Difference between revisions of "Template:Part"
(support slotCount field) |
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<includeonly>{{Databox|content= | <includeonly>{{Databox|content= | ||
<div style="text-align: center;"> | <div style="text-align: center;"> | ||
− | {{{shortName|{{PAGENAME}}}}} {{symbol|{{{symbol}}}|color={{{color|}}}}} | + | [[{{{shortName|{{PAGENAME}}}}}|<span style="color:green;">{{{shortName|{{PAGENAME}}}}}</span>]] |
+ | {{symbol|{{{symbol}}}|color={{{color|}}}}} | ||
</div> | </div> | ||
{{Dataheader|Overview}} | {{Dataheader|Overview}} | ||
− | {{ Datum | Type | [[{{{type}}}]] }} | + | {{ Datum | Type | [[{{{slot}}}/{{{type}}}|<span style="color:green; text-decoration: underline;">{{{type}}}</span>]] }} |
− | {{ Datum | Slot | {{{slot}}} {{#ifeq:{{{slotCount|1}}} | 1 | | x{{{slotCount}}} }} }} | + | {{ Datum | Slot | [[{{{slot}}}|<span style="color:green; text-decoration: underline;">{{{slot}}}</span>]] {{#ifeq:{{{slotCount|1}}} | 1 | | x{{{slotCount}}} }} }} |
− | {{ Datum | Mass | {{{mass|N/A}}} }} | + | {{ Datum | Mass | {{{mass|N/A}}} | N/A }} |
− | {{ Datum | Rating | {{{rating}}} }} | + | {{#if:{{{rating|}}}| |
+ | {{ Datum | Rating | <nowiki />{{{rating}}} }} | ||
+ | }} {{#if:{{{integrity|}}}| | ||
{{ Datum | Integrity | {{{integrity}}} }} | {{ Datum | Integrity | {{{integrity}}} }} | ||
+ | }} {{#if:{{{coverage|}}}| | ||
{{ Datum | Coverage | {{{coverage}}} }} | {{ Datum | Coverage | {{{coverage}}} }} | ||
+ | }} | ||
− | {{#if:{{{shotRange|}}}| | + | {{#if:{{{shotRange|}}}{{{shotEnergy|}}}| |
{{Dataheader|Shot}} | {{Dataheader|Shot}} | ||
{{ Datum | Range | {{{shotRange|}}} }} | {{ Datum | Range | {{{shotRange|}}} }} | ||
− | {{ Datum | Energy | {{{shotEnergy|}}} }} | + | {{ Datum | Energy | {{{shotEnergy|}}} | 0 }} |
− | {{ Datum | Matter | {{{shotMatter|}}} }} | + | {{ Datum | Matter | {{{shotMatter|}}} | 0 }} |
− | {{ Datum | Heat | {{{shotHeat|}}} }} | + | {{ Datum | Heat | {{{shotHeat|}}} | 0 }} |
− | {{ Datum | Recoil | {{{shotRecoil|}}} }} | + | {{ Datum | Recoil | {{{shotRecoil|0}}} | 0 }} |
− | {{ Datum | Targeting | {{{shotTargeting|}}} }} | + | {{ Datum | Targeting | {{{shotTargeting|0%}}} | 0% }} |
− | {{ Datum | Delay | {{{shotDelay|}}} }} | + | {{ Datum | Delay | {{{shotDelay|0}}} | 0 }} |
− | {{ Datum | Stability | {{{shotStability|}}} }} | + | {{ Datum | Stability | {{{shotStability|N/A}}} | N/A }} |
− | {{ Datum | Waypoints | {{{shotWaypoints|}}} }} | + | {{ Datum | Waypoints | {{{shotWaypoints|N/A}}} | N/A }} |
}}{{#if:{{{projectileDamage|}}}| | }}{{#if:{{{projectileDamage|}}}| | ||
{{Dataheader|Projectile {{#ifeq:{{{projectileCount|1}}} | 1 | | (x{{{projectileCount}}}) }} }} | {{Dataheader|Projectile {{#ifeq:{{{projectileCount|1}}} | 1 | | (x{{{projectileCount}}}) }} }} | ||
{{ Datum | Damage | {{{projectileDamage|}}} }} | {{ Datum | Damage | {{{projectileDamage|}}} }} | ||
{{ Datum | Type | {{{projectileType|}}} }} | {{ Datum | Type | {{{projectileType|}}} }} | ||
