Difference between revisions of "Advanced System Shield"

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m (Is up to date for Alpha 11)
m (Typo. Category.)
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{{Part
 
{{Part
|name=Advanced System Shield
 
 
|shortName=Adv. System Shield
 
|shortName=Adv. System Shield
 
|symbol=!
 
|symbol=!
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|matterUpkeep=-0
 
|matterUpkeep=-0
 
|heatUpkeep=+0
 
|heatUpkeep=+0
|effect=Reduces boath chance of detection and rate of detection chance increase by 20. Reduces tracing progress advances by the same amount. Also a lower chance that hacking either machines or robots will be considered serious enough to trigger an increase security level, and reduces central database lockout chance by 10%. Blocks hacking feedback side effects 40% of the time, and repels 20% of hacking attemps against allies within a range of 10.<br>&nbsp;&nbsp;<stacks>
+
|effect=Reduces both chance of detection and rate of detection chance increase by 20. Reduces tracing progress advances by the same amount. Also a lower chance that hacking either machines or robots will be considered serious enough to trigger an increase security level, and reduces central database lockout chance by 10%. Blocks hacking feedback side effects 40% of the time, and repels 20% of hacking attemps against allies within a range of 10.<br>&nbsp;&nbsp;<stacks>
 
|fabTime=
 
|fabTime=
 
|fabMatter=
 
|fabMatter=
 
}}
 
}}
  
[[Category:Alpha 11]]
+
[[Category:Alpha 12]]

Revision as of 19:20, 11 January 2017

/Data/
Overview
Type
Slot
Mass
Rating
5
Integrity
10
Coverage
2
Active Upkeep
Energy
-0
Matter
-0
Heat
+0
Effect

Reduces both chance of detection and rate of detection chance increase by 20. Reduces tracing progress advances by the same amount. Also a lower chance that hacking either machines or robots will be considered serious enough to trigger an increase security level, and reduces central database lockout chance by 10%. Blocks hacking feedback side effects 40% of the time, and repels 20% of hacking attemps against allies within a range of 10.
  <stacks>


Advanced System Shield

X

























[[effect::Reduces both chance of detection and rate of detection chance increase by 20. Reduces tracing progress advances by the same amount. Also a lower chance that hacking either machines or robots will be considered serious enough to trigger an increase security level, and reduces central database lockout chance by 10%. Blocks hacking feedback side effects 40% of the time, and repels 20% of hacking attemps against allies within a range of 10.
  <stacks>| ]]