Difference between revisions of "Template:Part/sandbox"

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Line 1: Line 1:
<includeonly>{{Databox|float={{{float|right}}}|content=
+
<includeonly>{{Databox/sandbox|float={{{float|right}}}|content=
 
<div style="text-align: center;">
 
<div style="text-align: center;">
 
{{{shortName| {{PAGENAME}} }}} [ [[File: {{{tileImg|{{{type|}}} Rating{{{rating}}}}}}.png|top]] ] [ [[File: {{{asciiImg|{{{type|}}} ASCII}}}.png|top]] ]
 
{{{shortName| {{PAGENAME}} }}} [ [[File: {{{tileImg|{{{type|}}} Rating{{{rating}}}}}}.png|top]] ] [ [[File: {{{asciiImg|{{{type|}}} ASCII}}}.png|top]] ]
Line 8: Line 8:
 
{{ Datum | Slot | {{#ifeq: {{{slot|N/A}}} | N/A | N/A | {{Link color|{{{slot}}}|color=#00b200}} {{#ifeq:{{{slotCount|1}}} | 1 | | x{{{slotCount}}} }} }} | N/A }}
 
{{ Datum | Slot | {{#ifeq: {{{slot|N/A}}} | N/A | N/A | {{Link color|{{{slot}}}|color=#00b200}} {{#ifeq:{{{slotCount|1}}} | 1 | | x{{{slotCount}}} }} }} | N/A }}
 
{{ Datum | Mass | {{{mass|N/A}}} | N/A }}
 
{{ Datum | Mass | {{{mass|N/A}}} | N/A }}
{{#if:{{{rating|}}}| {{ Datum | Rating | <nowiki />{{{rating}}} {{#if:{{{category|}}} |<span style="display:inline-block; margin-left:0.5em;  padding:0em 0.5em; background-color:#00b200; color:black; text-transform: uppercase;"> {{{category|}}}</span> }}  }}
+
{{#if:{{{rating|}}}| {{ Datum | Rating | <nowiki />{{{rating}}} {{#if:{{{category|}}} |<span style="display:inline-block; padding:0em 0.5em; background-color:#00b200; color:black; text-transform: uppercase; line-height: 1.1;"> {{{category|}}}</span> }}  }}
 
}}{{#if:{{{integrity|}}}| {{ Datum | Integrity | {{{integrity}}}{{#if:{{{noRepairs|}}} |<nowiki>*</nowiki>}} }}  
 
}}{{#if:{{{integrity|}}}| {{ Datum | Integrity | {{{integrity}}}{{#if:{{{noRepairs|}}} |<nowiki>*</nowiki>}} }}  
 
}}{{#if:{{{coverage|}}}| {{ Datum | Coverage | {{{coverage}}} }}
 
}}{{#if:{{{coverage|}}}| {{ Datum | Coverage | {{{coverage}}} }}
Line 21: Line 21:
 
{{ Datum | Storage | {{{powerStorage|0}}} | 0 }}
 
{{ Datum | Storage | {{{powerStorage|0}}} | 0 }}
 
{{ Datum | Stability | {{{powerStability|N/A}}} | N/A }}
 
{{ Datum | Stability | {{{powerStability|N/A}}} | N/A }}
}}
+
}}{{#ifeq:{{{slot}}}|Propulsion|
 
+
{{Dataheader|Propulsion}}
{{#if:{{{shotRange|}}}{{{shotEnergy|}}}|
+
{{ Datum | Time/Move | {{{propTime|}}} | 0 }}
 +
{{#if:{{{propMod|}}}|{{ Datum | &nbsp;Mod/Extra | {{{propMod|}}} | 0 }}|{{ Datum | Drag | {{{propDrag|0}}} | 0 }}}}
 +
{{ Datum | Energy | {{#ifeq:{{{propEnergy|}}}|0|-}}{{{propEnergy|-0}}} | -0 }}
 +
{{ Datum | Heat | {{#ifeq:{{{propHeat|}}}|0|+}}{{{propHeat|+0}}} | +0 }}
 +
{{ Datum | Support | {{{propSupport|}}} | 0 }}
 +
{{ Datum | &nbsp;Penalty | {{{propPenalty|}}} | 0 }}
 +
{{#ifeq:{{{type|}}}|Treads|{{ Datum | Siege | {{{propSiege|N/A}}} | N/A }}|{{ Datum | Burnout | {{{propBurnout|N/A}}} | N/A }} }}
 +
}}{{#if:{{{shotRange|}}}{{{shotEnergy|}}}|
 
{{Dataheader|Shot}}
 
{{Dataheader|Shot}}
 
{{ Datum | Range | {{{shotRange|}}} }}
 
{{ Datum | Range | {{{shotRange|}}} }}
{{ Datum | Energy | {{{shotEnergy|}}} | 0 }}
+
{{ Datum | Energy | {{#ifeq:{{{shotEnergy|}}}|0|-}}{{{shotEnergy|-0}}} | -0 }}
{{ Datum | Matter | {{{shotMatter|}}} | 0 }}
+
{{ Datum | Matter | {{#ifeq:{{{shotMatter|}}}|0|-}}{{{shotMatter|-0}}} | -0 }}
{{ Datum | Heat | {{{shotHeat|}}} | 0 }}
+
{{ Datum | Heat | {{#ifeq:{{{shotHeat|}}}|0|+}}{{{shotHeat|+0}}} | +0 }}
 
