Difference between revisions of "Exp. Hardlight Generator"

From Grid Sage Wiki
Jump to navigation Jump to search
(Beta 4 part update via API.)
 
(Beta 4 part update via API.)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Part|name=Exp. Hardlight Generator|shortName=Exp. Hardlight Generator|symbol=|type=Device|slot=Utility|slotCount=1|mass=10|rating=9*|integrity=80|coverage=50|heatUpkeep=|matterUpkeep=|energyUpkeep=20|effect=Reduces damage of each incoming kinetic projectile by 8, and each thermal projectile by 5 (only usable if no shields active).
+
{{Part|name=Exp. Hardlight Generator|shortName=Exp. Hardlight Generator|symbol=|type=Device|slot=Utility|slotCount=1|mass=10|rating=9*|integrity=80|coverage=50|heatUpkeep=|matterUpkeep=|energyUpkeep=20|effect=Reduces damage of each incoming kinetic projectile by 8, and each thermal projectile by 5 (only usable if no shields active). <no_stack>|fabCount=|fabTime=|fabMatter=}}[[Category:Beta 4]]
<no_stack>}|fabCount=|fabTime=|fabMatter=}}[[Category:Beta 4]]
 

Latest revision as of 01:54, 14 January 2018

/Data/
Overview
Type
Slot
Mass
10
Rating
9*
Integrity
80
Coverage
50
Active Upkeep
Energy
20
Matter
Heat
Effect

Reduces damage of each incoming kinetic projectile by 8, and each thermal projectile by 5 (only usable if no shields active). <no_stack>


Exp. Hardlight Generator

X

























[[effect::Reduces damage of each incoming kinetic projectile by 8, and each thermal projectile by 5 (only usable if no shields active). <no_stack>| ]]