Difference between revisions of "Missile Launcher"

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(correct fabMatter amount)
(Removed obsolete fabrication stats, fixed matter cost)
Line 11: Line 11:
 
|coverage=110
 
|coverage=110
 
|shotRange=14
 
|shotRange=14
|shotEnergy=
+
|shotEnergy=-0
|shotMatter=-3
+
|shotMatter=-13
 
|shotHeat=+36
 
|shotHeat=+36
|shotRecoil=
+
|shotRecoil=0
 
|shotTargeting=+10%
 
|shotTargeting=+10%
 
|shotDelay=+20
 
|shotDelay=+20
|shotStability=
+
|shotStability=N/A
|shotWaypoints=
+
|shotWaypoints=N/A
 
|explosionRadius=4
 
|explosionRadius=4
 
|explosionDamage=30-66
 
|explosionDamage=30-66
 
|explosionFalloff=-10
 
|explosionFalloff=-10
 
|explosionType=Explosive
 
|explosionType=Explosive
|explosionDisruption=
+
|explosionDisruption=0%
 
|explosionSalvage=-10
 
|explosionSalvage=-10
|fabTime=80
+
|fabTime=
|fabMatter=28
+
|fabMatter=
 
|fabComponents=None
 
|fabComponents=None
 
}}
 
}}

Revision as of 19:11, 4 October 2016

/Data/
Overview
Type
Slot
Mass
6
Rating
3
Integrity
75
Coverage
110
Shot
Range
14
Energy
-0
Matter
-13
Heat
+36
Recoil
0
Targeting
+10%
Delay
+20
Stability
N/A
Waypoints
N/A
Explosion
Radius
4
Damage
30-66
    Falloff
-10
Type
Explosive
Spectrum
N/A
Disruption
0%
Salvage
-10



Missile Launcher

X