Difference between revisions of "Template:Part/sandbox"

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<includeonly>{{Databox|content=
+
<includeonly>{{Databox/sandbox|float={{{float|right}}}|content=
 
<div style="text-align: center;">
 
<div style="text-align: center;">
{{Link color| {{{shortName| {{PAGENAME}} }}}|color=#00b200|text-decoration=none}}
+
{{{shortName| {{PAGENAME}} }}} [ [[File: {{{tileImg|{{{type|}}} Rating{{{rating}}}}}}.png|top]] ] [ [[File: {{{asciiImg|{{{type|}}} ASCII}}}.png|top]] ]
{{symbol|{{{symbol}}}|color={{{color|}}}}}
 
 
</div>
 
</div>
  
Line 9: Line 8:
 
{{ Datum | Slot | {{#ifeq: {{{slot|N/A}}} | N/A | N/A | {{Link color|{{{slot}}}|color=#00b200}} {{#ifeq:{{{slotCount|1}}} | 1 | | x{{{slotCount}}} }} }} | N/A }}
 
{{ Datum | Slot | {{#ifeq: {{{slot|N/A}}} | N/A | N/A | {{Link color|{{{slot}}}|color=#00b200}} {{#ifeq:{{{slotCount|1}}} | 1 | | x{{{slotCount}}} }} }} | N/A }}
 
{{ Datum | Mass | {{{mass|N/A}}} | N/A }}
 
{{ Datum | Mass | {{{mass|N/A}}} | N/A }}
{{#if:{{{rating|}}}| {{ Datum | Rating | <nowiki />{{{rating}}} }}
+
{{#if:{{{rating|}}}| {{ Datum | Rating | <nowiki />{{{rating}}} {{#if:{{{category|}}} |<span style="display:inline-block; padding:0em 0.5em; background-color:#00b200; color:black; text-transform: uppercase; line-height: 1.1;"> {{{category|}}}</span> }}  }}
}}{{#if:{{{integrity|}}}| {{ Datum | Integrity | {{#ifeq:{{{noRepairs|}}} | 1 |<nowiki>*</nowiki>}}{{{integrity}}} }}  
+
}}{{#if:{{{integrity|}}}| {{ Datum | Integrity | {{{integrity}}}{{#if:{{{noRepairs|}}} |<nowiki>*</nowiki>}} }}
}} {{#if:{{{coverage|}}}| {{ Datum | Coverage | {{{coverage}}} }}
+
}}{{#if:{{{coverage|}}}| {{ Datum | Coverage | {{{coverage}}} }}
}}  
+
}}{{#if:{{{energyUpkeep|}}}{{{matterUpkeep|}}}{{{heatUpkeep|}}}|
 
+
{{Dataheader|Active Upkeep}}
{{#if:{{{shotRange|}}}{{{shotEnergy|}}}|
+
{{ Datum | Energy | {{#ifeq:{{{energyUpkeep|}}}|0|-}}{{{energyUpkeep|-0}}} | -0 }}
 +
{{ Datum | Matter | {{#ifeq:{{{matterUpkeep|}}}|0|-}}{{{matterUpkeep|-0}}} | -0 }}
 +
{{ Datum | Heat | {{#ifeq:{{{heatUpkeep|}}}|0|+}}{{{heatUpkeep|+0}}} | +0 }}
 +
}}{{#ifeq:{{{slot}}}|Power|
 +
{{Dataheader|Power}}
 +
{{ Datum | Supply | {{{powerSupply|}}} }}
 +
{{ Datum | Storage | {{{powerStorage|0}}} | 0 }}
 +
{{ Datum | Stability | {{{powerStability|N/A}}} | N/A }}
 +
}}{{#ifeq:{{{slot}}}|Propulsion|
 +
{{Dataheader|Propulsion}}
 +
{{ Datum | Time/Move | {{{propTime|}}} | 0 }}
 +
{{#if:{{{propMod|}}}|{{ Datum | &nbsp;Mod/Extra | {{{propMod|}}} | 0 }}|{{ Datum | Drag | {{{propDrag|0}}} | 0 }}}}
 +
{{ Datum | Energy | {{#ifeq:{{{propEnergy|}}}|0|-}}{{{propEnergy|-0}}} | -0 }}
 +
{{ Datum | Heat | {{#ifeq:{{{propHeat|}}}|0|+}}{{{propHeat|+0}}} | +0 }}
 +
{{ Datum | Support | {{{propSupport|}}} | 0 }}
 +
{{ Datum | &nbsp;Penalty | {{{propPenalty|}}} | 0 }}
 +
{{#ifeq:{{{type|}}}|Treads|{{ Datum | Siege | {{{propSiege|N/A}}} | N/A }}|{{ Datum | Burnout | {{{propBurnout|N/A}}} | N/A }} }}
 +
}}{{#if:{{{shotRange|}}}{{{shotEnergy|}}}|
 
{{Dataheader|Shot}}
 
{{Dataheader|Shot}}
 
{{ Datum | Range | {{{shotRange|}}} }}
 
{{ Datum | Range | {{{shotRange|}}} }}
{{ Datum | Energy | {{{shotEnergy|}}} | 0 }}
+
{{ Datum | Energy | {{#ifeq:{{{shotEnergy|}}}|0|-}}{{{shotEnergy|-0}}} | -0 }}
{{ Datum | Matter | {{{shotMatter|}}} | 0 }}
+
{{ Datum | Matter | {{#ifeq:{{{shotMatter|}}}|0|-}}{{{shotMatter|-0}}} | -0 }}
{{ Datum | Heat | {{{shotHeat|}}} | 0 }}
+
{{ Datum | Heat | {{#ifeq:{{{shotHeat|}}}|0|+}}{{{shotHeat|+0}}} | +0 }}
 
{{ Datum | Recoil | {{{shotRecoil|0}}} | 0 }}
 
{{ Datum | Recoil | {{{shotRecoil|0}}} | 0 }}
 
{{ Datum | Targeting | {{{shotTargeting|0%}}} | 0% }}
 
{{ Datum | Targeting | {{{shotTargeting|0%}}} | 0% }}
Line 26: Line 42:
 
{{#ifeq:{{{shotWaypoints|N/A}}} | N/A | {{ Datum | Arc | {{{arc|N/A}}} | N/A }} | {{ Datum | Waypoints | {{{shotWaypoints|N/A}}} | N/A }} }}  
 
{{#ifeq:{{{shotWaypoints|N/A}}} | N/A | {{ Datum | Arc | {{{arc|N/A}}} | N/A }} | {{ Datum | Waypoints | {{{shotWaypoints|N/A}}} | N/A }} }}  
 
}}{{#if:{{{projectileDamage|}}}|
 
}}{{#if:{{{projectileDamage|}}}|
  {{Dataheader|Projectile {{#ifeq:{{{projectileCount|1}}} | 1 | | (x{{{projectileCount}}}) }} }}
+
{{Dataheader|Projectile {{#ifeq:{{{projectileCount|1}}} | 1 | | (x{{{projectileCount}}}) }} }}
      {{ Datum | Damage | {{{projectileDamage|}}} }}
+
{{ Datum | Damage | {{{projectileDamage|}}} }}
      {{ Datum | Type | {{{projectileType|}}} }}
+
{{ Datum | Type | {{{projectileType|}}} }}
      {{ Datum | Critical | {{{projectileCritical|0%}}} | 0% }}
+
{{ Datum | Critical | {{{projectileCritical|0%}}} | 0% }}
      {{ Datum | Penetration | {{{projectilePenetration|x0}}} | x0 }}
+
{{ Datum | Penetration | {{{projectilePenetration|x0}}} | x0 }}
      {{#if:{{{projectileSpectrum|}}} | {{ Datum | Spectrum | {{{projectileSpectrum|N/A}}} | N/A }} |  
+
{{#if:{{{projectileSpectrum|}}} | {{ Datum | Spectrum | {{{projectileSpectrum|N/A}}} | N/A }} |  
 
