Difference between revisions of "Template:Part"
(Trying to have datajack attack data show without having to have dummy damage value) |
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{{ Datum | Slot | [[{{{slot}}}|<span style="color:green; text-decoration: underline;">{{{slot}}}</span>]] {{#ifeq:{{{slotCount|1}}} | 1 | | x{{{slotCount}}} }} }} | {{ Datum | Slot | [[{{{slot}}}|<span style="color:green; text-decoration: underline;">{{{slot}}}</span>]] {{#ifeq:{{{slotCount|1}}} | 1 | | x{{{slotCount}}} }} }} | ||
{{ Datum | Mass | {{{mass|N/A}}} | N/A }} | {{ Datum | Mass | {{{mass|N/A}}} | N/A }} | ||
− | {{ Datum | Rating | {{{rating}}} }} | + | {{#if:{{{rating|}}}| |
+ | {{ Datum | Rating | <nowiki />{{{rating}}} }} | ||
+ | }} {{#if:{{{integrity|}}}| | ||
{{ Datum | Integrity | {{{integrity}}} }} | {{ Datum | Integrity | {{{integrity}}} }} | ||
+ | }} {{#if:{{{coverage|}}}| | ||
{{ Datum | Coverage | {{{coverage}}} }} | {{ Datum | Coverage | {{{coverage}}} }} | ||
+ | }} | ||
− | {{#if:{{{shotRange|}}}| | + | {{#if:{{{shotRange|}}}{{{shotEnergy|}}}| |
{{Dataheader|Shot}} | {{Dataheader|Shot}} | ||
{{ Datum | Range | {{{shotRange|}}} }} | {{ Datum | Range | {{{shotRange|}}} }} | ||
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{{ Datum | Matter | {{{shotMatter|}}} | 0 }} | {{ Datum | Matter | {{{shotMatter|}}} | 0 }} | ||
{{ Datum | Heat | {{{shotHeat|}}} | 0 }} | {{ Datum | Heat | {{{shotHeat|}}} | 0 }} | ||
− | {{ Datum | Recoil | {{{shotRecoil|}}} | 0 }} | + | {{ Datum | Recoil | {{{shotRecoil|0}}} | 0 }} |
− | {{ Datum | Targeting | {{{shotTargeting|}}} | 0% }} | + | {{ Datum | Targeting | {{{shotTargeting|0%}}} | 0% }} |
− | {{ Datum | Delay | {{{shotDelay|}}} | 0 }} | + | {{ Datum | Delay | {{{shotDelay|0}}} | 0 }} |
− | {{ Datum | Stability | {{{shotStability|}}} | N/A }} | + | {{ Datum | Stability | {{{shotStability|N/A}}} | N/A }} |
− | {{ Datum | Waypoints | {{{shotWaypoints|}}} | N/A }} | + | {{ Datum | Waypoints | {{{shotWaypoints|N/A}}} | N/A }} |
}}{{#if:{{{projectileDamage|}}}| | }}{{#if:{{{projectileDamage|}}}| | ||
{{Dataheader|Projectile {{#ifeq:{{{projectileCount|1}}} | 1 | | (x{{{projectileCount}}}) }} }} | {{Dataheader|Projectile {{#ifeq:{{{projectileCount|1}}} | 1 | | (x{{{projectileCount}}}) }} }} | ||
{{ Datum | Damage | {{{projectileDamage|}}} }} | {{ Datum | Damage | {{{projectileDamage|}}} }} | ||
{{ Datum | Type | {{{projectileType|}}} }} | {{ Datum | Type | {{{projectileType|}}} }} | ||
− | {{ Datum | Critical | {{{projectileCritical|}}} | 0% }} | + | {{ Datum | Critical | {{{projectileCritical|0%}}} | 0% }} |
