Difference between revisions of "Unauthorized Hacking"
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*'''Force(Jam)''' -- Use this to prevent a [[Garrison]] Access system from opening the door for any squads trying to exit into the local area. This is the easiest way to cut off access from a garrison, but is also the most meddling from the enemy’s point of view, a third-rate option behind the much more difficult Seal hack, or simply blasting the Garrison Access system. | *'''Force(Jam)''' -- Use this to prevent a [[Garrison]] Access system from opening the door for any squads trying to exit into the local area. This is the easiest way to cut off access from a garrison, but is also the most meddling from the enemy’s point of view, a third-rate option behind the much more difficult Seal hack, or simply blasting the Garrison Access system. | ||
*'''Force(Overload)''' -- For those of you who don’t have much need of [[Fabricator]]s, how about turning them into engines of destruction? :D This very unauthorized hack causes the machine’s EM imprinting system to go haywire, randomly zapping passing robots with corrupting beams of energy. Use only with intent to cause maximum chaos. And you’d better get out of the way! (This is the one which has already been added to the lore, so I didn’t really have to mention it here, but may as well for completeness sake--plus it’s the most fun =p) | *'''Force(Overload)''' -- For those of you who don’t have much need of [[Fabricator]]s, how about turning them into engines of destruction? :D This very unauthorized hack causes the machine’s EM imprinting system to go haywire, randomly zapping passing robots with corrupting beams of energy. Use only with intent to cause maximum chaos. And you’d better get out of the way! (This is the one which has already been added to the lore, so I didn’t really have to mention it here, but may as well for completeness sake--plus it’s the most fun =p) | ||
− | *'''Force(Tunnel)''' -- Used at [[Recycler]] to gain location of any one | + | *'''Force(Tunnel)''' -- Used at [[Recycler]] to gain location of any one area on your [[world map]]. Effectivity varies greatly. Can be fairly helpful by telling you at what depth is [[Extension]] or pull Captain Obvious on you by reporting [[Materials]] at -10. |
Revision as of 19:52, 11 January 2017
Terminal Trojans
- Trojan(Track) -- Reports to you the current location of all robots within a square zone around the terminal, as if you were standing there with sensors and an Adv. Signal Interpreter. The area of effect is determined by the security level of the Terminal--higher tier systems have a greater range.
- Trojan(Assimilate) -- An Operator attempting to use this Terminal will instead be permanently converted to an ally (to join your personal hacker network :D).
- Trojan(Botnet) -- As long as this terminal is active, it provides a bonus to both direct and indirect hacks at any other machine on the same floor. This effect stacks across multiple infected Terminals (with diminishing returns, in the same way multiple allied Operators stack). Build your own network!
- Trojan(Detonate) -- Sets all explosive machines within the Terminal’s zone of influence to explode immediately when your enemies pass by. Create your own oversized minefield!
Garrison Access Trojans
- Trojan(Broadcast) -- Any squad dispatched from this garrison will have its type and composition reported to you immediately, and their location added to your intel database for reference.
- Trojan(Decoy) -- The next squad dispatched from this garrison will have its intended target switched to somewhere/something else at the last moment.
- Trojan(Redirect) -- All squads dispatched from this garrison have their target altered (more difficult than a one-off decoy).
- Trojan(Reprogram) -- The entire next squad to emerge will be converted to loyal followers!
Recyling Unit Trojans
- Trojan(Reject) -- Prevents recyclers from being able to insert parts into this recycling unit.
- Trojan(Monitor) -- Sends a message when a part is inserted into a recycling unit across the floor.
- Trojan(Recyclers) -- Provides real-time intel on where all recycler robots are on the floor.
Fabricator Trojans
- Trojan(Prioritize) -- Reduces the time to fabricate parts.
- Trojan(Report) -- Sends a message when parts are finished fabricating.
- Trojan(Siphon) -- Reduces the likelihood that fabricating parts will cause a lockout.
Brute Force
A “brute force” hack completely disregards stealth and overwhelms the target system to achieve some effect, rendering it useless in the process (permanently locked). While brute forcing a system is guaranteed to attract attention, it’s quite easy to do and allows for some more extreme benefits.
- Force(Extract) -- At any Scanalyzer, extract from the system’s memory a number of schematics for parts previously scanned by other robots. You can’t control the results, but if lucky it can be fairly useful.
- Force(Jam) -- Use this to prevent a Garrison Access system from opening the door for any squads trying to exit into the local area. This is the easiest way to cut off access from a garrison, but is also the most meddling from the enemy’s point of view, a third-rate option behind the much more difficult Seal hack, or simply blasting the Garrison Access system.
- Force(Overload) -- For those of you who don’t have much need of Fabricators, how about turning them into engines of destruction? :D This very unauthorized hack causes the machine’s EM imprinting system to go haywire, randomly zapping passing robots with corrupting beams of energy. Use only with intent to cause maximum chaos. And you’d better get out of the way! (This is the one which has already been added to the lore, so I didn’t really have to mention it here, but may as well for completeness sake--plus it’s the most fun =p)
- Force(Tunnel) -- Used at Recycler to gain location of any one area on your world map. Effectivity varies greatly. Can be fairly helpful by telling you at what depth is Extension or pull Captain Obvious on you by reporting Materials at -10.