Difference between revisions of "Template:Part"
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(Use header and datum templates for layout) |
(melee weapon fields) |
||
Line 12: | Line 12: | ||
{{ Datum | Coverage | {{{coverage}}} }} | {{ Datum | Coverage | {{{coverage}}} }} | ||
− | {{# | + | {{#if:{{{projectileDamage|}}}| |
{{Dataheader|Shot}} | {{Dataheader|Shot}} | ||
{{ Datum | Range | {{{shotRange|}}} }} | {{ Datum | Range | {{{shotRange|}}} }} | ||
Line 31: | Line 31: | ||
{{ Datum | Disruption | {{{projectileDisruption|}}} }} | {{ Datum | Disruption | {{{projectileDisruption|}}} }} | ||
{{ Datum | Salvage | {{{projectileSalvage|}}} }} | {{ Datum | Salvage | {{{projectileSalvage|}}} }} | ||
− | | | + | }} |
+ | {{#if:{{{hitDamage|}}} | ||
+ | {{Dataheader|Attack}} | ||
+ | {{ Datum | Energy | {{{attackEnergy|}}} }} | ||
+ | {{ Datum | Matter | {{{attackMatter|}}} }} | ||
+ | {{ Datum | Heat | {{{attackHeat|}}} }} | ||
+ | {{ Datum | Targeting | {{{attackTargeting|}}} }} | ||
+ | {{ Datum | Delay | {{{attackDelay|}}} }} | ||
+ | {{Dataheader|Hit}} | ||
+ | {{ Datum | Damage | {{{hitDamage|}}} }} | ||
+ | {{ Datum | Type | {{{hitType|}}} }} | ||
+ | {{ Datum | Critical | {{{hitCritical|}}} }} | ||
+ | {{ Datum | Salvage | {{{hitSalvage|}}} }} | ||
+ | }} | ||
+ | {{#if:{{{energyUpkeep|}}}{{{matterUpkeep|}}}{{{heatUpkeep|}}}| | ||
{{Dataheader|Active Upkeep}} | {{Dataheader|Active Upkeep}} | ||
{{ Datum | Energy | {{{energyUpkeep|0}}} }} | {{ Datum | Energy | {{{energyUpkeep|0}}} }} | ||
Line 52: | Line 66: | ||
{{ Datum | Burnout | {{{propBurnout|}}} }} | {{ Datum | Burnout | {{{propBurnout|}}} }} | ||
}} | }} | ||
− | {{# | + | {{#if:{{{effect|}}}| |
{{Dataheader|Effect}} | {{Dataheader|Effect}} | ||
{{{effect|None}}} | {{{effect|None}}} | ||
Line 86: | Line 100: | ||
}} | }} | ||
</nowiki> | </nowiki> | ||
+ | {{Part | ||
+ | |name=Datajack | ||
+ | |shortName=Datajack | ||
+ | |symbol=/ | ||
+ | |color=darkmagenta | ||
+ | |type=Special Melee Weapon | ||
+ | |slot=Weapon | ||
+ | |mass=1 | ||
+ | |rating=1 | ||
+ | |integrity=10 | ||
+ | |coverage=20 | ||
+ | |attackEnergy=-10 | ||
+ | |attackMatter= | ||
+ | |attackHeat=+10 | ||
+ | |attackTargeting= | ||
+ | |attackDelay=+100 | ||
+ | |hitDamage=0-0 | ||
+ | |hitType=Special | ||
+ | |hitCritical= | ||
+ | |hitSalvage= | ||
+ | |effect=Penetrates target armor and enables system access with a 35% success rate. (55% against non-combat robots.) | ||
+ | |fabTime=60 | ||
+ | |fabMatter=20 | ||
+ | |fabComponents=None | ||
+ | }} | ||
<noinclude> | <noinclude> |
Revision as of 05:36, 3 June 2015
This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories.
Usage
{{Part |name=High-capacity Matter Storage Unit |shortName=Hcp. Matter Storage Unit |symbol=! |color=cyan |type=Storage |slot=Utility |mass=4 |rating=1 |integrity=45 |coverage=8 |effect=Increases matter storage capacity by 200 (stacks) |fabTime=60 |fabMatter=20 }}
/Data/
Datajack [/]
Overview
Type
Slot
Mass
1
Rating
1
Integrity
10
Coverage
20
Effect
Penetrates target armor and enables system access with a 35% success rate. (55% against non-combat robots.)
Datajack
Fabrication
Time
60
Matter
20
Components
None
X