Difference between revisions of "Device"
Jump to navigation
Jump to search
Sick Willie (talk | contribs) m |
Sick Willie (talk | contribs) m (Added reaction control system) |
||
Line 78: | Line 78: | ||
|- | |- | ||
| 5 || [[Cloaking Device]] || Reduces enemy targeting accuracy by 5% | | 5 || [[Cloaking Device]] || Reduces enemy targeting accuracy by 5% | ||
+ | |- | ||
+ | | 7 || [[Reaction Control System]] || Enables responsive movement to avoid direct attacks, +6% to dodge while on legs, or +12% while hovering or flying (no effect on tracked or wheeled movement). | ||
|- | |- | ||
|} | |} |
Revision as of 13:07, 5 June 2015
The broadest subcategory of utilities, devices provide a wide range of unique functions.
Lists of Device Parts
Scanners
Rating | Name | Effect |
---|---|---|
1 | Structural Scanner | Scans all visible walls for signs of hidden doorways. |
3 | Advanced Terrain Scanner | Enables terrain scanning up to a distance of 25. |
Heat Sinks
Rating | Name | Effect |
---|---|---|
1 | Heat Sink | Dissipates 10 heat per turn. |
3 | Improved Heat Sink | Dissipates 14 heat per turn. |
5 | Advanced Heat Sink | Dissipates 19 heat per turn. |
*6 | Experimental Heat Sink | Dissipates 26 heat per turn. |
Tractor Beams
Rating | Name | Effect |
---|---|---|
1 | Tractor Beam | Automatically collects matter within a range (4). |
2 | High-powered Tractor Beam | Automatically collects matter within a range (8). |
3 | Long-range Tractor Beam | Automatically collects matter within a range (16). |
Heat Management
Rating | Name | Effect |
---|---|---|
? | Core Heat Shield | Protects power sources from forced shutdown while overheating ?% of the time. |
3 | Advanced Core Heat Shield | Protects power sources from forced shutdown while overheating 100% of the time. |
3 | Thermal Generator | Generates energy from heat at 30:1 |
5 | Improved Thermal Generator | Generates energy from heat at 20:1 |
Support
Rating | Name | Effect |
---|---|---|
2 | Weight Redist. System | Increases mass support by 5 |
*5 | Gravity Neutralizing Apparatus | Increases mass support by 20 |
Combat Related
Rating | Name | Effect |
---|---|---|
3 | Recoil Stabilizer | Reduces recoil on every weapon in a volley by 2. |
3 | Force Field | Blocks 50% of damage in exchange for energy loss at a 1:10 ratio |
4 | Energy Filter | Reduces energy cost of firing any weapon by 30%. |
5 | Remote Shield Generator | Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:10 ratio. |
5 | Cloaking Device | Reduces enemy targeting accuracy by 5% |
7 | Reaction Control System | Enables responsive movement to avoid direct attacks, +6% to dodge while on legs, or +12% while hovering or flying (no effect on tracked or wheeled movement). |
Other
Rating | Name | Effect |
---|---|---|
1 | Integration Analyzer | Increased chance (40%) to avoid the negative effects of attaching a faulty prototype. |
3 | Error Protection Suite | +70% chance to avoid negative effects of faulty prototypes |
2 | Reclamation Unit | Reclaims matter from destroyed parts (10% efficiency). |
2 | Field Recycling Unit | Automatically recycles damaged or broken parts in inventory (25% efficiency). |
? | Powered Armor | |
? | Improved Powered Armor | |
5 | Drone Bay | Holds up to 2 drones. Launched when activated. |