Difference between revisions of "Datajack"

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m
(Updated stats)
Line 15: Line 15:
 
|attackTargeting=0%
 
|attackTargeting=0%
 
|attackDelay=+100
 
|attackDelay=+100
|effect=Penetrates target armor and enables system access with a 35% success rate. (55% against non-combat robots.)
+
|effect=Penetrates target armor and enables system access with a 35% success rate. (55% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further modified by any offensive hackware.
 +
 
 +
Datajack: Active melee Datajacks can be used in an attempt to disarm or reprogram known traps by moving into them.
 
|fabTime=51/25/17
 
|fabTime=51/25/17
 
|fabMatter=102
 
|fabMatter=102

Revision as of 18:36, 4 March 2017

/Data/

Datajack [/]

Overview
Slot
Mass
1
Rating
1
Integrity
10
Coverage
20
Attack
Energy
-10
Matter
-0
Heat
+10
Targeting
0%
Delay
+100
Effect

Penetrates target armor and enables system access with a 35% success rate. (55% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further modified by any offensive hackware.

Datajack: Active melee Datajacks can be used in an attempt to disarm or reprogram known traps by moving into them.


Datajack

Fabrication
Time
51/25/17
Matter
102
Components
None
X























[[effect::Penetrates target armor and enables system access with a 35% success rate. (55% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further modified by any offensive hackware.

Datajack: Active melee Datajacks can be used in an attempt to disarm or reprogram known traps by moving into them.| ]]