             {{#if:{{{projectileTransfer|}}} | {{ Datum | Heat Transfer | {{{projectileTransfer|}}} | }} |
 
             {{#if:{{{projectileTransfer|}}} | {{ Datum | Heat Transfer | {{{projectileTransfer|}}} | }} |
 
                   {{ Datum | Spectrum | {{{projectileSpectrum|N/A}}} | N/A }}
 
                   {{ Datum | Spectrum | {{{projectileSpectrum|N/A}}} | N/A }}
Line 61: Line 77:
 
     {{ Datum | Disruption | {{{hitDisruption|0%}}} | 0% }}
 
     {{ Datum | Disruption | {{{hitDisruption|0%}}} | 0% }}
 
     {{ Datum | Salvage | {{{hitSalvage|+0}}} | 0 }}
 
     {{ Datum | Salvage | {{{hitSalvage|+0}}} | 0 }}
}}{{#if:{{{energyUpkeep|}}}{{{matterUpkeep|}}}{{{heatUpkeep|}}}|
+
}}{{#if:{{{effect|}}}|
  {{Dataheader|Active Upkeep}}
+
{{Dataheader|Effect}}
    {{ Datum | Energy | {{{energyUpkeep|-0}}} | 0 }}
+
<div style="margin-left: -0.5em;">{{{effect|None}}}</div>
    {{ Datum | Matter | {{{matterUpkeep|-0}}} | 0 }}
+
}}{{#if:{{{description|}}}
    {{ Datum | Heat | {{{heatUpkeep|+0}}} | 0 }}
+
|<div style="margin-left: -0.5em; margin-top: 0.5em;">{{#ifeq:{{{shortName|}}} | {{{name|}}} ||{{{name|}}}:&nbsp;}}{{{description|}}}</div>
}}{{#ifeq:{{{slot}}}|Power|
+
|{{#ifeq:{{{shortName|}}} | {{{name|}}} ||<div style="margin-left: -0.5em; margin-top: 0.5em;">({{{name|}}})</div>}}
  {{Dataheader|Power}}
+
}}{{#if:{{{fabTime|}}}{{{fabMatter|}}}|
    {{ Datum | Supply | {{{powerSupply|}}} }}
 
    {{ Datum | Storage | {{{powerStorage|0}}} | 0 }}
 
    {{ Datum | Stability | {{{powerStability|N/A}}} | N/A }}
 
}}
 
{{#ifeq:{{{slot}}}|Propulsion|
 
  {{Dataheader|Propulsion}}
 
    {{ Datum | Time/Move | {{{propTime|}}} | 0 }}
 
    {{ Datum | &nbsp;&nbsp;&nbsp;&nbsp;Mod/Extra | {{{propMod|0}}} | 0 }}
 
    {{ Datum | Energy | {{{propEnergy|-0}}} | 0 }}
 
    {{ Datum | Heat | {{{propHeat|+0}}} | 0 }}
 
    {{ Datum | Support | {{{propSupport|}}} | 0 }}
 
    {{ Datum | &nbsp;&nbsp;&nbsp;&nbsp;Penalty | {{{propPenalty|}}} | 0 }}
 
    {{ Datum | Burnout | {{{propBurnout|N/A}}} | N/A }}
 
}}
 
{{#if:{{{effect|}}}|
 
  {{Dataheader|Effect}}
 
{{{effect|None}}}
 
}}
 
 
 
{{{description|}}}
 
 
 
{{{name|{{PAGENAME}}}}}
 
 
 
{{#if:{{{fabTime|}}}{{{fabMatter|}}}|
 
 
   {{Dataheader|Fabrication {{#ifeq:{{{fabCount|1}}} | 1 | | (x{{{fabCount}}}) }} }}
 
   {{Dataheader|Fabrication {{#ifeq:{{{fabCount|1}}} | 1 | | (x{{{fabCount}}}) }} }}
 