− | {{ Datum | Penetration | {{{projectilePenetration|}}} | x0 }} | + | {{ Datum | Penetration | {{{projectilePenetration|x0}}} | x0 }} |
− | {{ Datum | Spectrum | {{{projectileSpectrum|}}} | N/A }} | + | {{#if:{{{projectileSpectrum|}}} | {{ Datum | Spectrum | {{{projectileSpectrum|N/A}}} | N/A }} | |
− | {{ Datum | Disruption | {{{projectileDisruption|}}} | 0% }} | + | {{#if:{{{projectileTransfer|}}} | {{ Datum | Heat Transfer | {{{projectileTransfer|}}} | }} | |
− | {{ Datum | Salvage | {{{projectileSalvage|}}} | 0 }} | + | {{ Datum | Spectrum | {{{projectileSpectrum|N/A}}} | N/A }} |
+ | }} | ||
+ | }} | ||
+ | {{ Datum | Disruption | {{{projectileDisruption|0%}}} | 0% }} | ||
+ | {{ Datum | Salvage | {{{projectileSalvage|+0}}} | 0 }} | ||
}}{{#if:{{{explosionDamage|}}}| | }}{{#if:{{{explosionDamage|}}}| | ||
{{Dataheader|Explosion {{#ifeq:{{{explosionCount|1}}} | 1 | | (x{{{explosionCount}}}) }} }} | {{Dataheader|Explosion {{#ifeq:{{{explosionCount|1}}} | 1 | | (x{{{explosionCount}}}) }} }} | ||
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{{ Datum | Falloff | {{{explosionFalloff|}}} }} | {{ Datum | Falloff | {{{explosionFalloff|}}} }} | ||
{{ Datum | Type | {{{explosionType|Explosive}}} }} | {{ Datum | Type | {{{explosionType|Explosive}}} }} | ||
− | {{ Datum | Spectrum | {{{explosionSpectrum|}}} | N/A }} | + | {{ Datum | Spectrum | {{{explosionSpectrum|N/A}}} | N/A }} |
− | {{ Datum | Disruption | {{{explosionDisruption|}}} | 0% }} | + | {{ Datum | Disruption | {{{explosionDisruption|0%}}} | 0% }} |
− | {{ Datum | Salvage | {{{explosionSalvage|}}} | 0 }} | + | {{ Datum | Salvage | {{{explosionSalvage|+0}}} | 0 }} |
− | }}{{#if:{{{ | + | }}{{#if:{{{attackEnergy|}}}| |
{{Dataheader|Attack}} | {{Dataheader|Attack}} | ||
− | {{ Datum | Energy | {{{attackEnergy|}}} | 0 }} | + | {{ Datum | Energy | {{{attackEnergy|-0}}} | 0 }} |
− | {{ Datum | Matter | {{{attackMatter|}}} | 0 }} | + | {{ Datum | Matter | {{{attackMatter|-0}}} | 0 }} |
− | {{ Datum | Heat | {{{attackHeat|}}} | 0 }} | + | {{ Datum | Heat | {{{attackHeat|+0}}} | 0 }} |
− | {{ Datum | Targeting | {{{attackTargeting|}}} | 0% }} | + | {{ Datum | Targeting | {{{attackTargeting|0%}}} | 0% }} |
− | {{ Datum | Delay | {{{attackDelay|}}} | 0 }} | + | {{ Datum | Delay | {{{attackDelay|0}}} | 0 }} |
}}{{#if:{{{hitDamage|}}}| | }}{{#if:{{{hitDamage|}}}| | ||
{{Dataheader|Hit}} | {{Dataheader|Hit}} | ||
{{ Datum | Damage | {{{hitDamage|}}} }} | {{ Datum | Damage | {{{hitDamage|}}} }} | ||
{{ Datum | Type | {{{hitType|}}} }} | {{ Datum | Type | {{{hitType|}}} }} | ||