− | {{ Datum | Critical | {{{projectileCritical|}}} }} | + | {{ Datum | Critical | {{{projectileCritical|0%}}} | 0% }} |
− | {{ Datum | Penetration | {{{projectilePenetration|}}} }} | + | {{ Datum | Penetration | {{{projectilePenetration|x0}}} | x0 }} |
− | {{ Datum | Disruption | {{{projectileDisruption|}}} }} | + | {{#if:{{{projectileSpectrum|}}} | {{ Datum | Spectrum | {{{projectileSpectrum|N/A}}} | N/A }} | |
− | {{ Datum | Salvage | {{{projectileSalvage|}}} }} | + | {{#if:{{{projectileTransfer|}}} | {{ Datum | Heat Transfer | {{{projectileTransfer|}}} | }} | |
+ | {{ Datum | Spectrum | {{{projectileSpectrum|N/A}}} | N/A }} | ||
+ | }} | ||
+ | }} | ||
+ | {{ Datum | Disruption | {{{projectileDisruption|0%}}} | 0% }} | ||
+ | {{ Datum | Salvage | {{{projectileSalvage|+0}}} | 0 }} | ||
}}{{#if:{{{explosionDamage|}}}| | }}{{#if:{{{explosionDamage|}}}| | ||
− | {{Dataheader|Explosion}} | + | {{Dataheader|Explosion {{#ifeq:{{{explosionCount|1}}} | 1 | | (x{{{explosionCount}}}) }} }} |
{{ Datum | Radius | {{{explosionRadius|}}} }} | {{ Datum | Radius | {{{explosionRadius|}}} }} | ||
{{ Datum | Damage | {{{explosionDamage|}}} }} | {{ Datum | Damage | {{{explosionDamage|}}} }} | ||
{{ Datum | Falloff | {{{explosionFalloff|}}} }} | {{ Datum | Falloff | {{{explosionFalloff|}}} }} | ||
{{ Datum | Type | {{{explosionType|Explosive}}} }} | {{ Datum | Type | {{{explosionType|Explosive}}} }} | ||
− | {{ Datum | Disruption | {{{explosionDisruption|}}} }} | + | {{ Datum | Spectrum | {{{explosionSpectrum|N/A}}} | N/A }} |
− | {{ Datum | Salvage | {{{explosionSalvage|}}} }} | + | {{ Datum | Disruption | {{{explosionDisruption|0%}}} | 0% }} |
+ | {{ Datum | Salvage | {{{explosionSalvage|+0}}} | 0 }} | ||
+ | }}{{#if:{{{attackEnergy|}}}| | ||
+ | {{Dataheader|Attack}} | ||
+ | {{ Datum | Energy | {{{attackEnergy|-0}}} | 0 }} | ||
+ | {{ Datum | Matter | {{{attackMatter|-0}}} | 0 }} | ||
+ | {{ Datum | Heat | {{{attackHeat|+0}}} | 0 }} | ||
+ | {{ Datum | Targeting | {{{attackTargeting|0%}}} | 0% }} | ||
+ | {{ Datum | Delay | {{{attackDelay|0}}} | 0 }} | ||
}}{{#if:{{{hitDamage|}}}| | }}{{#if:{{{hitDamage|}}}| | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Dataheader|Hit}} | {{Dataheader|Hit}} | ||
{{ Datum | Damage | {{{hitDamage|}}} }} | {{ Datum | Damage | {{{hitDamage|}}} }} | ||
{{ Datum | Type | {{{hitType|}}} }} | {{ Datum | Type | {{{hitType|}}} }} | ||
− | {{ Datum | Critical | {{{hitCritical|}}} }} | + | {{ Datum | Critical | {{{hitCritical|0%}}} | 0% }} |
− | {{ Datum | Salvage | {{{hitSalvage|}}} }} | + | {{ Datum | Disruption | {{{hitDisruption|0%}}} | 0% }} |
+ | {{ Datum | Salvage | {{{hitSalvage|+0}}} | 0 }} | ||
}}{{#if:{{{energyUpkeep|}}}{{{matterUpkeep|}}}{{{heatUpkeep|}}}| | }}{{#if:{{{energyUpkeep|}}}{{{matterUpkeep|}}}{{{heatUpkeep|}}}| | ||
{{Dataheader|Active Upkeep}} | {{Dataheader|Active Upkeep}} | ||
− | {{ Datum | Energy | {{{energyUpkeep|}}} }} | + | {{ Datum | Energy | {{{energyUpkeep|-0}}} | 0 }} |
− | {{ Datum | Matter | {{{matterUpkeep|}}} }} | + | {{ Datum | Matter | {{{matterUpkeep|-0}}} | 0 }} |
