Difference between revisions of "Assault Rifle"

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(use part template)
(add light assault rifle)
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== Assault Rifle ==
 
{{Part
 
{{Part
 +
|name=Assault Rifle
 
|shortName=Assault Rifle
 
|shortName=Assault Rifle
 
|symbol=[
 
|symbol=[
 +
|color=orange
 
|type=Ballistic Gun
 
|type=Ballistic Gun
 
|slot=Weapon
 
|slot=Weapon
Line 18: Line 21:
 
|shotWaypoints=
 
|shotWaypoints=
 
|projectileDamage=10-15
 
|projectileDamage=10-15
 +
|projectileType=Kinetic
 +
|projectileCritical=1%
 +
|projectilePenetration=
 +
|projectileDisruption=
 +
|projectileSalvage=
 +
|fabTime=60
 +
|fabMatter=20
 +
|fabComponents=None
 +
}}
 +
<div class="clear:both;" />
 +
== Light Assault Rifle ==
 +
{{Part
 +
|name=Light Assault Rifle
 +
|shortName=Lgt. Assault Rifle
 +
|symbol=[
 +
|color=orange
 +
|type=Ballistic Gun
 +
|slot=Weapon
 +
|mass=1
 +
|rating=1
 +
|integrity=80
 +
|coverage=100
 +
|shotRange=22
 +
|shotEnergy=-1
 +
|shotMatter=-1
 +
|shotHeat=+20
 +
|shotRecoil=1
 +
|shotTargeting=
 +
|shotDelay=-20
 +
|shotStability=
 +
|shotWaypoints=
 +
|projectileDamage=6-10
 
|projectileType=Kinetic
 
|projectileType=Kinetic
 
|projectileCritical=1%
 
|projectileCritical=1%

Revision as of 09:03, 2 June 2015

Assault Rifle

/Data/
Overview
Slot
Mass
2
Rating
1
Integrity
100
Coverage
100
Shot
Range
22
Energy
-1
Matter
-3
Heat
+20
Recoil
2
Targeting
Delay
Stability
Waypoints
Projectile
Damage
10-15
Type
Kinetic
Critical
1%
Penetration
Spectrum
N/A
Disruption
Salvage



Assault Rifle

Fabrication
Time
60
Matter
20
Components
None
X






















Light Assault Rifle

/Data/
Overview
Slot
Mass
1
Rating
1
Integrity
80
Coverage
100
Shot
Range
22
Energy
-1
Matter
-1
Heat
+20
Recoil
1
Targeting
Delay
-20
Stability
Waypoints
Projectile
Damage
6-10
Type
Kinetic
Critical
1%
Penetration
Spectrum
N/A
Disruption
Salvage



Light Assault Rifle

Fabrication
Time
60
Matter
20
Components
None
X