Difference between revisions of "Resource"
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=== Matter === | === Matter === | ||
− | [[Matter]] is used to fuse components, and is consumed by [[ | + | [[Matter]] is used to fuse components, and is consumed by [[weapon|ballistic weapons]] and [[launcher]]s, which convert it to the appropriate type of ammunition. It can be salvaged from robot remains, though the available amount varies depending on how the robot was destroyed. Cogmind automatically recycles 5 matter from each attached part that is destroyed. |
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+ | === Heat === | ||
+ | Certain parts and actions produce or dissipate [[heat]]. Getting too hot will disable or damage equipped components. | ||
=== Upkeep === | === Upkeep === |
Latest revision as of 20:18, 5 June 2015
Energy
Energy is generated by power sources, and is necessary for moving, firing energy-based weapons, and sustaining the operation of some utility systems. Robot cores also generate some energy of their own, though not enough to support significant activity.
Matter
Matter is used to fuse components, and is consumed by ballistic weapons and launchers, which convert it to the appropriate type of ammunition. It can be salvaged from robot remains, though the available amount varies depending on how the robot was destroyed. Cogmind automatically recycles 5 matter from each attached part that is destroyed.
Heat
Certain parts and actions produce or dissipate heat. Getting too hot will disable or damage equipped components.
Upkeep
While active, some parts may consume energy (or more rarely, matter) every turn. Utilities and hover/flight units are the most common parts to require upkeep.