     {{ Datum | Time | {{{fabTime|}}} }}
 
     {{ Datum | Time | {{{fabTime|}}} }}
 
     {{ Datum | Matter | {{{fabMatter|}}} }}
 
     {{ Datum | Matter | {{{fabMatter|}}} }}
 
     {{ Datum | Components | {{{fabComponents|None}}} }}
 
     {{ Datum | Components | {{{fabComponents|None}}} }}
}}
+
}}}}{{#ifeq:{{NAMESPACE}}|Template||
}}{{#ifeq:{{NAMESPACE}}|Template||
+
[[Category:{{{type}}} Parts]] [[Category:{{{slot}}} Parts]] [[Category:Parts]]
  [[Category:{{{type}}} Parts]] [[Category:{{{slot}}} Parts]] [[Category:Parts]]
+
{{#if:{{{name|}}}| [[name::{{{name}}}| ]]
{{#if:{{{name|}}}| [[name::{{{name}}}| ]] }}
+
}}{{#if:{{{shortName|}}}| [[shortName::{{{shortName}}}| ]]
{{#if:{{{shortName|}}}| [[shortName::{{{shortName}}}| ]] }}
+
}}{{#if:{{{type|}}}| [[type::{{{type}}}| ]]
{{#if:{{{type|}}}| [[type::{{{type}}}| ]] }}
+
}}{{#if:{{{slot|}}}| [[slot::{{{slot}}}| ]]
{{#if:{{{slot|}}}| [[slot::{{{slot}}}| ]] }}
+
}}{{#if:{{{slotCount|}}}| [[slotCount::{{{slotCount}}}| ]]
{{#if:{{{slotCount|}}}| [[slotCount::{{{slotCount}}}| ]] }}
+
}}{{#if:{{{mass|}}}| [[mass::{{{mass}}}| ]]
{{#if:{{{mass|}}}| [[mass::{{{mass}}}| ]] }}
+
}}{{#if:{{{rating|}}}| [[rating::{{{rating}}}| ]]
{{#if:{{{rating|}}}| [[rating::{{{rating}}}| ]] }}
+
}}{{#if:{{{integrity|}}}| [[integrity::{{{integrity}}}| ]]
{{#if:{{{integrity|}}}| [[integrity::{{{integrity}}}| ]] }}
+
}}{{#if:{{{coverage|}}}| [[coverage::{{{coverage}}}| ]]
{{#if:{{{coverage|}}}| [[coverage::{{{coverage}}}| ]] }}
+
}}{{#if:{{{shotRange|}}}| [[shotRange::{{{shotRange}}}| ]]
{{#if:{{{shotRange|}}}| [[shotRange::{{{shotRange}}}| ]] }}
+
}}{{#if:{{{shotEnergy|}}}| [[shotEnergy::{{{shotEnergy}}}| ]]
{{#if:{{{shotEnergy|}}}| [[shotEnergy::{{{shotEnergy}}}| ]] }}
+
}}{{#if:{{{shotMatter|}}}| [[shotMatter::{{{shotMatter}}}| ]]
{{#if:{{{shotMatter|}}}| [[shotMatter::{{{shotMatter}}}| ]] }}
+
}}{{#if:{{{shotHeat|}}}| [[shotHeat::{{{shotHeat}}}| ]]
{{#if:{{{shotHeat|}}}| [[shotHeat::{{{shotHeat}}}| ]] }}
+
}}{{#if:{{{shotRecoil|}}}| [[shotRecoil::{{{shotRecoil}}}| ]]
{{#if:{{{shotRecoil|}}}| [[shotRecoil::{{{shotRecoil}}}| ]] }}
+
}}{{#if:{{{shotTargeting|}}}| [[shotTargeting::{{{shotTargeting}}}| ]]
{{#if:{{{shotTargeting|}}}| [[shotTargeting::{{{shotTargeting}}}| ]] }}
+
}}{{#if:{{{shotDelay|}}}| [[shotDelay::{{{shotDelay}}}| ]]
{{#if:{{{shotDelay|}}}| [[shotDelay::{{{shotDelay}}}| ]] }}
+
}}{{#if:{{{shotStability|}}}| [[shotStability::{{{shotStability}}}| ]]
{{#if:{{{shotStability|}}}| [[shotStability::{{{shotStability}}}| ]] }}
+
}}{{#if:{{{shotWaypoints|}}}| [[shotWaypoints::{{{shotWaypoints}}}| ]]
{{#if:{{{shotWaypoints|}}}| [[shotWaypoints::{{{shotWaypoints}}}| ]] }}
+
}}{{#if:{{{projectileDamage|}}}| [[projectileDamage::{{{projectileDamage}}}| ]]
{{#if:{{{projectileDamage|}}}| [[projectileDamage::{{{projectileDamage}}}| ]] }}
+
}}{{#if:{{{projectileCount|}}}| [[projectileCount::{{{projectileCount}}}| ]]
{{#if:{{{projectileCount|}}}| [[projectileCount::{{{projectileCount}}}| ]] }}
+
}}{{#if:{{{projectileType|}}}| [[projectileType::{{{projectileType}}}| ]]
{{#if:{{{projectileType|}}}| [[projectileType::{{{projectileType}}}| ]] }}
+
}}{{#if:{{{projectileCritical|}}}| [[projectileCritical::{{{projectileCritical}}}| ]]
{{#if:{{{projectileCritical|}}}| [[projectileCritical::{{{projectileCritical}}}| ]] }}
+
}}{{#if:{{{projectilePenetration|}}}| [[projectilePenetration::{{{projectilePenetration}}}| ]]
{{#if:{{{projectilePenetration|}}}| [[projectilePenetration::{{{projectilePenetration}}}| ]] }}
+
}}{{#if:{{{projectileSpectrum|}}}| [[projectileSpectrum::{{{projectileSpectrum}}}| ]]
{{#if:{{{projectileSpectrum|}}}| [[projectileSpectrum::{{{projectileSpectrum}}}| ]] }}
+
}}{{#if:{{{projectileTransfer|}}}| [[projectileTransfer::{{{projectileTransfer}}}| ]]
{{#if:{{{projectileTransfer|}}}| [[projectileTransfer::{{{projectileTransfer}}}| ]] }}
+
}}{{#if:{{{projectileDisruption|}}}| [[projectileDisruption::{{{projectileDisruption}}}| ]]
{{#if:{{{projectileDisruption|}}}| [[projectileDisruption::{{{projectileDisruption}}}| ]] }}
+
}}{{#if:{{{projectileSalvage|}}}| [[projectileSalvage::{{{projectileSalvage}}}| ]]
{{#if:{{{projectileSalvage|}}}| [[projectileSalvage::{{{projectileSalvage}}}| ]] }}
+
}}{{#if:{{{explosionDamage|}}}| [[explosionDamage::{{{explosionDamage}}}| ]]
{{#if:{{{explosionDamage|}}}| [[explosionDamage::{{{explosionDamage}}}| ]] }}
+
}}{{#if:{{{explosionCount|}}}| [[explosionCount::{{{explosionCount}}}| ]]
{{#if:{{{explosionCount|}}}| [[explosionCount::{{{explosionCount}}}| ]] }}
+
}}{{#if:{{{explosionRadius|}}}| [[explosionRadius::{{{explosionRadius}}}| ]]
{{#if:{{{explosionRadius|}}}| [[explosionRadius::{{{explosionRadius}}}| ]] }}
+
}}{{#if:{{{explosionFalloff|}}}| [[explosionFalloff::{{{explosionFalloff}}}| ]]
{{#if:{{{explosionFalloff|}}}| [[explosionFalloff::{{{explosionFalloff}}}| ]] }}
+
}}{{#if:{{{explosionType|}}}| [[explosionType::{{{explosionType}}}| ]]
{{#if:{{{explosionType|}}}| [[explosionType::{{{explosionType}}}| ]] }}
+
}}{{#if:{{{explosionSpectrum|}}}| [[explosionSpectrum::{{{explosionSpectrum}}}| ]]
{{#if:{{{explosionSpectrum|}}}| [[explosionSpectrum::{{{explosionSpectrum}}}| ]] }}
+
}}{{#if:{{{explosionDisruption|}}}| [[explosionDisruption::{{{explosionDisruption}}}| ]]
{{#if:{{{explosionDisruption|}}}| [[explosionDisruption::{{{explosionDisruption}}}| ]] }}
+
}}{{#if:{{{explosionSalvage|}}}| [[explosionSalvage::{{{explosionSalvage}}}| ]]
{{#if:{{{explosionSalvage|}}}| [[explosionSalvage::{{{explosionSalvage}}}| ]] }}
+
}}{{#if:{{{attackEnergy|}}}| [[attackEnergy::{{{attackEnergy}}}| ]]
{{#if:{{{attackEnergy|}}}| [[attackEnergy::{{{attackEnergy}}}| ]] }}
+
}}{{#if:{{{attackMatter|}}}| [[attackMatter::{{{attackMatter}}}| ]]
{{#if:{{{attackMatter|}}}| [[attackMatter::{{{attackMatter}}}| ]] }}
+
}}{{#if:{{{attackHeat|}}}| [[attackHeat::{{{attackHeat}}}| ]]
{{#if:{{{attackHeat|}}}| [[attackHeat::{{{attackHeat}}}| ]] }}
+
}}{{#if:{{{attackTargeting|}}}| [[attackTargeting::{{{attackTargeting}}}| ]]
{{#if:{{{attackTargeting|}}}| [[attackTargeting::{{{attackTargeting}}}| ]] }}
+
}}{{#if:{{{attackDelay|}}}| [[attackDelay::{{{attackDelay}}}| ]]
{{#if:{{{attackDelay|}}}| [[attackDelay::{{{attackDelay}}}| ]] }}
+
}}{{#if:{{{hitDamage|}}}| [[hitDamage::{{{hitDamage}}}| ]]
{{#if:{{{hitDamage|}}}| [[hitDamage::{{{hitDamage}}}| ]] }}
+
}}{{#if:{{{hitType|}}}| [[hitType::{{{hitType}}}| ]]
{{#if:{{{hitType|}}}| [[hitType::{{{hitType}}}| ]] }}
+
}}{{#if:{{{hitCritical|}}}| [[hitCritical::{{{hitCritical}}}| ]]
{{#if:{{{hitCritical|}}}| [[hitCritical::{{{hitCritical}}}| ]] }}
+
}}{{#if:{{{hitDisruption|}}}| [[hitDisruption::{{{hitDisruption}}}| ]]
{{#if:{{{hitDisruption|}}}| [[hitDisruption::{{{hitDisruption}}}| ]] }}
+
}}{{#if:{{{hitSalvage|}}}| [[hitSalvage::{{{hitSalvage}}}| ]]
{{#if:{{{hitSalvage|}}}| [[hitSalvage::{{{hitSalvage}}}| ]] }}
+
}}{{#if:{{{energyUpkeep|}}}| [[energyUpkeep::{{{energyUpkeep}}}| ]]
{{#if:{{{energyUpkeep|}}}| [[energyUpkeep::{{{energyUpkeep}}}| ]] }}
+
}}{{#if:{{{matterUpkeep|}}}| [[matterUpkeep::{{{matterUpkeep}}}| ]]
{{#if:{{{matterUpkeep|}}}| [[matterUpkeep::{{{matterUpkeep}}}| ]] }}
+
}}{{#if:{{{heatUpkeep|}}}| [[heatUpkeep::{{{heatUpkeep}}}| ]]
{{#if:{{{heatUpkeep|}}}| [[heatUpkeep::{{{heatUpkeep}}}| ]] }}
+
}}{{#if:{{{powerSupply|}}}| [[powerSupply::{{{powerSupply}}}| ]]
{{#if:{{{powerSupply|}}}| [[powerSupply::{{{powerSupply}}}| ]] }}
+
}}{{#if:{{{powerStorage|}}}| [[powerStorage::{{{powerStorage}}}| ]]
{{#if:{{{powerStorage|}}}| [[powerStorage::{{{powerStorage}}}| ]] }}
+
}}{{#if:{{{powerStability|}}}| [[powerStability::{{{powerStability}}}| ]]
{{#if:{{{powerStability|}}}| [[powerStability::{{{powerStability}}}| ]] }}
+
}}{{#if:{{{propTime|}}}| [[propTime::{{{propTime}}}| ]]
{{#if:{{{propTime|}}}| [[propTime::{{{propTime}}}| ]] }}
+
}}{{#if:{{{propMod|}}}| [[propMod::{{{propMod}}}| ]]
{{#if:{{{propMod|}}}| [[propMod::{{{propMod}}}| ]] }}
+
}}{{#if:{{{propEnergy|}}}| [[propEnergy::{{{propEnergy}}}| ]]
{{#if:{{{propEnergy|}}}| [[propEnergy::{{{propEnergy}}}| ]] }}
+
}}{{#if:{{{propHeat|}}}| [[propHeat::{{{propHeat}}}| ]]
{{#if:{{{propHeat|}}}| [[propHeat::{{{propHeat}}}| ]] }}
+
}}{{#if:{{{propSupport|}}}| [[propSupport::{{{propSupport}}}| ]]
{{#if:{{{propSupport|}}}| [[propSupport::{{{propSupport}}}| ]] }}
+
}}{{#if:{{{propPenalty|}}}| [[propPenalty::{{{propPenalty}}}| ]]
{{#if:{{{propPenalty|}}}| [[propPenalty::{{{propPenalty}}}| ]] }}
+
}}{{#if:{{{propBurnout|}}}| [[propBurnout::{{{propBurnout}}}| ]]
{{#if:{{{propBurnout|}}}| [[propBurnout::{{{propBurnout}}}| ]] }}
+
}}{{#if:{{{effect|}}}| [[effect::{{{effect}}}| ]]
{{#if:{{{effect|}}}| [[effect::{{{effect}}}| ]] }}
+
}}{{#if:{{{description|}}}| [[description::{{{description}}}| ]]
{{#if:{{{description|}}}| [[description::{{{description}}}| ]] }}
+
}}{{#if:{{{fabCount|}}}| [[fabCount::{{{fabCount}}}| ]]
{{#if:{{{fabCount|}}}| [[fabCount::{{{fabCount}}}| ]] }}
+
}}{{#if:{{{fabTime|}}}| [[fabTime::{{{fabTime}}}| ]]
{{#if:{{{fabTime|}}}| [[fabTime::{{{fabTime}}}| ]] }}
+
}}{{#if:{{{fabMatter|}}}| [[fabMatter::{{{fabMatter}}}| ]]
{{#if:{{{fabMatter|}}}| [[fabMatter::{{{fabMatter}}}| ]] }}
+
}}{{#if:{{{fabComponents|}}}| [[fabComponents::{{{fabComponents}}}| ]]
{{#if:{{{fabComponents|}}}| [[fabComponents::{{{fabComponents}}}| ]] }}
+
}}}}</includeonly><noinclude>
}}</includeonly><noinclude>
 