{{ Datum | Recoil | {{{shotRecoil|0}}} | 0 }}
 
{{ Datum | Recoil | {{{shotRecoil|0}}} | 0 }}
 
{{ Datum | Targeting | {{{shotTargeting|0%}}} | 0% }}
 
{{ Datum | Targeting | {{{shotTargeting|0%}}} | 0% }}
Line 35: Line 42:
 
{{#ifeq:{{{shotWaypoints|N/A}}} | N/A | {{ Datum | Arc | {{{arc|N/A}}} | N/A }} | {{ Datum | Waypoints | {{{shotWaypoints|N/A}}} | N/A }} }}  
 
{{#ifeq:{{{shotWaypoints|N/A}}} | N/A | {{ Datum | Arc | {{{arc|N/A}}} | N/A }} | {{ Datum | Waypoints | {{{shotWaypoints|N/A}}} | N/A }} }}  
 
}}{{#if:{{{projectileDamage|}}}|
 
}}{{#if:{{{projectileDamage|}}}|
  {{Dataheader|Projectile {{#ifeq:{{{projectileCount|1}}} | 1 | | (x{{{projectileCount}}}) }} }}
+
{{Dataheader|Projectile {{#ifeq:{{{projectileCount|1}}} | 1 | | (x{{{projectileCount}}}) }} }}
      {{ Datum | Damage | {{{projectileDamage|}}} }}
+
{{ Datum | Damage | {{{projectileDamage|}}} }}
      {{ Datum | Type | {{{projectileType|}}} }}
+
{{ Datum | Type | {{{projectileType|}}} }}
      {{ Datum | Critical | {{{projectileCritical|0%}}} | 0% }}
+
{{ Datum | Critical | {{{projectileCritical|0%}}} | 0% }}
      {{ Datum | Penetration | {{{projectilePenetration|x0}}} | x0 }}
+
{{ Datum | Penetration | {{{projectilePenetration|x0}}} | x0 }}
      {{#if:{{{projectileSpectrum|}}} | {{ Datum | Spectrum | {{{projectileSpectrum|N/A}}} | N/A }} |  
+
{{#if:{{{projectileSpectrum|}}} | {{ Datum | Spectrum | {{{projectileSpectrum|N/A}}} | N/A }} |  
 
             {{#if:{{{projectileTransfer|}}} | {{ Datum | Heat Transfer | {{{projectileTransfer|}}} | }} |
 
             {{#if:{{{projectileTransfer|}}} | {{ Datum | Heat Transfer | {{{projectileTransfer|}}} | }} |
 
                   {{ Datum | Spectrum | {{{projectileSpectrum|N/A}}} | N/A }}
 
                   {{ Datum | Spectrum | {{{projectileSpectrum|N/A}}} | N/A }}
Line 70: Line 77:
 
     {{ Datum | Disruption | {{{hitDisruption|0%}}} | 0% }}
 
     {{ Datum | Disruption | {{{hitDisruption|0%}}} | 0% }}
 
     {{ Datum | Salvage | {{{hitSalvage|+0}}} | 0 }}
 
     {{ Datum | Salvage | {{{hitSalvage|+0}}} | 0 }}
}}{{#ifeq:{{{slot}}}|Propulsion|
 
  {{Dataheader|Propulsion}}
 
    {{ Datum | Time/Move | {{{propTime|}}} | 0 }}
 
    {{ Datum | &nbsp;&nbsp;&nbsp;&nbsp;Mod/Extra | {{{propMod|0}}} | 0 }}
 
    {{ Datum | Energy | {{{propEnergy|-0}}} | 0 }}
 
    {{ Datum | Heat | {{{propHeat|+0}}} | 0 }}
 
    {{ Datum | Support | {{{propSupport|}}} | 0 }}
 
    {{ Datum | &nbsp;&nbsp;&nbsp;&nbsp;Penalty | {{{propPenalty|}}} | 0 }}
 
    {{ Datum | Burnout | {{{propBurnout|N/A}}} | N/A }}
 
 
}}{{#if:{{{effect|}}}|
 
}}{{#if:{{{effect|}}}|
 
{{Dataheader|Effect}}
 
{{Dataheader|Effect}}
{{{effect|None}}}
+
<div style="margin-left: -0.5em;">{{{effect|None}}}</div>
}}{{#if:{{{description|}}}|
+
}}{{#if:{{{description|}}}
<br/>{{{description|}}}
+
|<div style="margin-left: -0.5em; margin-top: 0.5em;">{{#ifeq:{{{shortName|}}} | {{{name|}}} ||{{{name|}}}:&nbsp;}}{{{description|}}}</div>
 +
|{{#ifeq:{{{shortName|}}} | {{{name|}}} ||<div style="margin-left: -0.5em; margin-top: 0.5em;">({{{name|}}})</div>}}
 