− | {{ Datum | Heat | {{{heatUpkeep|}}} }} | + | {{ Datum | Heat | {{{heatUpkeep|+0}}} | 0 }} |
}}{{#ifeq:{{{slot}}}|Power| | }}{{#ifeq:{{{slot}}}|Power| | ||
{{Dataheader|Power}} | {{Dataheader|Power}} | ||
{{ Datum | Supply | {{{powerSupply|}}} }} | {{ Datum | Supply | {{{powerSupply|}}} }} | ||
− | {{ Datum | Storage | {{{powerStorage|}}} }} | + | {{ Datum | Storage | {{{powerStorage|0}}} | 0 }} |
− | {{ Datum | | + | {{ Datum | Stability | {{{powerStability|N/A}}} | N/A }} |
− | + | }} | |
− | + | {{#ifeq:{{{slot}}}|Propulsion| | |
{{Dataheader|Propulsion}} | {{Dataheader|Propulsion}} | ||
− | {{ Datum | Time/Move | {{{propTime|}}} }} | + | {{ Datum | Time/Move | {{{propTime|}}} | 0 }} |
− | {{ Datum | Mod/Extra | {{{propMod|}}} }} | + | {{ Datum | Mod/Extra | {{{propMod|0}}} | 0 }} |
− | {{ Datum | Energy | {{{propEnergy|}}} }} | + | {{ Datum | Energy | {{{propEnergy|-0}}} | 0 }} |
− | {{ Datum | Heat | {{{propHeat|}}} }} | + | {{ Datum | Heat | {{{propHeat|+0}}} | 0 }} |
− | {{ Datum | Support | {{{propSupport|}}} }} | + | {{ Datum | Support | {{{propSupport|}}} | 0 }} |
− | {{ Datum | Penalty | {{{propPenalty|}}} }} | + | {{ Datum | Penalty | {{{propPenalty|}}} | 0 }} |
− | {{ Datum | Burnout | {{{propBurnout|}}} }} | + | {{ Datum | Burnout | {{{propBurnout|N/A}}} | N/A }} |
}} | }} | ||
{{#if:{{{effect|}}}| | {{#if:{{{effect|}}}| | ||
Line 76: | Line 89: | ||
{{{effect|None}}} | {{{effect|None}}} | ||
}} | }} | ||
+ | |||
+ | {{{description|}}} | ||
{{{name|{{PAGENAME}}}}} | {{{name|{{PAGENAME}}}}} | ||
{{#if:{{{fabTime|}}}{{{fabMatter|}}}| | {{#if:{{{fabTime|}}}{{{fabMatter|}}}| | ||
− | {{Dataheader|Fabrication}} | + | {{Dataheader|Fabrication {{#ifeq:{{{fabCount|1}}} | 1 | | (x{{{fabCount}}}) }} }} |
{{ Datum | Time | {{{fabTime|}}} }} | {{ Datum | Time | {{{fabTime|}}} }} | ||
{{ Datum | Matter | {{{fabMatter|}}} }} | {{ Datum | Matter | {{{fabMatter|}}} }} | ||
Line 86: | Line 101: | ||
}} | }} | ||
}}{{#ifeq:{{NAMESPACE}}|Template|| | }}{{#ifeq:{{NAMESPACE}}|Template|| | ||
− | [[Category:{{{type}}} Parts]] [[Category:{{{slot}}} Parts]] [[Category:Parts]] | + | [[Category:{{{type}}} Parts]] [[Category:{{{slot}}} Parts]] [[Category:Parts]] |
− | }} | + | {{#if:{{{name|}}}| [[name::{{{name}}}| ]] }} |
− | </includeonly><noinclude> | + | {{#if:{{{shortName|}}}| [[shortName::{{{shortName}}}| ]] }} |
− | This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories. | + | {{#if:{{{type|}}}| [[type::{{{type}}}| ]] }} |
+ | {{#if:{{{slot|}}}| [[slot::{{{slot}}}| ]] }} | ||
+ | {{#if:{{{slotCount|}}}| [[slotCount::{{{slotCount}}}| ]] }} | ||
+ | {{#if:{{{mass|}}}| [[mass::{{{mass}}}| ]] }} | ||
+ | {{#if:{{{rating|}}}| [[rating::{{{rating}}}| ]] }} | ||
+ | {{#if:{{{integrity|}}}| [[integrity::{{{integrity}}}| ]] }} | ||
+ | {{#if:{{{coverage|}}}| [[coverage::{{{coverage}}}| ]] }} | ||
+ | {{#if:{{{shotRange|}}}| [[shotRange::{{{shotRange}}}| ]] }} | ||
+ | {{#if:{{{shotEnergy|}}}| [[shotEnergy::{{{shotEnergy}}}| ]] }} | ||