 
This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories. It also creates properties from the supplied data for use in queries.
 
This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories. It also creates properties from the supplied data for use in queries.
 
== Usage ==
 
== Usage ==
Line 170: Line 161:
 
Please also create a redirect from the short name of the item ([[Imp. Flight Unit]]) to the full name ([[Improved Flight Unit]]), and link to the item from the relevant item type page ([[Propulsion]]).
 
Please also create a redirect from the short name of the item ([[Imp. Flight Unit]]) to the full name ([[Improved Flight Unit]]), and link to the item from the relevant item type page ([[Propulsion]]).
  
=== Example Power Source ===
+
===Power===
 
{{Part/sandbox
 
{{Part/sandbox
|name=Improved Deuterium Engine
+
|float
|shortName=Imp. Deuterium Engine
+
|name=Makeshift Power Source
|symbol=*
+
|shortName=Mak. Power Source
|color=yellow
+
|type=Engine
|type=Data Core
+
|slot=Power
|slot=N/A
+
|mass=4
|mass=10
 
 
|rating=4
 
|rating=4
|integrity=55
+
|category
 +
|integrity=50
 
|noRepairs=1
 
|noRepairs=1
|coverage=60
+
|coverage=50
 
|energyUpkeep=0
 
|energyUpkeep=0
 
|matterUpkeep=0
 
|matterUpkeep=0
 
|heatUpkeep=+7
 
|heatUpkeep=+7
|powerSupply=+11
+
|powerSupply=+10
|powerStorage=190
+
|powerStorage=70
|fabTime=90
+
|powerStability
|fabMatter=35
+
|fabCount=2
|fabComponents=None
+
|fabTime=84/42/28
 +
|fabMatter=168
 +
|fabComponents
 
}}
 
}}
<nowiki>
+
<div style="float:left; overflow:auto; width: 60%;"><pre>
 
{{Part/sandbox
 
{{Part/sandbox
|name=Improved Deuterium Engine
+
|float
|shortName=Imp. Deuterium Engine
+
|name=Makeshift Power Source
|symbol=*
+
|shortName=Mak. Power Source
|color=yellow
 
 
|type=Engine
 
|type=Engine
 
|slot=Power
 
|slot=Power
|mass=10
+
|mass=4
 
|rating=4
 
|rating=4
|integrity=55
+
|category
|coverage=60
+
|integrity=50
 +
|noRepairs=1
 +
|coverage=50
 
|energyUpkeep=0
 
|energyUpkeep=0
 
|matterUpkeep=0
 
|matterUpkeep=0
 
|heatUpkeep=+7
 
|heatUpkeep=+7
|powerSupply=+11
+
|powerSupply=+10
|powerStorage=190
+
|powerStorage=70
|fabTime=90
+
|powerStability
|fabMatter=35
+
|fabCount=2
|fabComponents=None
+
|fabTime=84/42/28
 +
|fabMatter=168
 +
|fabComponents
 
