Difference between revisions of "Improved System Shield"
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|matterUpkeep=-0 | |matterUpkeep=-0 | ||
|heatUpkeep=+0 | |heatUpkeep=+0 | ||
− | |effect=Reduces both chance of detection and rate of detection chance increase by | + | |effect=Reduces both chance of detection and rate of detection chance increase by 12. Reduces tracing progress advances by the same amount. Also a lower chance that hacking either machines or robots will be considered serious enough to trigger an increase security level, and reduces central database lockout chance by 7%. Blocks hacking feedback side effects 30% of the time, and repels 15% of hacking attemps against allies within a range of 10.<br> <stacks> |
|fabTime=84/42/28 | |fabTime=84/42/28 | ||
|fabMatter=168 | |fabMatter=168 | ||
}} | }} |
Latest revision as of 07:29, 28 February 2017
Reduces both chance of detection and rate of detection chance increase by 12. Reduces tracing progress advances by the same amount. Also a lower chance that hacking either machines or robots will be considered serious enough to trigger an increase security level, and reduces central database lockout chance by 7%. Blocks hacking feedback side effects 30% of the time, and repels 15% of hacking attemps against allies within a range of 10.
<stacks>
Improved System Shield
[[effect::Reduces both chance of detection and rate of detection chance increase by 12. Reduces tracing progress advances by the same amount. Also a lower chance that hacking either machines or robots will be considered serious enough to trigger an increase security level, and reduces central database lockout chance by 7%. Blocks hacking feedback side effects 30% of the time, and repels 15% of hacking attemps against allies within a range of 10.
<stacks>| ]]