Difference between revisions of "Materials"

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{{Lore|query=Materials|content=
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{{:Query(Materials)}}
At the deepest levels of [[Complex 0b10]], raw materials are processed for use in manufacturing components and machines. Older technology and prototypes are gradually filtered down to these levels, and older robot variants are responsible for their oversight and maintenance.
 
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Levels -10 through -8 of the main facility. The very first floor the Cogmind encounters after leaving the [[Scrapyard]], Materials is a small and dense map. The [[robot]]s found here are all low level, but the clustered nature of the map makes avoiding combat nearly impossible. It is possible for Materials to contain two branches: [[Mines]] and [[Storage]].
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Levels -10 through -8 of the main facility. The very first floor the Cogmind encounters after leaving the [[Scrapyard]], '''Materials''' is a small and dense map. The [[robot]]s found here are all low level, but the clustered nature of the map makes avoiding combat nearly impossible. It is possible for Materials to contain two branches: [[Mines]] and [[Storage]].
  
 
[[Category:Maps]]
 
[[Category:Maps]]

Latest revision as of 13:54, 8 October 2016

/Results/
>>Query(Materials)

At the deepest levels of Complex 0b10, raw materials are processed for use in manufacturing components and machines. Older technology and prototypes are gradually filtered down to these levels, and older robot variants are responsible for their oversight and maintenance.

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Levels -10 through -8 of the main facility. The very first floor the Cogmind encounters after leaving the Scrapyard, Materials is a small and dense map. The robots found here are all low level, but the clustered nature of the map makes avoiding combat nearly impossible. It is possible for Materials to contain two branches: Mines and Storage.