}}
 
}}
</nowiki>
+
</pre></div>
 
+
{{clear}}
<br style="clear:both">
+
===Treads===
=== Example Propulsion ===
+
{{Part/sandbox
 +
|float
 +
|name=Experimental Biometal Heavy Treads
 +
|shortName=Exp. Biometal Heavy Treads
 +
|type=Treads
 +
|slot=Propulsion
 +
|slotCount=2
 +
|mass
 +
|rating=9
 +
|category=Prototype
 +
|integrity=850
 +
|noRepairs=1
 +
|coverage=240
 +
|energyUpkeep=0
 +
|matterUpkeep=0
 +
|heatUpkeep=0
 +
|propTime=135
 +
|propDrag=40
 +
|propEnergy=-8
 +
|propHeat=+4
 +
|propSupport=85
 +
|propPenalty=20
 +
|propSiege=Standard
 +
|effect=10% chance to crush robots when ramming them. Cannot crush targets of large or greater size, or those with more than 50 core integrity.<br />&nbsp;<stacks, capped at 35%>
 +
|description=+4% volley accuracy, -2 recoil from each weapon, and immunity to knockback.
 +
|fabCount
 +
|fabTime=222/111/74
 +
|fabMatter=417
 +
|fabComponents
 +
}}
 +
<div style="float:left; overflow:auto; width: 60%;"><pre>
 +
{{Part/sandbox
 +
|float
 +
|name=Experimental Biometal Heavy Treads
 +
|shortName=Exp. Biometal Heavy Treads
 +
|type=Treads
 +
|slot=Propulsion
 +
|slotCount=2
 +
|mass
 +
|rating=9
 +
|category=Prototype
 +
|integrity=850
 +
|noRepairs=1
 +
|coverage=240
 +
|energyUpkeep=0
 +
|matterUpkeep=0
 +
|heatUpkeep=0
 +
|propTime=135
 +
|propDrag=40
 +
|propEnergy=-8
 +
|propHeat=+4
 +
|propSupport=85
 +
|propPenalty=20
 +
|propSiege=Standard
 +
|effect=10% chance to crush robots when ramming them. Cannot crush targets of large or greater size, or those with more than 50 core integrity.<br />&amp;nbsp;<stacks, capped at 35%>
 +
|description=+4% volley accuracy, -2 recoil from each weapon, and immunity to knockback.
 +
|fabCount
 +
|fabTime=222/111/74
 +
|fabMatter=417
 +
|fabComponents
 +
}}
 +
</pre></div>
 +
{{clear}}
 +
===Leg/Wheel===
 +
{{Part/sandbox
 +
|float
 +
|name=Aluminum Leg
 +
|shortName=Aluminum Leg
 +
|type=Leg
 +
|slot=Propulsion
 +
|slotCount
 +
|mass
 +
|rating=1
 +
|category
 +
|integrity=90
 +
|noRepairs
 +
|coverage=80
 +
|energyUpkeep
 +
|matterUpkeep
 +
|heatUpkeep
 +
|propTime=120
 +
|propDrag=10
 +
|propEnergy=-2
 +
|propHeat=+1
 +
|propSupport=10
 +
|propPenalty=30
 +
|propBurnout
 +
|effect
 +
|description=Each active leg slot provides a 20% chance to kick targets out of the way instead of ramming them, resulting in no damage to self. Not applicable against huge targets.
 +
|fabCount=3
 +
|fabTime=51/25/17
 +
|fabMatter=102
 +
|fabComponents
 +
}}
 +
<div style="float:left; overflow:auto; width: 60%;"><pre>
 +
{{Part/sandbox
 +
|float
 +
|name=Aluminum Leg
 +
|shortName=Aluminum Leg
 +
|type=Leg
 +
|slot=Propulsion
 +
|slotCount
 +
|mass
 +
|rating=1
 +
|category
 +
|integrity=90
 +
|noRepairs
 +
|coverage=80
 +
|energyUpkeep
 +
|matterUpkeep
 +
|heatUpkeep
 +
|propTime=120
 +
|propDrag=10
 +
|propEnergy=-2
 +
|propHeat=+1
 +
|propSupport=10
 +
|propPenalty=30
 +
|propBurnout
 +
|effect
 +
|description=Each active leg slot provides a 20% chance to kick targets out of the way instead of ramming them, resulting in no damage to self. Not applicable against huge targets.
 +
|fabCount=3
 +
|fabTime=51/25/17
 +
|fabMatter=102
 +
|fabComponents
 +
}}
 +
</pre></div>
 +
{{clear}}
 +
===Hover/Flight Unit===
 
{{Part/sandbox
 
{{Part/sandbox
|name=Improved Flight Unit
+
|float
|shortName=Imp. Flight Unit
+
|name=Cooled Airjet
|symbol==
+
|shortName=Cld. Airjet
|color=cyan
+
|type=Hover Unit
|type=Flight Unit
 
 
|slot=Propulsion
 
|slot=Propulsion
|mass=N/A
+
|slotCount
|rating=*2
+
|mass
|integrity=40
+
|rating=4
|coverage=15
+
|category=Prototype
 +
|integrity=90
 +
|noRepairs
 +
|coverage=55
 
|energyUpkeep=-1
 
|energyUpkeep=-1
|matterUpkeep=0
+
|matterUpkeep
|heatUpkeep=+1
+
|heatUpkeep
|propTime=30
+
|propTime=50
|propMod=-10 (-20 max)
+
|propMod=-4
 
|propEnergy=-1
 
|propEnergy=-1
|propHeat=+1
+
|propHeat
|propSupport=8
+
|propSupport=13
|propPenalty=35
+
|propPenalty=60
|propBurnout=N/A
+
|propBurnout=10%
|fabTime=90
+
|effect
|fabMatter=46
+
|description
|fabComponents=None
+
|fabCount=1
 +
|fabTime=134/67/44
 +
|fabMatter=252
 +
|fabComponents
 
}}
 
}}
<nowiki>
+
<div style="float:left; overflow:auto; width: 60%;"><pre>
 
{{Part/sandbox
 
{{Part/sandbox
|name=Improved Flight Unit
+
|float
|shortName=Imp. Flight Unit
+
|name=Cooled Airjet
|symbol==
+
|shortName=Cld. Airjet
|color=cyan
+
|type=Hover Unit
|type=Flight Unit
 
 
|slot=Propulsion
 
|slot=Propulsion
|mass=N/A
+
|slotCount
|rating=*2
+
|mass
|integrity=40
+
|rating=4
|coverage=15
+
|category=Prototype
 +
|integrity=90
 +
|noRepairs
 +
|coverage=55
 
|energyUpkeep=-1
 
|energyUpkeep=-1
|matterUpkeep=0
+
|matterUpkeep
|heatUpkeep=+1
+
|heatUpkeep
|propTime=30
+
|propTime=50
|propMod=-10 (-20 max)
+
|propMod=-4
 
|propEnergy=-1
 
|propEnergy=-1
|propHeat=+1
+
|propHeat
|propSupport=8
+
|propSupport=13
|propPenalty=35
+
|propPenalty=60
|propBurnout=N/A
+
|propBurnout=10%
|fabTime=90
+
|effect
|fabMatter=46
+
|description
|fabComponents=None
+
|fabCount=1
 +
|fabTime=134/67/44
 +
|fabMatter=252
 +
|fabComponents
 +
}}
 +
</pre></div>
 +
{{clear}}
 +
===Device/Storage/Protection/Processor/Hackware===
 +
{{Part/sandbox
 +
|float
 +
|name=Armor Integrity Analyzer
 +
|shortName=Armor Integrity Analyzer
 +
|type=Processor
 +
|slot=Utility
 +
|slotCount
 +
|mass
 +
|rating=2
 +
|category
 +
|integrity=24
 +
|noRepairs
 +
|coverage=2
 +
|energyUpkeep
 +
|matterUpkeep
 +
|heatUpkeep
 +
|effect=Enables 33% chance to bypass target armor. Does not apply to launcher attacks.<br />&nbsp;<no_stack>
 +
|description
 +
|fabCount=1
 +
|fabTime=62/31/20
 +
|fabMatter=124
 +
|fabComponents
 
}}
 
}}
</nowiki>
+
<div style="float:left; overflow:auto; width: 60%;"><pre>
 
 
<br style="clear:both;">
 
=== Example Utility ===
 
 
{{Part/sandbox
 
{{Part/sandbox
|name=High-capacity Matter Storage Unit
+
|float
|shortName=Hcp. Matter Storage Unit
+
|name=Armor Integrity Analyzer
|symbol=!
+
|shortName=Armor Integrity Analyzer
|color=cyan
+
|type=Processor
|type=Storage
 
 
|slot=Utility
 
|slot=Utility
|mass=4
+
|slotCount
|rating=1
+
|mass
|integrity=45
+
|rating=2
|coverage=8
+
|category
|energyUpkeep=-1
+
|integrity=24
|matterUpkeep=0
+
|noRepairs
|heatUpkeep=0
+
|coverage=2
|effect=Increases matter storage capacity by 200 (stacks)
+
|energyUpkeep
|fabTime=60
+
|matterUpkeep
|fabMatter=20
+
|heatUpkeep
 +
|effect=Enables 33% chance to bypass target armor. Does not apply to launcher attacks.<br />&amp;nbsp;<no_stack>
 +
|description
 +
|fabCount=1
 +
|fabTime=62/31/20
 +
|fabMatter=124
 +
|fabComponents
 
