Difference between revisions of "Protection"
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| 3 || [[Hardened Medium Armor Plating]] || 225 || 160 || +5 | | 3 || [[Hardened Medium Armor Plating]] || 225 || 160 || +5 | ||
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+ | | 3 || [[Reflective Light Armor]] || 150 || 60 || +3 | ||
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| 4 || [[Improved Medium Armor Plating]] || 225 || 160 || +2 | | 4 || [[Improved Medium Armor Plating]] || 225 || 160 || +2 | ||
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| 4 || [[Powered Armor]] || 400 || 120 || +5 | | 4 || [[Powered Armor]] || 400 || 120 || +5 | ||
+ | |- | ||
+ | | 4 || [[Reflective Medium Armor]] || 225 || 80 || +3 | ||
+ | |- | ||
+ | | 5 || [[Reflective Heavy Armor]] || 600 || 120 || +4 | ||
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| 6 || [[Improved Powered Armor]] || 400 || 160 || +2 | | 6 || [[Improved Powered Armor]] || 400 || 160 || +2 |
Revision as of 21:29, 8 June 2015
Protective gear, some of which does not indicate a particular effect, instead using high coverage and integrity to reduce the chance that other parts will be damaged.
Shielding
Rating | Name | Effect |
---|---|---|
1 | Core Shielding | Absorbs 20% of damage that would otherwise affect core. |
1 | Power Shielding | Absorbs 33% of damage that would otherwise affect power sources. |
1 | Propulsion Shielding | Absorbs 33% of damage that would otherwise affect propulsion. |
1 | Utility Shielding | Absorbs 33% of damage that would otherwise affect utilities. |
1 | Weapon Shielding | Absorbs 33% of damage that would otherwise affect weapons. |
2 | Heat Shielding | Prevents 50% of heat caused by thermal damage. |
3 | Improved Power Shielding | Absorbs 66% of damage that would otherwise affect power sources. |
3 | Improved Propulsion Shielding | Absorbs 66% of damage that would otherwise affect propulsion. |
3 | Improved Utility Shielding | Absorbs 66% of damage that would otherwise affect utilities. |
3 | Improved Weapon Shielding | Absorbs 66% of damage that would otherwise affect weapons. |
3 | Force Field | Blocks 50% of damage in exchange for energy loss at a 1:10 ratio |
3 | Insulated Light Armor | 15% EM damage resistance |
4 | Improved Heat Shielding | Prevents 100% of heat caused by thermal damage. |
6 | Energy Mantle | Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:12 ratio. |
*7 | Quantum Shroud | Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:8 ratio. |
8 | Improved Energy Mantle | Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:10 ratio. |
Armor
Rating | Name | Coverage | Integrity | Heat |
---|---|---|---|---|
1 | Light Armor Plating | 150 | 60 | +3 |
2 | Hardened Light Armor Plating | 150 | 120 | +5 |
3 | Improved Light Armor Plating | 150 | 120 | +2 |
3 | Heavy Armor Plating | 600 | 200 | +6 |
4 | Layered Light Armor Plating | 150 | 160 | +5 |
2 | Medium Armor Plating | 225 | 80 | +3 |
3 | Hardened Medium Armor Plating | 225 | 160 | +5 |
3 | Reflective Light Armor | 150 | 60 | +3 |
4 | Improved Medium Armor Plating | 225 | 160 | +2 |
4 | Powered Armor | 400 | 120 | +5 |
4 | Reflective Medium Armor | 225 | 80 | +3 |
5 | Reflective Heavy Armor | 600 | 120 | +4 |
6 | Improved Powered Armor | 400 | 160 | +2 |
*8 | Centrium Medium Armor Plating | 225 | 400 | +2 |