Difference between revisions of "Device"

From Grid Sage Wiki
Jump to navigation Jump to search
(→‎Other: Added Thermal Converter)
m (→‎Other: Fixed formatting)
Line 199: Line 199:
 
|-
 
|-
 
| 5 || [[Improved Integration Mediator]] || Matter required for part attachment reduced by 66%.
 
| 5 || [[Improved Integration Mediator]] || Matter required for part attachment reduced by 66%.
 +
|-
 
| 5 || [[Improved Thermal Converter]] || Absorb 60% of thermal damage as energy.
 
| 5 || [[Improved Thermal Converter]] || Absorb 60% of thermal damage as energy.
 
|-
 
|-
Line 206: Line 207:
 
|-
 
|-
 
| 5 || [[Advanced ECM Suite]] || Increases difficulty of long-distance tracking by hostile robots, causing them to lose your position 4x as quickly outside line of sight.
 
| 5 || [[Advanced ECM Suite]] || Increases difficulty of long-distance tracking by hostile robots, causing them to lose your position 4x as quickly outside line of sight.
 +
|-
 
| *5 || [[Quarantine Testbed]] || Increased chance (+100%) to avoid the negative effects of attaching a faulty prototype.
 
| *5 || [[Quarantine Testbed]] || Increased chance (+100%) to avoid the negative effects of attaching a faulty prototype.
 
|-
 
|-

Revision as of 15:51, 2 October 2016

The broadest subcategory of utilities, devices provide a wide range of unique functions.

Lists of Device Parts

Scanners

Rating Name Effect
1 Structural Scanner Scans all visible walls for signs of hidden doorways.
1 Sensor Array Enables robot scanning up to a distance of 5.
2 Improved Sensor Array Enables robot scanning up to a distance of 10.
2 Improved Terrain Scanner Enables terrain scanning up to a distance of 16.
3 Advanced Sensor Array Enables robot scanning up to a distance of 18.
3 Advanced Terrain Scanner Enables terrain scanning up to a distance of 25.
4 Long-range Sensor Array Enables robot scanning up to a distance of 25.
*5 Experimental Sensor Array Enables robot scanning up to a distance of 50.

Heat Sinks

Rating Name Effect
1 Heat Sink Dissipates 10 heat per turn.
2 Cooling System Dissipates 22 heat per turn.
3 Improved Heat Sink Dissipates 14 heat per turn.
3 Improved Cooling System Dissipates 27 heat per turn.
5 Advanced Heat Sink Dissipates 19 heat per turn.
*6 Experimental Heat Sink Dissipates 26 heat per turn.

Tractor Beams

Rating Name Effect
1 Tractor Beam Automatically collects matter within a range (4).
2 High-powered Tractor Beam Automatically collects matter within a range (8).
3 Long-range Tractor Beam Automatically collects matter within a range (16).

Heat Management

Rating Name Effect
? Core Heat Shield Protects power sources from forced shutdown while overheating ?% of the time.
2 Improved Core Heat Shield Protects power sources from forced shutdown while overheating 70% of the time.
3 Advanced Core Heat Shield Protects power sources from forced shutdown while overheating 100% of the time.
3 Thermal Generator Generates energy from heat at 30:1
5 Improved Thermal Generator Generates energy from heat at 20:1

Power Amplifier

Rating Name Effect
5 Power Amplifier Increases generation of power sources by 20%.
*6 Advanced Power Amplifier Increases generation of power sources by 30%.
*8 Experimental Power Amplifier Increases generation of power sources by 40%.

Support

Rating Name Effect
2 Weight Redist. System Increases mass support by 5.
3 Advanced Weight Redist. System Increases mass support by 8.
*5 Gravity Neutralizing Apparatus Increases mass support by 20.
*7 Inertial Stasis Machine Increases mass support by 30.
*9 Dimensional Manipulator Increases mass support by 50.