}}{{#if:{{{fabTime|}}}{{{fabMatter|}}}|
 
}}{{#if:{{{fabTime|}}}{{{fabMatter|}}}|
 
   {{Dataheader|Fabrication {{#ifeq:{{{fabCount|1}}} | 1 | | (x{{{fabCount}}}) }} }}
 
   {{Dataheader|Fabrication {{#ifeq:{{{fabCount|1}}} | 1 | | (x{{{fabCount}}}) }} }}
Line 89: Line 88:
 
     {{ Datum | Matter | {{{fabMatter|}}} }}
 
     {{ Datum | Matter | {{{fabMatter|}}} }}
 
     {{ Datum | Components | {{{fabComponents|None}}} }}
 
     {{ Datum | Components | {{{fabComponents|None}}} }}
}}
+
}}}}{{#ifeq:{{NAMESPACE}}|Template||
{{#ifeq:{{{shortName|}}} | {{{name|}}} || <div style="margin-left: -1em; margin-top: 0.5em;">({{{name|{{PAGENAME}}}}})</div> }}
 
}}{{#ifeq:{{NAMESPACE}}|Template||
 
 
[[Category:{{{type}}} Parts]] [[Category:{{{slot}}} Parts]] [[Category:Parts]]
 
[[Category:{{{type}}} Parts]] [[Category:{{{slot}}} Parts]] [[Category:Parts]]
 
{{#if:{{{name|}}}| [[name::{{{name}}}| ]]
 
{{#if:{{{name|}}}| [[name::{{{name}}}| ]]
Line 164: Line 161:
 
Please also create a redirect from the short name of the item ([[Imp. Flight Unit]]) to the full name ([[Improved Flight Unit]]), and link to the item from the relevant item type page ([[Propulsion]]).
 
Please also create a redirect from the short name of the item ([[Imp. Flight Unit]]) to the full name ([[Improved Flight Unit]]), and link to the item from the relevant item type page ([[Propulsion]]).
  
=== Example Power Source ===
+
===Power===
 
{{Part/sandbox
 
{{Part/sandbox
 
|float
 
|float
Line 173: Line 170:
 
|mass=4
 
|mass=4
 
|rating=4
 
|rating=4
|category=Prototype
+
|category
 
|integrity=50
 
|integrity=50
 
|noRepairs=1
 
|noRepairs=1
Line 188: Line 185:
 
|fabComponents
 
|fabComponents
 
}}
 
}}
<pre>
+
<div style="float:left; overflow:auto; width: 60%;"><pre>
 
{{Part/sandbox
 
{{Part/sandbox
 
|float
 
|float
Line 197: Line 194:
 
|mass=4
 
|mass=4
 
|rating=4
 
|rating=4
 +
|category
 
|integrity=50
 
|integrity=50
 
|noRepairs=1
 
|noRepairs=1
Line 211: Line 209:
 
