Difference between revisions of "Map"

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Each '''map''' location has a unique architectural style. Some are not yet implemented.
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Each '''map''' location has a unique architectural style.
  
 
* [[Scrapyard]]
 
* [[Scrapyard]]
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* [[Materials]]
 
* [[Materials]]
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* [[Mines]]
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* [[Exiles]]
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* [[Storage]]
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* [[Recycling]]
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* [[Caves]] (lower, upper and proximity)
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* [[Factory]]
 
* [[Factory]]
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* [[Waste]]
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* [[Data Miner]]
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* [[Zhirov]]
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* [[Warlord]]
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* [[Zion]]
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* [[Armory]]
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* [[Lab]]
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* [[Extension]]
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* [[Cetus Mainframe]]
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* [[Archives]]
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* [[Hub_04(d)]]
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* [[Research]]
 
* [[Research]]
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* [[Testing]]
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* [[Section 7]]
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* [[Quarantine]]
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* [[Access]]
 
* [[Access]]
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* [[Command]]
 
* [[Surface]]
 
* [[Surface]]
* [[Mines]]
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* [[Storage]]
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* [[Garrison]]
* [[Recycling]]
 
* [[Caves]]
 
* [[Command]]
 
  
 
{{stub}}
 
{{stub}}
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[[Category:Game Concepts]]

Latest revision as of 01:40, 14 February 2019

Each map location has a unique architectural style.

This page is a stub. You could probably expand this page should you wish to do so.