+ | {{#if:{{{shotMatter|}}}| [[shotMatter::{{{shotMatter}}}| ]] }} | ||
+ | {{#if:{{{shotHeat|}}}| [[shotHeat::{{{shotHeat}}}| ]] }} | ||
+ | {{#if:{{{shotRecoil|}}}| [[shotRecoil::{{{shotRecoil}}}| ]] }} | ||
+ | {{#if:{{{shotTargeting|}}}| [[shotTargeting::{{{shotTargeting}}}| ]] }} | ||
+ | {{#if:{{{shotDelay|}}}| [[shotDelay::{{{shotDelay}}}| ]] }} | ||
+ | {{#if:{{{shotStability|}}}| [[shotStability::{{{shotStability}}}| ]] }} | ||
+ | {{#if:{{{shotWaypoints|}}}| [[shotWaypoints::{{{shotWaypoints}}}| ]] }} | ||
+ | {{#if:{{{projectileDamage|}}}| [[projectileDamage::{{{projectileDamage}}}| ]] }} | ||
+ | {{#if:{{{projectileCount|}}}| [[projectileCount::{{{projectileCount}}}| ]] }} | ||
+ | {{#if:{{{projectileType|}}}| [[projectileType::{{{projectileType}}}| ]] }} | ||
+ | {{#if:{{{projectileCritical|}}}| [[projectileCritical::{{{projectileCritical}}}| ]] }} | ||
+ | {{#if:{{{projectilePenetration|}}}| [[projectilePenetration::{{{projectilePenetration}}}| ]] }} | ||
+ | {{#if:{{{projectileSpectrum|}}}| [[projectileSpectrum::{{{projectileSpectrum}}}| ]] }} | ||
+ | {{#if:{{{projectileTransfer|}}}| [[projectileTransfer::{{{projectileTransfer}}}| ]] }} | ||
+ | {{#if:{{{projectileDisruption|}}}| [[projectileDisruption::{{{projectileDisruption}}}| ]] }} | ||
+ | {{#if:{{{projectileSalvage|}}}| [[projectileSalvage::{{{projectileSalvage}}}| ]] }} | ||
+ | {{#if:{{{explosionDamage|}}}| [[explosionDamage::{{{explosionDamage}}}| ]] }} | ||
+ | {{#if:{{{explosionCount|}}}| [[explosionCount::{{{explosionCount}}}| ]] }} | ||
+ | {{#if:{{{explosionRadius|}}}| [[explosionRadius::{{{explosionRadius}}}| ]] }} | ||
+ | {{#if:{{{explosionFalloff|}}}| [[explosionFalloff::{{{explosionFalloff}}}| ]] }} | ||
+ | {{#if:{{{explosionType|}}}| [[explosionType::{{{explosionType}}}| ]] }} | ||
+ | {{#if:{{{explosionSpectrum|}}}| [[explosionSpectrum::{{{explosionSpectrum}}}| ]] }} | ||
+ | {{#if:{{{explosionDisruption|}}}| [[explosionDisruption::{{{explosionDisruption}}}| ]] }} | ||
+ | {{#if:{{{explosionSalvage|}}}| [[explosionSalvage::{{{explosionSalvage}}}| ]] }} | ||
+ | {{#if:{{{attackEnergy|}}}| [[attackEnergy::{{{attackEnergy}}}| ]] }} | ||
+ | {{#if:{{{attackMatter|}}}| [[attackMatter::{{{attackMatter}}}| ]] }} | ||
+ | {{#if:{{{attackHeat|}}}| [[attackHeat::{{{attackHeat}}}| ]] }} | ||
+ | {{#if:{{{attackTargeting|}}}| [[attackTargeting::{{{attackTargeting}}}| ]] }} | ||
+ | {{#if:{{{attackDelay|}}}| [[attackDelay::{{{attackDelay}}}| ]] }} | ||
+ | {{#if:{{{hitDamage|}}}| [[hitDamage::{{{hitDamage}}}| ]] }} | ||
+ | {{#if:{{{hitType|}}}| [[hitType::{{{hitType}}}| ]] }} | ||
+ | {{#if:{{{hitCritical|}}}| [[hitCritical::{{{hitCritical}}}| ]] }} | ||
+ | {{#if:{{{hitDisruption|}}}| [[hitDisruption::{{{hitDisruption}}}| ]] }} | ||
+ | {{#if:{{{hitSalvage|}}}| [[hitSalvage::{{{hitSalvage}}}| ]] }} | ||
+ | {{#if:{{{energyUpkeep|}}}| [[energyUpkeep::{{{energyUpkeep}}}| ]] }} | ||
+ | {{#if:{{{matterUpkeep|}}}| [[matterUpkeep::{{{matterUpkeep}}}| ]] }} | ||
