Difference between revisions of "Terminal"

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[[Category:Machines]]

Revision as of 18:52, 4 January 2017

/Results/
>>Query(Terminal)

Interactive station connected to the central network via reliable hard line. Relevant information is monitored and relayed by the terminal's Operator. Types of information accessible directly from each terminal are limited in order to mitigate the negative impacts of unauthorized access. Access is restricted by shielding the system behind multi-layered security, the first layer of which requires a dynamic key to clear without triggering defense mechanisms.

X

Terminals are the most common type of interactive machine, providing access to local and central networks and databases. At the time of access, the terminal interface lists all potential hacking targets found for direct hacking. Unlisted targets can be hacked by manually entering the associated command, though so-called "indirect hacking" is more difficult (-15% chance per security level, though tunneling hackware can be used to counteract this difficulty, and even make indirect hacks easier). The precise difficulty of indirect hacks is also an unknown factor, making them more dangerous for the inexperienced hacker.

Operators are stationed at some terminals. Destroying the operator and retrieving its data core will extract its dynamic key and provide a 1.5x bonus to the first hack at that operator's terminal, but only if the connection is established before the key expiry.

Higher security terminals have direct access to more functions at once.

Manual Commands (Indirect Hacking)

While accessing a terminal, pressing 'z' will allow you to enter the following manual prompts.

Access()

 Access(Branch)

This command reveals locations of any Branch stairwells.

 Access(Emergency)

This command scans a small radius around you and will highlight any 'emergency' doorways, a.k.a. hidden doors.

 Access(Main)

This command downloads the locations of all main stairways on the current floor.

Alert()

 Alert(Check)

Outputs the current security level of the floor.

 Alert(Purge)

Lowers your current 'threat rating', displayed as a Security Rating. This persists from floor to floor, making it rather useful to lower. Each Alert(Purge) lowers your rating by 200, and each Security Rating (i.e. 1, 2, 3, 4) is twice the previous amount of points away. More explicitly, Security Rating 4 is hit when you reach 1600, Security Rating 3 is at 800, Security Rating 2 at 400, and Security Rating 1 at 200.

Analysis()

 Analysis(BOTNAME)

Gives a little bio on a unit. Entering the class name will auto-select the best relevant variant available at the given terminal, from among those you don't already have.

Control()

 Control(Machines)

Attempts to sabotage an explosive machine elsewhere on the map, i.e. a fusion reactor. If successful the machine detonates, drawing attention (perhaps away from you). Can possibly be used multiple times.

Enumerate()

 Enumerate(Assaults)

Gives you positions of any assault teams present. Whenever you manage to cause significant disturbance in an area the AI will dispatch those.

 Enumerate(Exterminations)

Reveals where any Programmer squads send to attack you are.

 Enumerate(Garrison)

Any bots emerged from Garrison Accesses as garrison support will have their coordinates made available to you.

 Enumerate(Guards)

Picks up on whereabouts of Sentries. Note that this is a 'security request' which will limit the range of detection.

 Enumerate(Intercept)

Present only in Access those squads mean trouble. Hack this to get advance warning where the trouble is coming from.

 Enumerate(Investigations)

Grants knowledge of presence and location of any Investigation teams present. Those are typicall called after full trace event at a machine.

 Enumerate(Maintenance)

Gives you the breakdown and location of Mechanics, Builders, Recyclers, Tunnelers and Workers. On your map any of those will be marked by a "m" so do not count on going after a specific maintenance bot type just by this.

 Enumerate(Patrols)

Downloads coordinates of patrolling squads which are present since the generation of a location.

 Enumerate(Reinforcements)

Reveals whereabouts of any reinforcements sent. Those types of squads are most commonly attracted by allowing Operator to lock out a terminal or damaging a Builder.

 Enumerate(Squads)

Lists type and amount of each squad. It is also one of easiest enumerations to check.

 Enumerate(Surveillance)

Reveals locations of Watchers.

 Enumerate(Transport)

Tells you where the Haulers are but not what they carry nor what are their escorts if any. Hack manifests for that.

Index()

 Index(Fabricators)
 Index(Garrisons)
 Index(Repair Units)
 Index(Terminals)
 Index(Scanalyzers)
 Index(Recycling Units)

Use this to gain the locations of all requested devices. There is a discrepancy between what is known as 'Repair Stations' being called 'Repair Units' on the command, and same with 'Recycling Units'.

 Index(Machines)

Downloads coordinate data for ALL machines on the current floor.

Inventory()

 Inventory(Components)

Lists stockpiles and their locations. These get marked on your radar.

 Inventory(Prototypes)

Lists prototypes and their locations. These get marked on your radar.

Recall()

 Recall(Assault)
 Recall(Extermination)
 Recall(Investigation)
 Recall(Reinforcements)

Recalls the given squad.

Traps()

 Traps(Locate)

In a radius around the terminal all traps are revealed.

 Traps(Disarm)

Disables one group of traps within terminal's influence area. When there are multiple groups of traps the affected one is chosen at random.

 Traps(Reprogram)

Turns a group of traps friendly to you and allies while turning it hostile to 'native' bot population of the area.

Other Commands

 Manifests

Displays data on what haulers are hauling. Will NOT give you the locations on the haulers.

 Open

Used at special Terminals to open blast doors.

 Prototypes

Downloads data on prototypes. Note: this command only gives you info on a few prototypes. It must be used multiple times if you want comprehensive information.

 Query(NAME)

Downloads a text article containing lore on your subject. Viewed on Terminals as "Record [Earth]".

 Schematic(NAME)

Use this command to attempt to download the target schematic. Works for parts, even those you have not yet seen in the current run. Also works for robots, entering the class name will auto-select the best relevant variant available at the given terminal, from among those you don't already have.

 Layout(Zone)

Maps out some of the surrounding area.