|fabComponents
 
|fabComponents
 
}}
 
}}
</pre>
+
</pre></div>
 +
{{clear}}
 +
===Treads===
 +
{{Part/sandbox
 +
|float
 +
|name=Experimental Biometal Heavy Treads
 +
|shortName=Exp. Biometal Heavy Treads
 +
|type=Treads
 +
|slot=Propulsion
 +
|slotCount=2
 +
|mass
 +
|rating=9
 +
|category=Prototype
 +
|integrity=850
 +
|noRepairs=1
 +
|coverage=240
 +
|energyUpkeep=0
 +
|matterUpkeep=0
 +
|heatUpkeep=0
 +
|propTime=135
 +
|propDrag=40
 +
|propEnergy=-8
 +
|propHeat=+4
 +
|propSupport=85
 +
|propPenalty=20
 +
|propSiege=Standard
 +
|effect=10% chance to crush robots when ramming them. Cannot crush targets of large or greater size, or those with more than 50 core integrity.<br />&nbsp;<stacks, capped at 35%>
 +
|description=+4% volley accuracy, -2 recoil from each weapon, and immunity to knockback.
 +
|fabCount
 +
|fabTime=222/111/74
 +
|fabMatter=417
 +
|fabComponents
 +
}}
 +
<div style="float:left; overflow:auto; width: 60%;"><pre>
 +
{{Part/sandbox
 +
|float
 +
|name=Experimental Biometal Heavy Treads
 +
|shortName=Exp. Biometal Heavy Treads
 +
|type=Treads
 +
|slot=Propulsion
 +
|slotCount=2
 +
|mass
 +
|rating=9
 +
|category=Prototype
 +
|integrity=850
 +
|noRepairs=1
 +
|coverage=240
 +
|energyUpkeep=0
 +
|matterUpkeep=0
 +
|heatUpkeep=0
 +
|propTime=135
 +
|propDrag=40
 +
|propEnergy=-8
 +
|propHeat=+4
 +
|propSupport=85
 +
|propPenalty=20
 +
|propSiege=Standard
 +
|effect=10% chance to crush robots when ramming them. Cannot crush targets of large or greater size, or those with more than 50 core integrity.<br />&amp;nbsp;<stacks, capped at 35%>
 +
|description=+4% volley accuracy, -2 recoil from each weapon, and immunity to knockback.
 +
|fabCount
 +
|fabTime=222/111/74
 +
|fabMatter=417
 +
|fabComponents
 +
}}
 +
</pre></div>
 +
{{clear}}
 +
===Leg/Wheel===
 +
{{Part/sandbox
 +
|float
 +
|name=Aluminum Leg
 +
|shortName=Aluminum Leg
 +
|type=Leg
 +
|slot=Propulsion
 +
|slotCount
 +
|mass
 +
|rating=1
 +
|category
 +
|integrity=90
 +
|noRepairs
 +
|coverage=80
 +
|energyUpkeep
 +
|matterUpkeep
 +
|heatUpkeep
 +
|propTime=120
 +
|propDrag=10
 +
|propEnergy=-2
 +
|propHeat=+1
 +
|propSupport=10
 +
|propPenalty=30
 +
|propBurnout
 +
|effect
 +
|description=Each active leg slot provides a 20% chance to kick targets out of the way instead of ramming them, resulting in no damage to self. Not applicable against huge targets.
 +
|fabCount=3
 +
|fabTime=51/25/17
 +
|fabMatter=102
 +
|fabComponents
 +
}}
 +
<div style="float:left; overflow:auto; width: 60%;"><pre>
 +
{{Part/sandbox
 +
|float
 +
|name=Aluminum Leg
 +
|shortName=Aluminum Leg
 +
|type=Leg
 +
|slot=Propulsion
 +
|slotCount
 +
|mass
 +
|rating=1
 +
|category
 +
|integrity=90
 +
|noRepairs
 +
|coverage=80
 +
|energyUpkeep
 +
|matterUpkeep
 +
|heatUpkeep
 +
|propTime=120
 +
|propDrag=10
 +
|propEnergy=-2
 +
|propHeat=+1
 +
|propSupport=10
 +
|propPenalty=30
 +
|propBurnout
 +
|effect
 +
|description=Each active leg slot provides a 20% chance to kick targets out of the way instead of ramming them, resulting in no damage to self. Not applicable against huge targets.
 +
|fabCount=3
 +
|fabTime=51/25/17
 +
|fabMatter=102
 +
|fabComponents
 +
}}
 +
</pre></div>
 +
{{clear}}
 +
===Hover/Flight Unit===
 +
{{Part/sandbox
 +
|float
 +
|name=Cooled Airjet
 +
|shortName=Cld. Airjet
 +
|type=Hover Unit
 +
|slot=Propulsion
 +
|slotCount
 +
|mass
 +
|rating=4
 +
|category=Prototype
 +
|integrity=90
 +
|noRepairs
 +
|coverage=55
 +
|energyUpkeep=-1
 +
|matterUpkeep
 +
|heatUpkeep
 +
|propTime=50
 +
|propMod=-4
 +
|propEnergy=-1
 +
|propHeat
