Difference between revisions of "Improved Datajack"
Jump to navigation
Jump to search
m (Is up to date for Alpha 11) |
(Updated stats) |
||
Line 15: | Line 15: | ||
|attackTargeting=0% | |attackTargeting=0% | ||
|attackDelay=+100 | |attackDelay=+100 | ||
− | |effect=Penetrates target armor and enables system access with a 55% success rate. (75% against non-combat robots.) | + | |effect=Penetrates target armor and enables system access with a 55% success rate. (75% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further modified by any offensive hackware. |
+ | |||
+ | Datajack: Active melee Datajacks can be used in an attempt to disarm or reprogram known traps by moving into them. | ||
|fabTime=73/36/24 | |fabTime=73/36/24 | ||
|fabMatter=146 | |fabMatter=146 |
Revision as of 19:16, 4 March 2017
/Data/
Imp. Datajack [/]
Overview
Type
Slot
Mass
1
Rating
3
Integrity
20
Coverage
20
Attack
Energy
-15
Matter
-0
Heat
+15
Targeting
0%
Delay
+100
Effect
Penetrates target armor and enables system access with a 55% success rate. (75% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further modified by any offensive hackware.
Datajack: Active melee Datajacks can be used in an attempt to disarm or reprogram known traps by moving into them.
Improved Datajack
Fabrication
Time
73/36/24
Matter
146
Components
None
X
[[effect::Penetrates target armor and enables system access with a 55% success rate. (75% against non-combat robots.) Also a base 50% chance to rewire temporarily disabled hostiles, further modified by any offensive hackware.
Datajack: Active melee Datajacks can be used in an attempt to disarm or reprogram known traps by moving into them.| ]]