Combat Related

Rating Name Effect
3 Recoil Stabilizer Reduces recoil on every weapon in a volley by 2.
3 Force Field Blocks 50% of damage in exchange for energy loss at a 1:10 ratio
3 Insulated Light Armor Enables electromagnetic damage resistance: 15%.
3 Maneuvering Thrusters Enables responsive movement to avoid direct attacks, +3% to dodge while on legs, or +6% while hovering or flying (no effect on tracked or wheeled movement)
3 Particle Charger Increases direct-fire energy weapon damage by 15%.
? Powered Armor Blocks ? damage
? Improved Powered Armor Blocks ? damage
4 Energy Filter Reduces energy cost of firing any weapon by 30%.
4 Matter Filter Reduces matter cost of firing any weapon by 30%.
4 Shock Absorption System Enables explosive damage resistance: 25%.
5 EM Shield Enables electromagnetic damage resistance: 15%.
5 Focal Shield Enables kinetic damage resistance: 15%.
5 Thermal Shield Enables thermal damage resistance: 15%.
5 Improved Force Field Blocks 50% of damage in exchange for energy loss at a 1:8 ratio
5 Remote Shield Generator Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:10 ratio.
5 Cloaking Device Reduces enemy targeting accuracy by 5%
5 Recoil Nullifier Reduces recoil from each weapon in a volley by 6.
*6 Advanced Particle Charger Increases overloaded energy weapon damage by 35%.
6 Point Defense System 8.0% chance to shoot down grenades, rockets, or missiles that pass within a range of 3, checked every time the projectile moves.
5 Improved Focal Shield Enables kinetic damage resistance: 20%.
*6 Precision Energy Filter Reduces energy cost of firing any weapon by 50%.
*6 Precision Matter Filter Reduces matter cost of firing any weapon by 50%.
7 Advanced Focal Shield Enables kinetic damage resistance: 25%.
7 Improved Remote Shield Generator Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:7 ratio.
7 Reaction Control System Enables responsive movement to avoid direct attacks, +6% to dodge while on legs, or +12% while hovering or flying (no effect on tracked or wheeled movement).
*8 EM Dispersion Field Enables electromagnetic damage resistance: 75%.
*9 Advanced Overload Amplifier Increases overloaded energy weapon damage by 100%.

Other

Rating Name Effect
1 ECM Suite Increases difficulty of long-distance tracking by hostile robots, causing them to lose your position 2x as quickly outside line of sight.
1 Integration Analyzer +40% chance to avoid the negative effects of attaching a faulty prototype.
2 Reclamation Unit Reclaims matter from destroyed parts (10% efficiency).
2 Integration Mediator Matter required for part attachment reduced by 33%.
2 Field Recycling Unit Automatically recycles damaged or broken parts in inventory (25% efficiency).
3 Error Protection Suite +70% chance to avoid the negative effects of attaching a faulty prototype.
3 Transmission Jammer Blocks distress calls by all hostiles within a range (8).
3 Improved ECM Suite Increases difficulty of long-distance tracking by hostile robots, causing them to lose your position 3x as quickly outside line of sight.
3 Thermal Converter Absorb 30% of thermal damage as energy.
4 Cannibalization Unit Automatically repairs damaged parts in inventory by cannibalizing more damaged identical parts (maximum effect: 70% integrity).
4 Improved Reclamation Unit Reclaims matter from destroyed parts (20% efficiency).
4 System Backup Module Purges 1% of system corruption every 300 turns.
4 Component Analysis Suite Identifies one unidentified prototype in inventory every 300 turns.
4 Improved Field Recycling Unit Automatically recycles damaged or broken parts in inventory (45% efficiency).
5 Improved Integration Mediator Matter required for part attachment reduced by 66%.
5 Improved Thermal Converter Absorb 60% of thermal damage as energy.
5 Drone Bay Holds up to 2 drones. Launched when activated.
5 System Guard Blocks 12% of negative effect5s caused by corruption.
5 Advanced ECM Suite Increases difficulty of long-distance tracking by hostile robots, causing them to lose your position 4x as quickly outside line of sight.
*5 Quarantine Testbed Increased chance (+100%) to avoid the negative effects of attaching a faulty prototype.
6 Advanced Reclamation Unit Reclaims matter from destroyed parts (30% efficiency).
*7 Experimental Field Recycling Unit Automatically recycles damaged or broken parts in inventory (75% efficiency).