 +
|propSupport=13
 +
|propPenalty=60
 +
|propBurnout=10%
 +
|effect
 +
|description
 +
|fabCount=1
 +
|fabTime=134/67/44
 +
|fabMatter=252
 +
|fabComponents
 +
}}
 +
<div style="float:left; overflow:auto; width: 60%;"><pre>
 +
{{Part/sandbox
 +
|float
 +
|name=Cooled Airjet
 +
|shortName=Cld. Airjet
 +
|type=Hover Unit
 +
|slot=Propulsion
 +
|slotCount
 +
|mass
 +
|rating=4
 +
|category=Prototype
 +
|integrity=90
 +
|noRepairs
 +
|coverage=55
 +
|energyUpkeep=-1
 +
|matterUpkeep
 +
|heatUpkeep
 +
|propTime=50
 +
|propMod=-4
 +
|propEnergy=-1
 +
|propHeat
 +
|propSupport=13
 +
|propPenalty=60
 +
|propBurnout=10%
 +
|effect
 +
|description
 +
|fabCount=1
 +
|fabTime=134/67/44
 +
|fabMatter=252
 +
|fabComponents
 +
}}
 +
</pre></div>
 +
{{clear}}
 +
===Device/Storage/Protection/Processor/Hackware===
 +
{{Part/sandbox
 +
|float
 +
|name=Armor Integrity Analyzer
 +
|shortName=Armor Integrity Analyzer
 +
|type=Processor
 +
|slot=Utility
 +
|slotCount
 +
|mass
 +
|rating=2
 +
|category
 +
|integrity=24
 +
|noRepairs
 +
|coverage=2
 +
|energyUpkeep
 +
|matterUpkeep
 +
|heatUpkeep
 +
|effect=Enables 33% chance to bypass target armor. Does not apply to launcher attacks.<br />&nbsp;<no_stack>
 +
|description
 +
|fabCount=1
 +
|fabTime=62/31/20
 +
|fabMatter=124
 +
|fabComponents
 +
}}
 +
<div style="float:left; overflow:auto; width: 60%;"><pre>
 +
{{Part/sandbox
 +
|float
 +
|name=Armor Integrity Analyzer
 +
|shortName=Armor Integrity Analyzer
 +
|type=Processor
 +
|slot=Utility
 +
|slotCount
 +
|mass
 +
|rating=2
 +
|category
 +
|integrity=24
 +
|noRepairs
 +
|coverage=2
 +
|energyUpkeep
 +
|matterUpkeep
 +
|heatUpkeep
 +
|effect=Enables 33% chance to bypass target armor. Does not apply to launcher attacks.<br />&amp;nbsp;<no_stack>
 +
|description
 +
|fabCount=1
 +
|fabTime=62/31/20
 +
|fabMatter=124
 +
|fabComponents
 +
}}
 +
</pre></div>
 +
{{clear}}
 +
===Artifact===
 +
{{Part/sandbox
 +
|float
 +
|tileImg=Artifact
 +
|name=Core Reset Matrix
 +
|shortName=Core Reset Matrix
 +
|type=Artifact
 +
|slot=Utility
 +
|slotCount
 +
|mass=1
 +
|rating=10
 +
|category=Alien
 +
|integrity=100
 +
|noRepairs=True
 +
|coverage=10
 +
|energyUpkeep
 +
|matterUpkeep
 +
|heatUpkeep
 +
|effect=Removes all corruption and wipes entire memory, including part knowledge, robot analysis, schematics, and map data. Also restores knowledge of alien technology.<br />&nbsp;<consumed>
 +
|description
 +
}}
 +
<div style="float:left; overflow:auto; width: 60%;"><pre>
 +
{{Part/sandbox
 +
|float
 +
|tileImg=Artifact
 +
|name=Core Reset Matrix
 +
|shortName=Core Reset Matrix
 +
|type=Artifact
 +
|slot=Utility
 +
|slotCount
 +
|mass=1
 +
|rating=10
 +
|category=Alien
 +
|integrity=100
 +
|noRepairs=True
 +
|coverage=10
 +
|energyUpkeep
 +
|matterUpkeep
 +
|heatUpkeep
 +
|effect=Removes all corruption and wipes entire memory, including part knowledge, robot analysis, schematics, and map data. Also restores knowledge of alien technology.<br />&nbsp;<consumed>
 +
|description
 +
}}
 +
</pre></div>
 +
{{clear}}
 +
===Electromagnetic Gun/Cannon===
 +
{{Part/sandbox
 +
|name=EM Pulse Gun
 +
|shortName=EM Pulse Gun
 +
|type=Energy Gun
 +
|slot=Weapon
 +
|mass=2
 +
|rating=1
 +
|integrity=45
 +
|coverage=100
 +
|shotRange=16
 +
|shotEnergy=-16
 +
|shotMatter
 +
|shotHeat=+40
 +
|shotRecoil
 +
|shotTargeting
 +
|shotDelay
 +
|shotStability
 +
|shotWaypoints
 +
|projectileCount
 +
|projectileDamage=10-12
 +
|projectileType=Electromagnetic
 +
|projectileCritical
 +
|projectilePenetration
 +
|projectileSpectrum=Narrow (50%)
 +
