Difference between revisions of "Device"

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| 5 || [[Improved Thermal Generator]] || Generates energy from heat at 20:1
 
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=== Power Boost ===
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! Rating !! Name !! Effect
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| 5 || [[Power Amplifier]] || Increases generation of power sources by 20%.
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| *6 || [[Advanced Power Amplifier]] || Increases generation of power sources by 30%.
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| *8 || [[Experimental Power Amplifier]] || Increases generation of power sources by 40%.
 
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Revision as of 20:54, 8 June 2015

The broadest subcategory of utilities, devices provide a wide range of unique functions.

Lists of Device Parts

Scanners

Rating Name Effect
1 Structural Scanner Scans all visible walls for signs of hidden doorways.
3 Advanced Terrain Scanner Enables terrain scanning up to a distance of 25.

Heat Sinks

Rating Name Effect
1 Heat Sink Dissipates 10 heat per turn.
3 Improved Heat Sink Dissipates 14 heat per turn.
3 Improved Cooling System Dissipates 27 heat per turn.
5 Advanced Heat Sink Dissipates 19 heat per turn.
*6 Experimental Heat Sink Dissipates 26 heat per turn.

Tractor Beams

Rating Name Effect
1 Tractor Beam Automatically collects matter within a range (4).
2 High-powered Tractor Beam Automatically collects matter within a range (8).
3 Long-range Tractor Beam Automatically collects matter within a range (16).

Heat Management

Rating Name Effect
? Core Heat Shield Protects power sources from forced shutdown while overheating ?% of the time.
2 Improved Core Heat Shield Protects power sources from forced shutdown while overheating 70% of the time.
3 Advanced Core Heat Shield Protects power sources from forced shutdown while overheating 100% of the time.
3 Thermal Generator Generates energy from heat at 30:1
5 Improved Thermal Generator Generates energy from heat at 20:1

Power Boost

Rating Name Effect
5 Power Amplifier Increases generation of power sources by 20%.
*6 Advanced Power Amplifier Increases generation of power sources by 30%.
*8 Experimental Power Amplifier Increases generation of power sources by 40%.

Support

Rating Name Effect
2 Weight Redist. System Increases mass support by 5
*5 Gravity Neutralizing Apparatus Increases mass support by 20

Combat Related

Rating Name Effect
3 Recoil Stabilizer Reduces recoil on every weapon in a volley by 2.
3 Force Field Blocks 50% of damage in exchange for energy loss at a 1:10 ratio
3 Insulated Light Armor Enables electromagnetic damage resistance: 15%.
3 Maneuvering Thrusters Enables responsive movement to avoid direct attacks, +3% to dodge while on legs, or +6% while hovering or flying (no effect on tracked or wheeled movement)
? Powered Armor Blocks ? damage
? Improved Powered Armor Blocks ? damage
4 Energy Filter Reduces energy cost of firing any weapon by 30%.
4 Matter Filter Reduces matter cost of firing any weapon by 30%.
5 EM Shield Enables electromagnetic damage resistance: 15%.
5 Focal Shield Enables kinetic damage resistance: 15%.
5 Remote Shield Generator Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:10 ratio.
5 Cloaking Device Reduces enemy targeting accuracy by 5%
*6 Advanced Particle Charger Increases overloaded energy weapon damage by 35%.
6 Point Defense System 8.0% chance to shoot down grenades, rockets, or missiles that pass within a range of 3, checked every time the projectile moves.
*6 Precision Energy Filter Reduces energy cost of firing any weapon by 50%.
*6 Precision Matter Filter Reduces matter cost of firing any weapon by 50%.
7 Advanced Focal Shield Enables kinetic damage resistance: 25%.
7 Reaction Control System Enables responsive movement to avoid direct attacks, +6% to dodge while on legs, or +12% while hovering or flying (no effect on tracked or wheeled movement).
*8 EM Dispersion Field Enables electromagnetic damage resistance: 75%.
*9 Advanced Overload Amplifier Increases overloaded energy weapon damage by 100%.

Other

Rating Name Effect
1 ECM Suite Increases difficulty of enemy long-distance tracking. Level 1.
1 Integration Analyzer +40% chance to avoid the negative effects of attaching a faulty prototype.
2 Reclamation Unit Reclaims matter from destroyed parts (10% efficiency).
2 Integration Mediator Matter required for part attachment reduced by 33%.
2 Field Recycling Unit Automatically recycles damaged or broken parts in inventory (25% efficiency).
3 Error Protection Suite +70% chance to avoid the negative effects of attaching a faulty prototype.
3 Improved ECM Suite Increases difficulty of enemy long-distance tracking. Level 2.
4 Cannibalization Unit Automatically repairs damaged parts in inventory by cannibalizing more damaged identical parts (maximum effect: 70% integrity).
4 Component Analysis Suite Identifies one unidentified prototype in inventory every 300 turns.
4 Improved Field Recycling Unit Automatically recycles damaged or broken parts in inventory (45% efficiency).
5 Drone Bay Holds up to 2 drones. Launched when activated.
*7 Experimental Field Recycling Unit Automatically recycles damaged or broken parts in inventory (75% efficiency).