}}
 
}}
<nowiki>
+
</pre></div>
{{Part
+
{{clear}}
|name=High-capacity Matter Storage Unit
+
===Artifact===
|shortName=Hcp. Matter Storage Unit
+
{{Part/sandbox
|symbol=!
+
|float
|color=cyan
+
|tileImg=Artifact
|type=Storage
+
|name=Core Reset Matrix
 +
|shortName=Core Reset Matrix
 +
|type=Artifact
 
|slot=Utility
 
|slot=Utility
|mass=4
+
|slotCount
|rating=1
+
|mass=1
|integrity=45
+
|rating=10
|coverage=8
+
|category=Alien
|energyUpkeep=-1
+
|integrity=100
|matterUpkeep=0
+
|noRepairs=True
|heatUpkeep=0
+
|coverage=10
|effect=Increases matter storage capacity by 200 (stacks)
+
|energyUpkeep
|fabTime=60
+
|matterUpkeep
|fabMatter=20
+
|heatUpkeep
 +
|effect=Removes all corruption and wipes entire memory, including part knowledge, robot analysis, schematics, and map data. Also restores knowledge of alien technology.<br />&nbsp;<consumed>
 +
|description
 +
}}
 +
<div style="float:left; overflow:auto; width: 60%;"><pre>
 +
{{Part/sandbox
 +
|float
 +
|tileImg=Artifact
 +
|name=Core Reset Matrix
 +
|shortName=Core Reset Matrix
 +
|type=Artifact
 +
|slot=Utility
 +
|slotCount
 +
|mass=1
 +
|rating=10
 +
|category=Alien
 +
|integrity=100
 +
|noRepairs=True
 +
|coverage=10
 +
|energyUpkeep
 +
|matterUpkeep
 +
|heatUpkeep
 +
|effect=Removes all corruption and wipes entire memory, including part knowledge, robot analysis, schematics, and map data. Also restores knowledge of alien technology.<br />&nbsp;<consumed>
 +
|description
 
}}
 
}}
</nowiki>
+
</pre></div>
 
+
{{clear}}
<br style="clear:both">
+
===Electromagnetic Gun/Cannon===
=== Example Gun ===
 
 
{{Part/sandbox
 
{{Part/sandbox
|name=Light Assault Rifle
+
|name=EM Pulse Gun
|shortName=Lgt. Assault Rifle
+
|shortName=EM Pulse Gun
|symbol=[
+
|type=Energy Gun
|color=orange
 
|type=Ballistic Gun
 
 
|slot=Weapon
 
|slot=Weapon
|mass=1
+
|mass=2
 
|rating=1
 
|rating=1
|integrity=80
+
|integrity=45
 
|coverage=100
 
|coverage=100
|shotRange=22
+
|shotRange=16
|shotEnergy=-1
+
|shotEnergy=-16
|shotMatter=-1
+
|shotMatter
|shotHeat=+20
+
|shotHeat=+40
|shotRecoil=1
+
|shotRecoil
|shotTargeting=0%
+
|shotTargeting
|shotDelay=-20
+
|shotDelay
|shotStability=N/A
+
|shotStability
|shotWaypoints=N/A
+
|shotWaypoints
|projectileCount=1
+
|projectileCount
|projectileDamage=6-10
+
|projectileDamage=10-12
|projectileType=Kinetic
+
|projectileType=Electromagnetic
|projectileCritical=1%
+
|projectileCritical
|projectilePenetration=x0
+
|projectilePenetration
|projectileDisruption=0%
+
|projectileSpectrum=Narrow (50%)
|projectileSalvage=0
+
|projectileDisruption=2%
|fabTime=60
+
|projectileSalvage=+2
|fabMatter=20
+
|fabCount=1
|fabComponents=None
+
|fabTime=51/25/17
 +
|fabMatter=102
 +
|fabComponents
 
}}
 
}}
<nowiki>
+
<div style="float:left; overflow:auto; width: 60%;"><pre>
 
{{Part/sandbox
 
{{Part/sandbox
|name=Light Assault Rifle
+
|name=EM Pulse Gun
|shortName=Lgt. Assault Rifle
+
|shortName=EM Pulse Gun
|symbol=[
+
|type=Energy Gun
|color=orange
 
|type=Ballistic Gun
 
 
|slot=Weapon
 
|slot=Weapon
|mass=1
+
|mass=2
 
|rating=1
 
|rating=1
|integrity=80
+
|integrity=45
 
|coverage=100
 
|coverage=100
|shotRange=22
+
|shotRange=16
|shotEnergy=-1
+
|shotEnergy=-16
|shotMatter=-1
+
|shotMatter
|shotHeat=+20
+
|shotHeat=+40
|shotRecoil=1
+
|shotRecoil
|shotTargeting=0%
+
|shotTargeting
|shotDelay=-20
+
|shotDelay
|shotStability=N/A
+
|shotStability
|shotWaypoints=N/A
+
|shotWaypoints
|projectileCount=1
+
|projectileCount
|projectileDamage=6-10
+
|projectileDamage=10-12
|projectileType=Kinetic
+
|projectileType=Electromagnetic
|projectileCritical=1%
+
|projectileCritical
|projectilePenetration=x0
+
|projectilePenetration
|projectileDisruption=0%
+
|projectileSpectrum=Narrow (50%)
|projectileSalvage=0
+
|projectileDisruption=2%
|fabTime=60
+
|projectileSalvage=+2
|fabMatter=20
+
|fabCount=1
|fabComponents=None
+
|fabTime=51/25/17
 +
|fabMatter=102
 +
|fabComponents
 
}}
 
}}
</nowiki>
+
</pre></div>
 
+
{{clear}}
<br style="clear:both">
+
===Thermal Gun/Cannon===
=== Example Launcher ===
 
 
{{Part/sandbox
 
{{Part/sandbox
|name=Missile Launcher
+
|name=Gatling Laser
|shortName=Missile Launcher
+
|shortName=Gatling Laser
|symbol=]
+
|type=Energy Gun
|color=red
 
|type=Launcher
 
 
|slot=Weapon
 
|slot=Weapon
|mass=6
+
|mass=4
|rating=3
+
|rating=4
|integrity=75
+
|integrity=55
|coverage=110
+
|coverage=100
 
|shotRange=14
 
|shotRange=14
|shotEnergy=0
+
|shotEnergy=-20
|shotMatter=-3
+
|shotMatter
|shotHeat=+36
+
|shotHeat=+80
|shotRecoil=0
+
|shotRecoil
|shotTargeting=+10%
+
|shotTargeting
|shotDelay=+20
+
|shotDelay=20
|shotStability=N/A
+
|shotStability
|shotWaypoints=N/A
+
|shotWaypoints
|explosionCount=1
+
|projectileCount=3
|explosionRadius=4
+
|projectileDamage=10-12
|explosionDamage=30-66
+
|projectileType=Thermal
|explosionFalloff=-10
+
|projectileCritical
|explosionType=Explosive
+
|projectilePenetration
|explosionDisruption=0%
+
|projectileTransfer=Low (+25)
|explosionSalvage=-10
+
|projectileSalvage=-1
|fabTime=80
+
|fabCount=2
|fabMatter=23
+
|fabTime=84/42/28
|fabComponents=None
+
|fabMatter=168
 +
|fabComponents
 