|projectileDisruption=2%
 +
|projectileSalvage=+2
 +
|fabCount=1
 +
|fabTime=51/25/17
 +
|fabMatter=102
 +
|fabComponents
 +
}}
 +
<div style="float:left; overflow:auto; width: 60%;"><pre>
 +
{{Part/sandbox
 +
|name=EM Pulse Gun
 +
|shortName=EM Pulse Gun
 +
|type=Energy Gun
 +
|slot=Weapon
 +
|mass=2
 +
|rating=1
 +
|integrity=45
 +
|coverage=100
 +
|shotRange=16
 +
|shotEnergy=-16
 +
|shotMatter
 +
|shotHeat=+40
 +
|shotRecoil
 +
|shotTargeting
 +
|shotDelay
 +
|shotStability
 +
|shotWaypoints
 +
|projectileCount
 +
|projectileDamage=10-12
 +
|projectileType=Electromagnetic
 +
|projectileCritical
 +
|projectilePenetration
 +
|projectileSpectrum=Narrow (50%)
 +
|projectileDisruption=2%
 +
|projectileSalvage=+2
 +
|fabCount=1
 +
|fabTime=51/25/17
 +
|fabMatter=102
 +
|fabComponents
 +
}}
 +
</pre></div>
 +
{{clear}}
 +
===Thermal Gun/Cannon===
 +
{{Part/sandbox
 +
|name=Gatling Laser
 +
|shortName=Gatling Laser
 +
|type=Energy Gun
 +
|slot=Weapon
 +
|mass=4
 +
|rating=4
 +
|integrity=55
 +
|coverage=100
 +
|shotRange=14
 +
|shotEnergy=-20
 +
|shotMatter
 +
|shotHeat=+80
 +
|shotRecoil
 +
|shotTargeting
 +
|shotDelay=20
 +
|shotStability
 +
|shotWaypoints
 +
|projectileCount=3
 +
|projectileDamage=10-12
 +
|projectileType=Thermal
 +
|projectileCritical
 +
|projectilePenetration
 +
|projectileTransfer=Low (+25)
 +
|projectileSalvage=-1
 +
|fabCount=2
 +
|fabTime=84/42/28
 +
|fabMatter=168
 +
|fabComponents
 +
}}
 +
<div style="float:left; overflow:auto; width: 60%;"><pre>
 +
{{Part/sandbox
 +
|name=Gatling Laser
 +
|shortName=Gatling Laser
 +
|type=Energy Gun
 +
|slot=Weapon
 +
|mass=4
 +
|rating=4
 +
|integrity=55
 +
|coverage=100
 +
|shotRange=14
 +
|shotEnergy=-20
 +
|shotMatter
 +
|shotHeat=+80
 +
|shotRecoil
 +
|shotTargeting
 +
|shotDelay=20
 +
|shotStability
 +
|shotWaypoints
 +
|projectileCount=3
 +
|projectileDamage=10-12
 +
|projectileType=Thermal
 +
|projectileCritical
 +
|projectilePenetration
 +
|projectileTransfer=Low (+25)
 +
|projectileSalvage=-1
 +
|fabCount=2
 +
|fabTime=84/42/28
 +
|fabMatter=168
 +
|fabComponents
 +
}}
 +
</pre></div>
 +
{{clear}}
 +
===Ballistic Gun/Cannon===
 +
{{Part/sandbox
 +
|name=Gauss Cannon
 +
|shortName=Gauss Cannon
 +
|type=Ballistic Cannon
 +
|slot=Weapon
 +
|mass=7
 +
|rating=4
 +
|integrity=165
 +
|coverage=110
 +
|shotRange=22
 +
|shotEnergy=-4
 +
|shotMatter=-6
 +
|shotHeat=+48
 +
|shotRecoil=6
 +
|shotTargeting
 +
|shotDelay
 +
|shotStability
 +
|shotWaypoints
 +
|projectileCount
 +
|projectileDamage=23-31
 +
|projectileType=Kinetic
 +
|projectileCritical=15%
 +
|projectilePenetration=x1 20
 +
|projectileSalvage=-6
 +
|fabCount=2
 +
|fabTime=84/42/28
 +
|fabMatter=168
 +
|fabComponents
 +
}}
 +
<div style="float:left; overflow:auto; width: 60%;"><pre>
 +
{{Part/sandbox
 +
|name=Gauss Cannon
 +
|shortName=Gauss Cannon
 +
|type=Ballistic Cannon
 +
|slot=Weapon
 +
|mass=7
 +
|rating=4
 +
|integrity=165
 +
|coverage=110
 +
|shotRange=22
 +
|shotEnergy=-4
 +
|shotMatter=-6
 +
|shotHeat=+48
 +
|shotRecoil=6
 +
|shotTargeting
 +
|shotDelay
 +
|shotStability
 +
|shotWaypoints
 +
|projectileCount
 +
|projectileDamage=23-31
 +
|projectileType=Kinetic
 +
|projectileCritical=15%
 +
|projectilePenetration=x1 20
 +
|projectileSalvage=-6
 +
|fabCount=2
 +
|fabTime=84/42/28
 +
|fabMatter=168
 +
|fabComponents
 +
}}
 +
</pre></div>
 +
{{clear}}
 +
===Launcher===
 +
<div style="float:left; overflow:auto; width: 60%;"><pre>
 +
</pre></div>
 +
{{clear}}
 +
===Melee Weapon===
 +
<div style="float:left; overflow:auto; width: 60%;"><pre>
 +
</pre></div>
 
