Difference between revisions of "Device"
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Sick Willie (talk | contribs) m (Added remote shield generator) |
Sick Willie (talk | contribs) (Attempted to make this list more legible.) |
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The broadest subcategory of utilities, '''devices''' provide a wide range of unique functions. | The broadest subcategory of utilities, '''devices''' provide a wide range of unique functions. | ||
+ | == Lists of Device Parts == | ||
+ | === Scanners === | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
Line 11: | Line 13: | ||
| 3 || [[Advanced Terrain Scanner]] || Enables terrain scanning up to a distance of 25. | | 3 || [[Advanced Terrain Scanner]] || Enables terrain scanning up to a distance of 25. | ||
|- | |- | ||
− | | | + | |} |
+ | === Heat Sinks === | ||
+ | {| class="wikitable sortable" | ||
|- | |- | ||
− | + | ! Rating !! Name !! Effect | |
|- | |- | ||
| 1 || [[Heat Sink]] || Dissipates 10 heat per turn. | | 1 || [[Heat Sink]] || Dissipates 10 heat per turn. | ||
Line 22: | Line 26: | ||
|- | |- | ||
| *6 || [[Experimental Heat Sink]] || Dissipates 26 heat per turn. | | *6 || [[Experimental Heat Sink]] || Dissipates 26 heat per turn. | ||
+ | |- | ||
+ | |} | ||
+ | === Tractor Beams === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Rating !! Name !! Effect | ||
|- | |- | ||
| 1 || [[Tractor Beam]] || Automatically collects matter within a range (4). | | 1 || [[Tractor Beam]] || Automatically collects matter within a range (4). | ||
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| 3 || [[Long-range Tractor Beam]] || Automatically collects matter within a range (16). | | 3 || [[Long-range Tractor Beam]] || Automatically collects matter within a range (16). | ||
|- | |- | ||
− | | | + | |} |
+ | |||
+ | === Heat Management === | ||
+ | {| class="wikitable sortable" | ||
|- | |- | ||
− | + | ! Rating !! Name !! Effect | |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| ? || [[Core Heat Shield]] || Protects power sources from forced shutdown while overheating ?% of the time. | | ? || [[Core Heat Shield]] || Protects power sources from forced shutdown while overheating ?% of the time. | ||
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|- | |- | ||
| 5 || [[Improved Thermal Generator]] || Generates energy from heat at 20:1 | | 5 || [[Improved Thermal Generator]] || Generates energy from heat at 20:1 | ||
+ | |- | ||
+ | |} | ||
+ | === Support === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Rating !! Name !! Effect | ||
+ | |- | ||
+ | | 2 || [[Weight Redist. System]] || Increases mass support by 5 | ||
+ | |- | ||
+ | | *5 || [[Gravity Neutralizing Apparatus]] || Increases mass support by 20 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Combat Related === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Rating !! Name !! Effect | ||
+ | |- | ||
+ | | 3 || [[Recoil Stabilizer]] || Reduces recoil on every weapon in a volley by 2. | ||
|- | |- | ||
| 3 || [[Force Field]] || Blocks 50% of damage in exchange for energy loss at a 1:10 ratio | | 3 || [[Force Field]] || Blocks 50% of damage in exchange for energy loss at a 1:10 ratio | ||
+ | |- | ||
+ | | 4 || [[Energy Filter]] || Reduces energy cost of firing any weapon by 30%. | ||
|- | |- | ||
| 5 || [[Remote Shield Generator]] || Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:10 ratio. | | 5 || [[Remote Shield Generator]] || Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:10 ratio. | ||
+ | |- | ||
+ | | 5 || [[Cloaking Device]] || Reduces enemy targeting accuracy by 5% | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Other === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Rating !! Name !! Effect | ||
+ | |- | ||
+ | | 3 || [[Error Protection Suite]] || +70% chance to avoid negative effects of faulty prototypes | ||
+ | |- | ||
+ | | 2 || [[Reclamation Unit]] || Reclaims matter from destroyed parts (10% efficiency). | ||
+ | |- | ||
+ | | 2 || [[Field Recycling Unit]] || Automatically recycles damaged or broken parts in inventory (25% efficiency). | ||
|- | |- | ||
| ? || [[Powered Armor]] || | | ? || [[Powered Armor]] || | ||
|- | |- | ||
| ? || [[Improved Powered Armor]] || | | ? || [[Improved Powered Armor]] || | ||
− | |||
− | |||
|- | |- | ||
| 5 || [[Drone Bay]] || Holds up to 2 drones. Launched when activated. | | 5 || [[Drone Bay]] || Holds up to 2 drones. Launched when activated. | ||
|- | |- | ||
− | |||
|} | |} |
Revision as of 14:03, 5 June 2015
The broadest subcategory of utilities, devices provide a wide range of unique functions.
Lists of Device Parts
Scanners
Rating | Name | Effect |
---|---|---|
1 | Structural Scanner | Scans all visible walls for signs of hidden doorways. |
1 | Integration Analyzer | Increased chance (40%) to avoid the negative effects of attaching a faulty prototype. |
3 | Advanced Terrain Scanner | Enables terrain scanning up to a distance of 25. |
Heat Sinks
Rating | Name | Effect |
---|---|---|
1 | Heat Sink | Dissipates 10 heat per turn. |
3 | Improved Heat Sink | Dissipates 14 heat per turn. |
5 | Advanced Heat Sink | Dissipates 19 heat per turn. |
*6 | Experimental Heat Sink | Dissipates 26 heat per turn. |
Tractor Beams
Rating | Name | Effect |
---|---|---|
1 | Tractor Beam | Automatically collects matter within a range (4). |
2 | High-powered Tractor Beam | Automatically collects matter within a range (8). |
3 | Long-range Tractor Beam | Automatically collects matter within a range (16). |
Heat Management
Rating | Name | Effect |
---|---|---|
? | Core Heat Shield | Protects power sources from forced shutdown while overheating ?% of the time. |
3 | Advanced Core Heat Shield | Protects power sources from forced shutdown while overheating 100% of the time. |
3 | Thermal Generator | Generates energy from heat at 30:1 |
5 | Improved Thermal Generator | Generates energy from heat at 20:1 |
Support
Rating | Name | Effect |
---|---|---|
2 | Weight Redist. System | Increases mass support by 5 |
*5 | Gravity Neutralizing Apparatus | Increases mass support by 20 |
Combat Related
Rating | Name | Effect |
---|---|---|
3 | Recoil Stabilizer | Reduces recoil on every weapon in a volley by 2. |
3 | Force Field | Blocks 50% of damage in exchange for energy loss at a 1:10 ratio |
4 | Energy Filter | Reduces energy cost of firing any weapon by 30%. |
5 | Remote Shield Generator | Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:10 ratio. |
5 | Cloaking Device | Reduces enemy targeting accuracy by 5% |
Other
Rating | Name | Effect |
---|---|---|
3 | Error Protection Suite | +70% chance to avoid negative effects of faulty prototypes |
2 | Reclamation Unit | Reclaims matter from destroyed parts (10% efficiency). |
2 | Field Recycling Unit | Automatically recycles damaged or broken parts in inventory (25% efficiency). |
? | Powered Armor | |
? | Improved Powered Armor | |
5 | Drone Bay | Holds up to 2 drones. Launched when activated. |