+ | {{#if:{{{heatUpkeep|}}}| [[heatUpkeep::{{{heatUpkeep}}}| ]] }} | ||
+ | {{#if:{{{powerSupply|}}}| [[powerSupply::{{{powerSupply}}}| ]] }} | ||
+ | {{#if:{{{powerStorage|}}}| [[powerStorage::{{{powerStorage}}}| ]] }} | ||
+ | {{#if:{{{powerStability|}}}| [[powerStability::{{{powerStability}}}| ]] }} | ||
+ | {{#if:{{{propTime|}}}| [[propTime::{{{propTime}}}| ]] }} | ||
+ | {{#if:{{{propMod|}}}| [[propMod::{{{propMod}}}| ]] }} | ||
+ | {{#if:{{{propEnergy|}}}| [[propEnergy::{{{propEnergy}}}| ]] }} | ||
+ | {{#if:{{{propHeat|}}}| [[propHeat::{{{propHeat}}}| ]] }} | ||
+ | {{#if:{{{propSupport|}}}| [[propSupport::{{{propSupport}}}| ]] }} | ||
+ | {{#if:{{{propPenalty|}}}| [[propPenalty::{{{propPenalty}}}| ]] }} | ||
+ | {{#if:{{{propBurnout|}}}| [[propBurnout::{{{propBurnout}}}| ]] }} | ||
+ | {{#if:{{{effect|}}}| [[effect::{{{effect}}}| ]] }} | ||
+ | {{#if:{{{description|}}}| [[description::{{{description}}}| ]] }} | ||
+ | {{#if:{{{fabCount|}}}| [[fabCount::{{{fabCount}}}| ]] }} | ||
+ | {{#if:{{{fabTime|}}}| [[fabTime::{{{fabTime}}}| ]] }} | ||
+ | {{#if:{{{fabMatter|}}}| [[fabMatter::{{{fabMatter}}}| ]] }} | ||
+ | {{#if:{{{fabComponents|}}}| [[fabComponents::{{{fabComponents}}}| ]] }} | ||
+ | }}</includeonly><noinclude> | ||
+ | This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories. It also creates properties from the supplied data for use in queries. | ||
== Usage == | == Usage == | ||
To add an item to the wiki: create a page with the full name of the item, copy one of the examples below, and fill in the fields. | To add an item to the wiki: create a page with the full name of the item, copy one of the examples below, and fill in the fields. | ||
Line 107: | Line 185: | ||
|integrity=55 | |integrity=55 | ||
|coverage=60 | |coverage=60 | ||
− | |energyUpkeep= | + | |energyUpkeep=0 |
− | |matterUpkeep= | + | |matterUpkeep=0 |
|heatUpkeep=+7 | |heatUpkeep=+7 | ||
|powerSupply=+11 | |powerSupply=+11 | ||
|powerStorage=190 | |powerStorage=190 | ||
− | |||
− | |||
|fabTime=90 | |fabTime=90 | ||
|fabMatter=35 | |fabMatter=35 | ||
Line 130: | Line 206: | ||
|integrity=55 | |integrity=55 | ||
|coverage=60 | |coverage=60 | ||
− | |energyUpkeep= | + | |energyUpkeep=0 |
− | |matterUpkeep= | + | |matterUpkeep=0 |
|heatUpkeep=+7 | |heatUpkeep=+7 | ||
|powerSupply=+11 | |powerSupply=+11 | ||
|powerStorage=190 | |powerStorage=190 | ||
− | |||
− | |||
|fabTime=90 | |fabTime=90 | ||
|fabMatter=35 | |fabMatter=35 | ||
Line 152: | Line 226: | ||
|type=Flight Unit | |type=Flight Unit | ||
|slot=Propulsion | |slot=Propulsion | ||
− | |mass= | + | |mass=N/A |
|rating=*2 | |rating=*2 | ||
|integrity=40 | |integrity=40 | ||
|coverage=15 | |coverage=15 | ||
|energyUpkeep=-1 | |energyUpkeep=-1 | ||
− | |matterUpkeep= | + | |matterUpkeep=0 |
|heatUpkeep=+1 | |heatUpkeep=+1 | ||
|propTime=30 | |propTime=30 | ||
Line 165: | Line 239: | ||
|propSupport=8 | |propSupport=8 | ||
|propPenalty=35 | |propPenalty=35 | ||
− | |propBurnout= | + | |propBurnout=N/A |
|fabTime=90 | |fabTime=90 | ||