{{clear}}
 
{{clear}}
 
[[Category:Template sandboxes]]
 
[[Category:Template sandboxes]]
 
<noinclude>
 
<noinclude>

Latest revision as of 01:43, 24 January 2020

This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories. It also creates properties from the supplied data for use in queries.

Usage

To add an item to the wiki: create a page with the full name of the item, copy one of the examples below, and fill in the fields.

Please also create a redirect from the short name of the item (Imp. Flight Unit) to the full name (Improved Flight Unit), and link to the item from the relevant item type page (Propulsion).

Power

/Data/
Overview
Type
Slot
Mass
4
Rating
4
Integrity
50*
Coverage
50
Active Upkeep
Energy
-0
Matter
-0
Heat
+7
Power
Supply
+10
Storage
70
Stability
N/A
(Makeshift Power Source)
Fabrication (x2)
Time
84/42/28
Matter
168
Components
None
X
{{Part/sandbox
|float
|name=Makeshift Power Source
|shortName=Mak. Power Source
|type=Engine
|slot=Power
|mass=4
|rating=4
|category
|integrity=50
|noRepairs=1
|coverage=50
|energyUpkeep=0
|matterUpkeep=0
|heatUpkeep=+7
|powerSupply=+10
|powerStorage=70
|powerStability
|fabCount=2
|fabTime=84/42/28
|fabMatter=168
|fabComponents
}}

Treads

/Data/

Exp. Biometal Heavy Treads [ File:Treads Rating9.png ] [ File:Treads ASCII.png ]

Overview
Type
Slot
Mass
N/A
Rating
9 Prototype
Integrity
850*
Coverage
240
Active Upkeep
Energy
-0
Matter
-0
Heat
+0
Propulsion
Time/Move
135
Drag
40
Energy
-8
Heat
+4
Support
85
 Penalty
20
Siege
Standard
Effect
10% chance to crush robots when ramming them. Cannot crush targets of large or greater size, or those with more than 50 core integrity.
 <stacks, capped at 35%>
Experimental Biometal Heavy Treads: +4% volley accuracy, -2 recoil from each weapon, and immunity to knockback.
Fabrication
Time
222/111/74
Matter
417
Components
None
X
{{Part/sandbox
|float
|name=Experimental Biometal Heavy Treads
|shortName=Exp. Biometal Heavy Treads
|type=Treads
|slot=Propulsion
|slotCount=2
|mass
|rating=9
|category=Prototype
|integrity=850
|noRepairs=1
|coverage=240
|energyUpkeep=0
|matterUpkeep=0
|heatUpkeep=0
|propTime=135
|propDrag=40
|propEnergy=-8
|propHeat=+4
|propSupport=85
|propPenalty=20
|propSiege=Standard
|effect=10% chance to crush robots when ramming them. Cannot crush targets of large or greater size, or those with more than 50 core integrity.<br />&nbsp;<stacks, capped at 35%>
|description=+4% volley accuracy, -2 recoil from each weapon, and immunity to knockback.
|fabCount
|fabTime=222/111/74
|fabMatter=417
|fabComponents
}}

Leg/Wheel

/Data/
Overview
Type
Mass
N/A
Rating
1
Integrity
90
Coverage
80
Propulsion
Time/Move
120
Drag
10
Energy
-2
Heat
+1
Support
10
 Penalty
30
Burnout
N/A
Each active leg slot provides a 20% chance to kick targets out of the way instead of ramming them, resulting in no damage to self. Not applicable against huge targets.
Fabrication (x3)
Time
51/25/17
Matter
102
Components
None
X
{{Part/sandbox
|float
|name=Aluminum Leg
|shortName=Aluminum Leg
|type=Leg
|slot=Propulsion
|slotCount
|mass
|rating=1
|category
|integrity=90
|noRepairs
|coverage=80
|energyUpkeep
|matterUpkeep
|heatUpkeep
|propTime=120
|propDrag=10
|propEnergy=-2
|propHeat=+1
|propSupport=10
|propPenalty=30
|propBurnout
|effect
|description=Each active leg slot provides a 20% chance to kick targets out of the way instead of ramming them, resulting in no damage to self. Not applicable against huge targets.
|fabCount=3
|fabTime=51/25/17
|fabMatter=102
|fabComponents
}}

Hover/Flight Unit

/Data/
Overview
Mass
N/A
Rating
4 Prototype
Integrity
90
Coverage
55
Active Upkeep
Energy
-1
Matter
-0
Heat
+0
Propulsion
Time/Move
50
 Mod/Extra
-4
Energy
-1
Heat
+0
Support
13
 Penalty
60
Burnout
10%
(Cooled Airjet)
Fabrication
Time
134/67/44
Matter
252
Components
None
X
{{Part/sandbox
|float
|name=Cooled Airjet
|shortName=Cld. Airjet
|type=Hover Unit
|slot=Propulsion
|slotCount
|mass
|rating=4
|category=Prototype
|integrity=90
|noRepairs
|coverage=55
|energyUpkeep=-1
|matterUpkeep
|heatUpkeep
|propTime=50
|propMod=-4
|propEnergy=-1
|propHeat
|propSupport=13
|propPenalty=60
|propBurnout=10%
|effect
|description
|fabCount=1
|fabTime=134/67/44
|fabMatter=252
|fabComponents
}}

Device/Storage/Protection/Processor/Hackware

/Data/

Armor Integrity Analyzer [ File:Processor Rating2.png ] [ File:Processor ASCII.png ]

Overview
Type
Slot
Mass
N/A
Rating
2
Integrity
24
Coverage
2
Effect
Enables 33% chance to bypass target armor. Does not apply to launcher attacks.
 <no_stack>
Fabrication
Time
62/31/20
Matter
124
Components
None
X
{{Part/sandbox
|float
|name=Armor Integrity Analyzer
|shortName=Armor Integrity Analyzer
|type=Processor
|slot=Utility
|slotCount
|mass
|rating=2
|category
|integrity=24
|noRepairs
|coverage=2
|energyUpkeep
|matterUpkeep
|heatUpkeep
|effect=Enables 33% chance to bypass target armor. Does not apply to launcher attacks.<br />&nbsp;<no_stack>
|description
|fabCount=1
|fabTime=62/31/20
|fabMatter=124
|fabComponents
}}

