Difference between revisions of "Improved Datajack"

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m (Is up to date for Alpha 11)
(Updated stats)
Line 15: Line 15:
 
|attackTargeting=0%
 
|attackTargeting=0%
 
|attackDelay=+100
 
|attackDelay=+100
|effect=Penetrates target armor and enables system access with a 55% success rate. (75% against non-combat robots.)
+
|effect=Penetrates target armor and enables system access with a 55% success rate. (75% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further modified by any offensive hackware.
 +
 
 +
Datajack: Active melee Datajacks can be used in an attempt to disarm or reprogram known traps by moving into them.
 
|fabTime=73/36/24
 
|fabTime=73/36/24
 
|fabMatter=146
 
|fabMatter=146

Revision as of 19:16, 4 March 2017

/Data/
Overview
Slot
Mass
1
Rating
3
Integrity
20
Coverage
20
Attack
Energy
-15
Matter
-0
Heat
+15
Targeting
0%
Delay
+100
Effect

Penetrates target armor and enables system access with a 55% success rate. (75% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further modified by any offensive hackware.

Datajack: Active melee Datajacks can be used in an attempt to disarm or reprogram known traps by moving into them.


Improved Datajack

Fabrication
Time
73/36/24
Matter
146
Components
None
X























[[effect::Penetrates target armor and enables system access with a 55% success rate. (75% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further modified by any offensive hackware.

Datajack: Active melee Datajacks can be used in an attempt to disarm or reprogram known traps by moving into them.| ]]