Difference between revisions of "Protection"
Jump to navigation
Jump to search
(→Armor: Added Reactive Medium Armor) |
Sideriver81 (talk | contribs) (Commented out #ask function that are not working properly due to Semantic Mediawiki uninstallation.) |
||
(10 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | Protective gear, some of which does not indicate a particular effect, instead using high coverage and integrity to reduce the chance that other parts will be damaged. | + | Protective gear, some of which does not indicate a particular effect, instead using high coverage and integrity to reduce the chance that other parts will be damaged. Unlike other parts, armor can never be instantly destroyed by critical strikes, taking 25% more damage instead. |
− | + | <h4>[[:Category:Protection Parts|Protection]]</h4> | |
− | + | <!-- | |
− | + | {{#ask: | |
− | + | [[Category:Protection Parts]] | |
− | + | |?rating=Rating | |
− | + | |?name=Name | |
− | + | |?slotCount=Slots | |
− | + | |?mass=Mass | |
− | + | |?coverage=Coverage | |
− | + | |?integrity=Integrity | |
− | + | |?heatUpkeep=Heat | |
− | + | |?energyUpkeep=Energy | |
− | + | |?effect=Effect | |
− | + | |mainlabel=- | |
− | + | |sort=rating,name | |
− | + | |order=asc,asc | |
− | + | |limit=100 | |
− | + | }} | |
− | + | --> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |- | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 02:50, 25 March 2021
Protective gear, some of which does not indicate a particular effect, instead using high coverage and integrity to reduce the chance that other parts will be damaged. Unlike other parts, armor can never be instantly destroyed by critical strikes, taking 25% more damage instead.