Artifact

/Data/

Core Reset Matrix [ File:Artifact.png ] [ File:Artifact ASCII.png ]

Overview
Slot
Mass
1
Rating
10 Alien
Integrity
100*
Coverage
10
Effect
Removes all corruption and wipes entire memory, including part knowledge, robot analysis, schematics, and map data. Also restores knowledge of alien technology.
 <consumed>
X
{{Part/sandbox
|float
|tileImg=Artifact
|name=Core Reset Matrix
|shortName=Core Reset Matrix
|type=Artifact
|slot=Utility
|slotCount
|mass=1
|rating=10
|category=Alien
|integrity=100
|noRepairs=True
|coverage=10
|energyUpkeep
|matterUpkeep
|heatUpkeep
|effect=Removes all corruption and wipes entire memory, including part knowledge, robot analysis, schematics, and map data. Also restores knowledge of alien technology.<br /> <consumed>
|description
}}

Electromagnetic Gun/Cannon

/Data/
Overview
Slot
Mass
2
Rating
1
Integrity
45
Coverage
100
Shot
Range
16
Energy
-16
Matter
-0
Heat
+40
Recoil
0
Targeting
0%
Delay
0
Stability
N/A
Arc
N/A
Projectile
Damage
10-12
Type
Electromagnetic
Critical
0%
Penetration
x0
Spectrum
Narrow (50%)
Disruption
2%
Salvage
+2
Fabrication
Time
51/25/17
Matter
102
Components
None
X
{{Part/sandbox
|name=EM Pulse Gun
|shortName=EM Pulse Gun
|type=Energy Gun
|slot=Weapon
|mass=2
|rating=1
|integrity=45
|coverage=100
|shotRange=16
|shotEnergy=-16
|shotMatter
|shotHeat=+40
|shotRecoil
|shotTargeting
|shotDelay
|shotStability
|shotWaypoints
|projectileCount
|projectileDamage=10-12
|projectileType=Electromagnetic
|projectileCritical
|projectilePenetration
|projectileSpectrum=Narrow (50%)
|projectileDisruption=2%
|projectileSalvage=+2
|fabCount=1
|fabTime=51/25/17
|fabMatter=102
|fabComponents
}}

Thermal Gun/Cannon

/Data/
Overview
Slot
Mass
4
Rating
4
Integrity
55
Coverage
100
Shot
Range
14
Energy
-20
Matter
-0
Heat
+80
Recoil
0
Targeting
0%
Delay
20
Stability
N/A
Arc
N/A
Projectile (x3)
Damage
10-12
Type
Thermal
Critical
0%
Penetration
x0
Heat Transfer
Low (+25)
Disruption
0%
Salvage
-1
Fabrication (x2)
Time
84/42/28
Matter
168
Components
None
X
{{Part/sandbox
|name=Gatling Laser
|shortName=Gatling Laser
|type=Energy Gun
|slot=Weapon
|mass=4
|rating=4
|integrity=55
|coverage=100
|shotRange=14
|shotEnergy=-20
|shotMatter
|shotHeat=+80
|shotRecoil
|shotTargeting
|shotDelay=20
|shotStability
|shotWaypoints
|projectileCount=3
|projectileDamage=10-12
|projectileType=Thermal
|projectileCritical
|projectilePenetration
|projectileTransfer=Low (+25)
|projectileSalvage=-1
|fabCount=2
|fabTime=84/42/28
|fabMatter=168
|fabComponents
}}

Ballistic Gun/Cannon

/Data/
Overview
Slot
Mass
7
Rating
4
Integrity
165
Coverage
110
Shot
Range
22
Energy
-4
Matter
-6
Heat
+48
Recoil
6
Targeting
0%
Delay
0
Stability
N/A
Arc
N/A
Projectile
Damage
23-31
Type
Kinetic
Critical
15%
Penetration
x1 20
Spectrum
N/A
Disruption
0%
Salvage
-6
Fabrication (x2)
Time
84/42/28
Matter
168
Components
None
X
{{Part/sandbox
|name=Gauss Cannon
|shortName=Gauss Cannon
|type=Ballistic Cannon
|slot=Weapon
|mass=7
|rating=4
|integrity=165
|coverage=110
|shotRange=22
|shotEnergy=-4
|shotMatter=-6
|shotHeat=+48
|shotRecoil=6
|shotTargeting
|shotDelay
|shotStability
|shotWaypoints
|projectileCount
|projectileDamage=23-31
|projectileType=Kinetic
|projectileCritical=15%
|projectilePenetration=x1 20
|projectileSalvage=-6
|fabCount=2
|fabTime=84/42/28
|fabMatter=168
|fabComponents
}}

Launcher

Melee Weapon