|fabMatter=46 | |fabMatter=46 | ||
Line 178: | Line 252: | ||
|type=Flight Unit | |type=Flight Unit | ||
|slot=Propulsion | |slot=Propulsion | ||
− | |mass= | + | |mass=N/A |
|rating=*2 | |rating=*2 | ||
|integrity=40 | |integrity=40 | ||
|coverage=15 | |coverage=15 | ||
|energyUpkeep=-1 | |energyUpkeep=-1 | ||
− | |matterUpkeep= | + | |matterUpkeep=0 |
|heatUpkeep=+1 | |heatUpkeep=+1 | ||
|propTime=30 | |propTime=30 | ||
Line 191: | Line 265: | ||
|propSupport=8 | |propSupport=8 | ||
|propPenalty=35 | |propPenalty=35 | ||
− | |propBurnout= | + | |propBurnout=N/A |
|fabTime=90 | |fabTime=90 | ||
|fabMatter=46 | |fabMatter=46 | ||
Line 212: | Line 286: | ||
|coverage=8 | |coverage=8 | ||
|energyUpkeep=-1 | |energyUpkeep=-1 | ||
− | |matterUpkeep= | + | |matterUpkeep=0 |
− | |heatUpkeep= | + | |heatUpkeep=0 |
|effect=Increases matter storage capacity by 200 (stacks) | |effect=Increases matter storage capacity by 200 (stacks) | ||
|fabTime=60 | |fabTime=60 | ||
Line 231: | Line 305: | ||
|coverage=8 | |coverage=8 | ||
|energyUpkeep=-1 | |energyUpkeep=-1 | ||
− | |matterUpkeep= | + | |matterUpkeep=0 |
− | |heatUpkeep= | + | |heatUpkeep=0 |
|effect=Increases matter storage capacity by 200 (stacks) | |effect=Increases matter storage capacity by 200 (stacks) | ||
|fabTime=60 | |fabTime=60 | ||
Line 257: | Line 331: | ||
|shotHeat=+20 | |shotHeat=+20 | ||
|shotRecoil=1 | |shotRecoil=1 | ||
− | |shotTargeting= | + | |shotTargeting=0% |
|shotDelay=-20 | |shotDelay=-20 | ||
− | |shotStability= | + | |shotStability=N/A |
− | |shotWaypoints= | + | |shotWaypoints=N/A |
|projectileCount=1 | |projectileCount=1 | ||
|projectileDamage=6-10 | |projectileDamage=6-10 | ||
|projectileType=Kinetic | |projectileType=Kinetic | ||
|projectileCritical=1% | |projectileCritical=1% | ||
− | |projectilePenetration= | + | |projectilePenetration=x0 |
− | |projectileDisruption= | + | |projectileDisruption=0% |
− | |projectileSalvage= | + | |projectileSalvage=0 |
|fabTime=60 | |fabTime=60 | ||
|fabMatter=20 | |fabMatter=20 | ||
Line 289: | Line 363: | ||
|shotHeat=+20 | |shotHeat=+20 | ||
|shotRecoil=1 | |shotRecoil=1 | ||
− | |shotTargeting= | + | |shotTargeting=0% |
|shotDelay=-20 | |shotDelay=-20 | ||
− | |shotStability= | + | |shotStability=N/A |
− | |shotWaypoints= | + | |shotWaypoints=N/A |
|projectileCount=1 | |projectileCount=1 | ||
|projectileDamage=6-10 | |projectileDamage=6-10 | ||
|projectileType=Kinetic | |projectileType=Kinetic | ||
|projectileCritical=1% | |projectileCritical=1% | ||
− | |projectilePenetration= | + | |projectilePenetration=x0 |
− | |projectileDisruption= | + | |projectileDisruption=0% |
− | |projectileSalvage= | + | |projectileSalvage=0 |
|fabTime=60 | |fabTime=60 | ||
|fabMatter=20 | |fabMatter=20 | ||
Line 320: | Line 394: | ||
|coverage=110 | |coverage=110 | ||
|shotRange=14 | |shotRange=14 | ||
− | |shotEnergy= | + | |shotEnergy=0 |
|shotMatter=-3 | |shotMatter=-3 | ||
|shotHeat=+36 | |shotHeat=+36 | ||
− | |shotRecoil= | + | |shotRecoil=0 |
