=102 |
Revision as of 18:36, 4 March 2017
/Data/
Datajack [/]
Overview
Type
Slot
Mass
1
Rating
1
Integrity
10
Coverage
20
Attack
Energy
-10
Matter
-0
Heat
+10
Targeting
0%
Delay
+100
Effect
Penetrates target armor and enables system access with a 35% success rate. (55% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further modified by any offensive hackware.
Datajack: Active melee Datajacks can be used in an attempt to disarm or reprogram known traps by moving into them.
Datajack
Fabrication
Time
51/25/17
Matter
102
Components
None
X
[[effect::Penetrates target armor and enables system access with a 35% success rate. (55% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further modified by any offensive hackware.
Datajack: Active melee Datajacks can be used in an attempt to disarm or reprogram known traps by moving into them.| ]]