Difference between revisions of "Signal Generator"
Jump to navigation
Jump to search
m |
|||
Line 8: | Line 8: | ||
|mass=N/A | |mass=N/A | ||
}} | }} | ||
+ | |||
+ | The signal generator can be found as a special encounter from the [[Mines]] branch. It can be used to attract hostiles to the position it's dropped. | ||
+ | |||
+ | A derelict GM-YIN(g) emerges from the shadows: | ||
+ | "Quiet! I'm testing a new device we can use to | ||
+ | divert those annoying Unaware when we need to." | ||
+ | |||
+ | Dropped Signal Generator. (near Pests) | ||
+ | |||
+ | ALERT: Intercepting significant anomalous signal. | ||
+ | Dispatching assault force. | ||
+ | |||
+ | GM-YIN(g): "Okay, I guess that means it works. | ||
+ | Now let's get out of here!" |
Latest revision as of 05:07, 28 January 2020
The signal generator can be found as a special encounter from the Mines branch. It can be used to attract hostiles to the position it's dropped.
A derelict GM-YIN(g) emerges from the shadows: "Quiet! I'm testing a new device we can use to divert those annoying Unaware when we need to."
Dropped Signal Generator. (near Pests)
ALERT: Intercepting significant anomalous signal. Dispatching assault force.
GM-YIN(g): "Okay, I guess that means it works. Now let's get out of here!"