|shotTargeting=+10% | |shotTargeting=+10% | ||
|shotDelay=+20 | |shotDelay=+20 | ||
− | |shotStability= | + | |shotStability=N/A |
− | |shotWaypoints= | + | |shotWaypoints=N/A |
+ | |explosionCount=1 | ||
|explosionRadius=4 | |explosionRadius=4 | ||
|explosionDamage=30-66 | |explosionDamage=30-66 | ||
|explosionFalloff=-10 | |explosionFalloff=-10 | ||
|explosionType=Explosive | |explosionType=Explosive | ||
− | |explosionDisruption= | + | |explosionDisruption=0% |
|explosionSalvage=-10 | |explosionSalvage=-10 | ||
|fabTime=80 | |fabTime=80 | ||
Line 351: | Line 426: | ||
|coverage=110 | |coverage=110 | ||
|shotRange=14 | |shotRange=14 | ||
− | |shotEnergy= | + | |shotEnergy=0 |
|shotMatter=-3 | |shotMatter=-3 | ||
|shotHeat=+36 | |shotHeat=+36 | ||
− | |shotRecoil= | + | |shotRecoil=0 |
|shotTargeting=+10% | |shotTargeting=+10% | ||
|shotDelay=+20 | |shotDelay=+20 | ||
− | |shotStability= | + | |shotStability=N/A |
− | |shotWaypoints= | + | |shotWaypoints=N/A |
+ | |explosionCount=1 | ||
|explosionRadius=4 | |explosionRadius=4 | ||
|explosionDamage=30-66 | |explosionDamage=30-66 | ||
|explosionFalloff=-10 | |explosionFalloff=-10 | ||
|explosionType=Explosive | |explosionType=Explosive | ||
− | |explosionDisruption= | + | |explosionDisruption=0% |
|explosionSalvage=-10 | |explosionSalvage=-10 | ||
|fabTime=80 | |fabTime=80 | ||
Line 378: | Line 454: | ||
|symbol=/ | |symbol=/ | ||
|color=green | |color=green | ||
− | |type=Impact | + | |type=Impact Weapon |
|slot=Weapon | |slot=Weapon | ||
|mass=3 | |mass=3 | ||
Line 385: | Line 461: | ||
|coverage=20 | |coverage=20 | ||
|attackEnergy=-5 | |attackEnergy=-5 | ||
− | |attackMatter= | + | |attackMatter=0 |
|attackHeat=+5 | |attackHeat=+5 | ||
− | |attackTargeting= | + | |attackTargeting=0% |
|attackDelay=+100 | |attackDelay=+100 | ||
|hitDamage=14-42 | |hitDamage=14-42 | ||
|hitType=Impact | |hitType=Impact | ||
− | |hitCritical= | + | |hitCritical=0% |
− | |hitSalvage= | + | |hitSalvage=0 |
|fabTime= | |fabTime= | ||
|fabMatter= | |fabMatter= | ||
Line 403: | Line 479: | ||
|symbol=/ | |symbol=/ | ||
|color=green | |color=green | ||
− | |type=Impact | + | |type=Impact Weapon |
|slot=Weapon | |slot=Weapon | ||
|mass=3 | |mass=3 | ||
Line 410: | Line 486: | ||
|coverage=20 | |coverage=20 | ||
|attackEnergy=-5 | |attackEnergy=-5 | ||
− | |attackMatter= | + | |attackMatter=0 |
|attackHeat=+5 | |attackHeat=+5 | ||
− | |attackTargeting= | + | |attackTargeting=0% |
|attackDelay=+100 | |attackDelay=+100 | ||
|hitDamage=14-42 | |hitDamage=14-42 | ||
|hitType=Impact | |hitType=Impact | ||
− | |hitCritical= | + | |hitCritical=0% |
− | |hitSalvage= | + | |hitSalvage=0 |
|fabTime= | |fabTime= | ||
|fabMatter= | |fabMatter= | ||
Line 423: | Line 499: | ||
}} | }} | ||
</nowiki> | </nowiki> | ||
+ | [[Category:Templates]] | ||
<noinclude> | <noinclude> |
Latest revision as of 02:07, 3 December 2019
This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories. It also creates properties from the supplied data for use in queries.