}}
 
}}
<nowiki>
+
<div style="float:left; overflow:auto; width: 60%;"><pre>
 
{{Part/sandbox
 
{{Part/sandbox
|name=Missile Launcher
+
|name=Gatling Laser
|shortName=Missile Launcher
+
|shortName=Gatling Laser
|symbol=]
+
|type=Energy Gun
|color=red
 
|type=Launcher
 
 
|slot=Weapon
 
|slot=Weapon
|mass=6
+
|mass=4
|rating=3
+
|rating=4
|integrity=75
+
|integrity=55
|coverage=110
+
|coverage=100
 
|shotRange=14
 
|shotRange=14
|shotEnergy=0
+
|shotEnergy=-20
|shotMatter=-3
+
|shotMatter
|shotHeat=+36
+
|shotHeat=+80
|shotRecoil=0
+
|shotRecoil
|shotTargeting=+10%
+
|shotTargeting
|shotDelay=+20
+
|shotDelay=20
|shotStability=N/A
+
|shotStability
|shotWaypoints=N/A
+
|shotWaypoints
|explosionCount=1
+
|projectileCount=3
|explosionRadius=4
+
|projectileDamage=10-12
|explosionDamage=30-66
+
|projectileType=Thermal
|explosionFalloff=-10
+
|projectileCritical
|explosionType=Explosive
+
|projectilePenetration
|explosionDisruption=0%
+
|projectileTransfer=Low (+25)
|explosionSalvage=-10
+
|projectileSalvage=-1
|fabTime=80
+
|fabCount=2
|fabMatter=23
+
|fabTime=84/42/28
|fabComponents=None
+
|fabMatter=168
 +
|fabComponents
 
}}
 
}}
</nowiki>
+
</pre></div>
 
+
{{clear}}
<br style="clear:both">
+
===Ballistic Gun/Cannon===
=== Example Melee Weapon ===
 
 
{{Part/sandbox
 
{{Part/sandbox
|name=Heavy Flail
+
|name=Gauss Cannon
|shortName=Hvy. Flail
+
|shortName=Gauss Cannon
|symbol=/
+
|type=Ballistic Cannon
|color=green
 
|type=Impact Weapon
 
 
|slot=Weapon
 
|slot=Weapon
|mass=3
+
|mass=7
|rating=3
+
|rating=4
|integrity=63
+
|integrity=165
|coverage=20
+
|coverage=110
|attackEnergy=-5
+
|shotRange=22
|attackMatter=0
+
|shotEnergy=-4
|attackHeat=+5
+
|shotMatter=-6
|attackTargeting=0%
+
|shotHeat=+48
|attackDelay=+100
+
|shotRecoil=6
|hitDamage=14-42
+
|shotTargeting
|hitType=Impact
+
|shotDelay
|hitCritical=0%
+
|shotStability
|hitSalvage=0
+
|shotWaypoints
|fabTime=
+
|projectileCount
|fabMatter=
+
|projectileDamage=23-31
|fabComponents=
+
|projectileType=Kinetic
 +
|projectileCritical=15%
 +
|projectilePenetration=x1 20
 +
|projectileSalvage=-6
 +
|fabCount=2
 +
|fabTime=84/42/28
 +
|fabMatter=168
 +
|fabComponents
 
}}
 
}}
<nowiki>
+
<div style="float:left; overflow:auto; width: 60%;"><pre>
 
{{Part/sandbox
 
{{Part/sandbox
|name=Heavy Flail
+
|name=Gauss Cannon
|shortName=Hvy. Flail
+
|shortName=Gauss Cannon
|symbol=/
+
|type=Ballistic Cannon
|color=green
 
|type=Impact Weapon
 
 
|slot=Weapon
 
|slot=Weapon
|mass=3
+
|mass=7
|rating=3
+
|rating=4
|integrity=63
+
|integrity=165
|coverage=20
+
|coverage=110
|attackEnergy=-5
+
|shotRange=22
|attackMatter=0
+
|shotEnergy=-4
|attackHeat=+5
+
|shotMatter=-6
|attackTargeting=0%
+
|shotHeat=+48
|attackDelay=+100
+
|shotRecoil=6
|hitDamage=14-42
+
|shotTargeting
|hitType=Impact
+
|shotDelay
|hitCritical=0%
+
|shotStability
|hitSalvage=0
+
|shotWaypoints
|fabTime=
+
|projectileCount
|fabMatter=
+
|projectileDamage=23-31
|fabComponents=
+
|projectileType=Kinetic
 +
|projectileCritical=15%
 +
|projectilePenetration=x1 20
 +
|projectileSalvage=-6
 +
|fabCount=2
 +
|fabTime=84/42/28
 +
|fabMatter=168
 +
|fabComponents
 
}}
 
}}
</nowiki>
+
</pre></div>
 +
{{clear}}
 +
===Launcher===
 +
<div style="float:left; overflow:auto; width: 60%;"><pre>
 +
</pre></div>
 +
{{clear}}
 +
===Melee Weapon===
 +
<div style="float:left; overflow:auto; width: 60%;"><pre>
 +
</pre></div>
 +
{{clear}}
 
[[Category:Template sandboxes]]
 
[[Category:Template sandboxes]]
 
<noinclude>
 
<noinclude>

Latest revision as of 01:43, 24 January 2020

This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories. It also creates properties from the supplied data for use in queries.

Usage

To add an item to the wiki: create a page with the full name of the item, copy one of the examples below, and fill in the fields.

Please also create a redirect from the short name of the item (Imp. Flight Unit) to the full name (Improved Flight Unit), and link to the item from the relevant item type page (Propulsion).

Power

/Data/
Overview
Type
Slot
Mass
4
Rating
4
Integrity
50*
Coverage
50
Active Upkeep
Energy
-0
Matter
-0
Heat
+7
Power
Supply
+10
Storage
70
Stability
N/A
(Makeshift Power Source)
Fabrication (x2)
Time
84/42/28
Matter
168
Components
None
X
{{Part/sandbox
|float
|name=Makeshift Power Source
|shortName=Mak. Power Source
|type=Engine
|slot=Power
|mass=4
|rating=4
|category
|integrity=50
|noRepairs=1
|coverage=50
|energyUpkeep=0
|matterUpkeep=0
|heatUpkeep=+7
|powerSupply=+10
|powerStorage=70
|powerStability
|fabCount=2
|fabTime=84/42/28
|fabMatter=168
|fabComponents
}}

Treads

/Data/

Exp. Biometal Heavy Treads [ File:Treads Rating9.png ] [ File:Treads ASCII.png ]

Overview
Type
Slot
Mass
N/A
Rating
9 Prototype
Integrity
850*
Coverage
240
Active Upkeep
Energy
-0
Matter
-0
Heat
+0
Propulsion
Time/Move
135
Drag
40
Energy
-8
Heat
+4
Support
85
 Penalty
20
Siege
Standard
Effect
10% chance to crush robots when ramming them. Cannot crush targets of large or greater size, or those with more than 50 core integrity.
 <stacks, capped at 35%>
Experimental Biometal Heavy Treads: +4% volley accuracy, -2 recoil from each weapon, and immunity to knockback.
Fabrication
Time
222/111/74
Matter
417
Components
None
X
{{Part/sandbox
|float
|name=Experimental Biometal Heavy Treads
|shortName=Exp. Biometal Heavy Treads
|type=Treads
|slot=Propulsion
|slotCount=2
|mass
|rating=9
|category=Prototype
|integrity=850
|noRepairs=1
|coverage=240
|energyUpkeep=0
|matterUpkeep=0
|heatUpkeep=0
|propTime=135
|propDrag=40
|propEnergy=-8
|propHeat=+4
|propSupport=85
|propPenalty=20
|propSiege=Standard
|effect=10% chance to crush robots when ramming them. Cannot crush targets of large or greater size, or those with more than 50 core integrity.<br />&nbsp;<stacks, capped at 35%>
|description=+4% volley accuracy, -2 recoil from each weapon, and immunity to knockback.
|fabCount
|fabTime=222/111/74
|fabMatter=417
|fabComponents
}}

