Difference between revisions of "Experimental System Shield"

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(A very good defensive hackware.)
 
 
(One intermediate revision by one other user not shown)
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|matterUpkeep=-0
 
|matterUpkeep=-0
 
|heatUpkeep=+0
 
|heatUpkeep=+0
|effect=Reduces boath chance of detection and rate of detection chance increase by 25. Reduces tracing progress advances by the same amount. Also a lower chance that hacking either machines or robots will be considered serious enough to trigger an increase security level, and reduces central database lockout chance by 12%. Blocks hacking feedback side effects 50% of the time, and repels 25% of hacking attemps against allies within a range of 10.<br>&nbsp;&nbsp;<stacks>
+
|effect=Reduces both chance of detection and rate of detection chance increase by 16. Reduces tracing progress advances by the same amount. Also a lower chance that hacking either machines or robots will be considered serious enough to trigger an increase security level, and reduces central database lockout chance by 12%. Blocks hacking feedback side effects 50% of the time, and repels 25% of hacking attemps against allies within a range of 10.<br>&nbsp;&nbsp;<stacks>
 
|fabTime=
 
|fabTime=
 
|fabMatter=
 
|fabMatter=

Latest revision as of 11:08, 1 March 2017

/Data/
Overview
Type
Slot
Mass
Rating
6*
Integrity
10
Coverage
2
Active Upkeep
Energy
-0
Matter
-0
Heat
+0
Effect

Reduces both chance of detection and rate of detection chance increase by 16. Reduces tracing progress advances by the same amount. Also a lower chance that hacking either machines or robots will be considered serious enough to trigger an increase security level, and reduces central database lockout chance by 12%. Blocks hacking feedback side effects 50% of the time, and repels 25% of hacking attemps against allies within a range of 10.
  <stacks>


Experimental System Shield

X

























[[effect::Reduces both chance of detection and rate of detection chance increase by 16. Reduces tracing progress advances by the same amount. Also a lower chance that hacking either machines or robots will be considered serious enough to trigger an increase security level, and reduces central database lockout chance by 12%. Blocks hacking feedback side effects 50% of the time, and repels 25% of hacking attemps against allies within a range of 10.
  <stacks>| ]]