Usage
To add an item to the wiki: create a page with the full name of the item, copy one of the examples below, and fill in the fields.
Please also create a redirect from the short name of the item (Imp. Flight Unit) to the full name (Improved Flight Unit), and link to the item from the relevant item type page (Propulsion).
Example Power Source
Improved Deuterium Engine
{{Part |name=Improved Deuterium Engine |shortName=Imp. Deuterium Engine |symbol=* |color=yellow |type=Engine |slot=Power |mass=10 |rating=4 |integrity=55 |coverage=60 |energyUpkeep=0 |matterUpkeep=0 |heatUpkeep=+7 |powerSupply=+11 |powerStorage=190 |fabTime=90 |fabMatter=35 |fabComponents=None }}
Example Propulsion
Imp. Flight Unit [=]
Improved Flight Unit
{{Part |name=Improved Flight Unit |shortName=Imp. Flight Unit |symbol== |color=cyan |type=Flight Unit |slot=Propulsion |mass=N/A |rating=*2 |integrity=40 |coverage=15 |energyUpkeep=-1 |matterUpkeep=0 |heatUpkeep=+1 |propTime=30 |propMod=-10 (-20 max) |propEnergy=-1 |propHeat=+1 |propSupport=8 |propPenalty=35 |propBurnout=N/A |fabTime=90 |fabMatter=46 |fabComponents=None }}
Example Utility
Increases matter storage capacity by 200 (stacks)
High-capacity Matter Storage Unit
{{Part |name=High-capacity Matter Storage Unit |shortName=Hcp. Matter Storage Unit |symbol=! |color=cyan |type=Storage |slot=Utility |mass=4 |rating=1 |integrity=45 |coverage=8 |energyUpkeep=-1 |matterUpkeep=0 |heatUpkeep=0 |effect=Increases matter storage capacity by 200 (stacks) |fabTime=60 |fabMatter=20 }}
Example Gun
Light Assault Rifle
{{Part |name=Light Assault Rifle |shortName=Lgt. Assault Rifle |symbol=[ |color=orange |type=Ballistic Gun |slot=Weapon |mass=1 |rating=1 |integrity=80 |coverage=100 |shotRange=22 |shotEnergy=-1 |shotMatter=-1 |shotHeat=+20 |shotRecoil=1 |shotTargeting=0% |shotDelay=-20 |shotStability=N/A |shotWaypoints=N/A |projectileCount=1 |projectileDamage=6-10 |projectileType=Kinetic |projectileCritical=1% |projectilePenetration=x0 |projectileDisruption=0% |projectileSalvage=0 |fabTime=60 |fabMatter=20 |fabComponents=None }}
Example Launcher
Missile Launcher []]
Missile Launcher
{{Part |name=Missile Launcher |shortName=Missile Launcher |symbol=] |color=red |type=Launcher |slot=Weapon |mass=6 |rating=3 |integrity=75 |coverage=110 |shotRange=14 |shotEnergy=0 |shotMatter=-3 |shotHeat=+36 |shotRecoil=0 |shotTargeting=+10% |shotDelay=+20 |shotStability=N/A |shotWaypoints=N/A |explosionCount=1 |explosionRadius=4 |explosionDamage=30-66 |explosionFalloff=-10 |explosionType=Explosive |explosionDisruption=0% |explosionSalvage=-10 |fabTime=80 |fabMatter=23 |fabComponents=None }}
Example Melee Weapon
Hvy. Flail [/]
Heavy Flail
{{Part |name=Heavy Flail |shortName=Hvy. Flail |symbol=/ |color=green |type=Impact Weapon |slot=Weapon |mass=3 |rating=3 |integrity=63 |coverage=20 |attackEnergy=-5 |attackMatter=0 |attackHeat=+5 |attackTargeting=0% |attackDelay=+100 |hitDamage=14-42 |hitType=Impact |hitCritical=0% |hitSalvage=0 |fabTime= |fabMatter= |fabComponents= }}