Leg/Wheel

/Data/
Overview
Type
Mass
N/A
Rating
1
Integrity
90
Coverage
80
Propulsion
Time/Move
120
Drag
10
Energy
-2
Heat
+1
Support
10
 Penalty
30
Burnout
N/A
Each active leg slot provides a 20% chance to kick targets out of the way instead of ramming them, resulting in no damage to self. Not applicable against huge targets.
Fabrication (x3)
Time
51/25/17
Matter
102
Components
None
X
{{Part/sandbox
|float
|name=Aluminum Leg
|shortName=Aluminum Leg
|type=Leg
|slot=Propulsion
|slotCount
|mass
|rating=1
|category
|integrity=90
|noRepairs
|coverage=80
|energyUpkeep
|matterUpkeep
|heatUpkeep
|propTime=120
|propDrag=10
|propEnergy=-2
|propHeat=+1
|propSupport=10
|propPenalty=30
|propBurnout
|effect
|description=Each active leg slot provides a 20% chance to kick targets out of the way instead of ramming them, resulting in no damage to self. Not applicable against huge targets.
|fabCount=3
|fabTime=51/25/17
|fabMatter=102
|fabComponents
}}

Hover/Flight Unit

/Data/
Overview
Mass
N/A
Rating
4 Prototype
Integrity
90
Coverage
55
Active Upkeep
Energy
-1
Matter
-0
Heat
+0
Propulsion
Time/Move
50
 Mod/Extra
-4
Energy
-1
Heat
+0
Support
13
 Penalty
60
Burnout
10%
(Cooled Airjet)
Fabrication
Time
134/67/44
Matter
252
Components
None
X
{{Part/sandbox
|float
|name=Cooled Airjet
|shortName=Cld. Airjet
|type=Hover Unit
|slot=Propulsion
|slotCount
|mass
|rating=4
|category=Prototype
|integrity=90
|noRepairs
|coverage=55
|energyUpkeep=-1
|matterUpkeep
|heatUpkeep
|propTime=50
|propMod=-4
|propEnergy=-1
|propHeat
|propSupport=13
|propPenalty=60
|propBurnout=10%
|effect
|description
|fabCount=1
|fabTime=134/67/44
|fabMatter=252
|fabComponents
}}

Device/Storage/Protection/Processor/Hackware

/Data/

Armor Integrity Analyzer [ File:Processor Rating2.png ] [ File:Processor ASCII.png ]

Overview
Type
Slot
Mass
N/A
Rating
2
Integrity
24
Coverage
2
Effect
Enables 33% chance to bypass target armor. Does not apply to launcher attacks.
 <no_stack>
Fabrication
Time
62/31/20
Matter
124
Components
None
X
{{Part/sandbox
|float
|name=Armor Integrity Analyzer
|shortName=Armor Integrity Analyzer
|type=Processor
|slot=Utility
|slotCount
|mass
|rating=2
|category
|integrity=24
|noRepairs
|coverage=2
|energyUpkeep
|matterUpkeep
|heatUpkeep
|effect=Enables 33% chance to bypass target armor. Does not apply to launcher attacks.<br />&nbsp;<no_stack>
|description
|fabCount=1
|fabTime=62/31/20
|fabMatter=124
|fabComponents
}}

Artifact

/Data/

Core Reset Matrix [ File:Artifact.png ] [ File:Artifact ASCII.png ]

Overview
Slot
Mass
1
Rating
10 Alien
Integrity
100*
Coverage
10
Effect
Removes all corruption and wipes entire memory, including part knowledge, robot analysis, schematics, and map data. Also restores knowledge of alien technology.
 <consumed>
X
{{Part/sandbox
|float
|tileImg=Artifact
|name=Core Reset Matrix
|shortName=Core Reset Matrix
|type=Artifact
|slot=Utility
|slotCount
|mass=1
|rating=10
|category=Alien
|integrity=100
|noRepairs=True
|coverage=10
|energyUpkeep
|matterUpkeep
|heatUpkeep
|effect=Removes all corruption and wipes entire memory, including part knowledge, robot analysis, schematics, and map data. Also restores knowledge of alien technology.<br /> <consumed>
|description
}}

Electromagnetic Gun/Cannon

/Data/
Overview
Slot
Mass
2
Rating
1
Integrity
45
Coverage
100
Shot
Range
16
Energy
-16
Matter
-0
Heat
+40
Recoil
0
Targeting
0%
Delay
0
Stability
N/A
Arc
N/A
Projectile
Damage
10-12
Type
Electromagnetic
Critical
0%
Penetration
x0
Spectrum
Narrow (50%)
Disruption
2%
Salvage
+2
Fabrication
Time
51/25/17
Matter
102
Components
None
X
{{Part/sandbox
|name=EM Pulse Gun
|shortName=EM Pulse Gun
|type=Energy Gun
|slot=Weapon
|mass=2
|rating=1
|integrity=45
|coverage=100
|shotRange=16
|shotEnergy=-16
|shotMatter
|shotHeat=+40
|shotRecoil
|shotTargeting
|shotDelay
|shotStability
|shotWaypoints
|projectileCount
|projectileDamage=10-12
|projectileType=Electromagnetic
|projectileCritical
|projectilePenetration
|projectileSpectrum=Narrow (50%)
|projectileDisruption=2%
|projectileSalvage=+2
|fabCount=1
|fabTime=51/25/17
|fabMatter=102
|fabComponents
}}

Thermal Gun/Cannon

/Data/
Overview
Slot
Mass
4
Rating
4
Integrity
55
Coverage
100
Shot
Range
14
Energy
-20
Matter
-0
Heat
+80
Recoil
0
Targeting
0%
Delay
20
Stability
N/A
Arc
N/A
Projectile (x3)
Damage
10-12
Type
Thermal
Critical
0%
Penetration
x0
Heat Transfer
Low (+25)
Disruption
0%
Salvage
-1
Fabrication (x2)
Time
84/42/28
Matter
168
Components
None
X
{{Part/sandbox
|name=Gatling Laser
|shortName=Gatling Laser
|type=Energy Gun
|slot=Weapon
|mass=4
|rating=4
|integrity=55
|coverage=100
|shotRange=14
|shotEnergy=-20
|shotMatter
|shotHeat=+80
|shotRecoil
|shotTargeting
|shotDelay=20
|shotStability
|shotWaypoints
|projectileCount=3
|projectileDamage=10-12
|projectileType=Thermal
|projectileCritical
|projectilePenetration
|projectileTransfer=Low (+25)
|projectileSalvage=-1
|fabCount=2
|fabTime=84/42/28
|fabMatter=168
|fabComponents
}}

Ballistic Gun/Cannon

/Data/
Overview
Slot
Mass
7
Rating
4
Integrity
165
Coverage
110
Shot
Range
22
Energy
-4
Matter
-6
Heat
+48
Recoil
6
Targeting
0%
Delay
0
Stability
N/A
Arc
N/A
Projectile
Damage
23-31
Type
Kinetic
Critical
15%
Penetration
x1 20
Spectrum
N/A
Disruption
0%
Salvage
-6
Fabrication (x2)
Time
84/42/28
Matter
168
Components
None
X
{{Part/sandbox
|name=Gauss Cannon
|shortName=Gauss Cannon
|type=Ballistic Cannon
|slot=Weapon
|mass=7
|rating=4
|integrity=165
|coverage=110
|shotRange=22
|shotEnergy=-4
|shotMatter=-6
|shotHeat=+48
|shotRecoil=6
|shotTargeting
|shotDelay
|shotStability
|shotWaypoints
|projectileCount
|projectileDamage=23-31
|projectileType=Kinetic
|projectileCritical=15%
|projectilePenetration=x1 20
|projectileSalvage=-6
|fabCount=2
|fabTime=84/42/28
|fabMatter=168
|fabComponents
}}

Launcher

Melee Weapon