− | {{ Datum | Critical | {{{hitCritical|}}} | 0% }} | + | {{ Datum | Critical | {{{hitCritical|0%}}} | 0% }} |
− | {{ Datum | Salvage | {{{hitSalvage|}}} | 0 }} | + | {{ Datum | Disruption | {{{hitDisruption|0%}}} | 0% }} |
+ | {{ Datum | Salvage | {{{hitSalvage|+0}}} | 0 }} | ||
}}{{#if:{{{energyUpkeep|}}}{{{matterUpkeep|}}}{{{heatUpkeep|}}}| | }}{{#if:{{{energyUpkeep|}}}{{{matterUpkeep|}}}{{{heatUpkeep|}}}| | ||
{{Dataheader|Active Upkeep}} | {{Dataheader|Active Upkeep}} | ||
− | {{ Datum | Energy | {{{energyUpkeep|}}} | 0 }} | + | {{ Datum | Energy | {{{energyUpkeep|-0}}} | 0 }} |
− | {{ Datum | Matter | {{{matterUpkeep|}}} | 0 }} | + | {{ Datum | Matter | {{{matterUpkeep|-0}}} | 0 }} |
− | {{ Datum | Heat | {{{heatUpkeep|}}} | 0 }} | + | {{ Datum | Heat | {{{heatUpkeep|+0}}} | 0 }} |
}}{{#ifeq:{{{slot}}}|Power| | }}{{#ifeq:{{{slot}}}|Power| | ||
{{Dataheader|Power}} | {{Dataheader|Power}} | ||
{{ Datum | Supply | {{{powerSupply|}}} }} | {{ Datum | Supply | {{{powerSupply|}}} }} | ||
− | {{ Datum | Storage | {{{powerStorage|}}} }} | + | {{ Datum | Storage | {{{powerStorage|0}}} | 0 }} |
− | {{ Datum | | + | {{ Datum | Stability | {{{powerStability|N/A}}} | N/A }} |
− | + | }} | |
− | + | {{#ifeq:{{{slot}}}|Propulsion| | |
{{Dataheader|Propulsion}} | {{Dataheader|Propulsion}} | ||
{{ Datum | Time/Move | {{{propTime|}}} | 0 }} | {{ Datum | Time/Move | {{{propTime|}}} | 0 }} | ||
− | {{ Datum | Mod/Extra | {{{propMod|}}} | 0 }} | + | {{ Datum | Mod/Extra | {{{propMod|0}}} | 0 }} |
− | {{ Datum | Energy | {{{propEnergy|}}} | 0 }} | + | {{ Datum | Energy | {{{propEnergy|-0}}} | 0 }} |
− | {{ Datum | Heat | {{{propHeat|}}} | 0 }} | + | {{ Datum | Heat | {{{propHeat|+0}}} | 0 }} |
{{ Datum | Support | {{{propSupport|}}} | 0 }} | {{ Datum | Support | {{{propSupport|}}} | 0 }} | ||
{{ Datum | Penalty | {{{propPenalty|}}} | 0 }} | {{ Datum | Penalty | {{{propPenalty|}}} | 0 }} | ||
− | {{ Datum | Burnout | {{{propBurnout|}}} | N/A }} | + | {{ Datum | Burnout | {{{propBurnout|N/A}}} | N/A }} |
}} | }} | ||
{{#if:{{{effect|}}}| | {{#if:{{{effect|}}}| | ||
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{{{effect|None}}} | {{{effect|None}}} | ||
}} | }} | ||
+ | |||
+ | {{{description|}}} | ||
{{{name|{{PAGENAME}}}}} | {{{name|{{PAGENAME}}}}} | ||
Line 90: | Line 101: | ||
}} | }} | ||
}}{{#ifeq:{{NAMESPACE}}|Template|| | }}{{#ifeq:{{NAMESPACE}}|Template|| | ||
− | [[Category:{{{type}}} Parts]] [[Category:{{{slot}}} Parts]] [[Category:Parts]] | + | [[Category:{{{type}}} Parts]] [[Category:{{{slot}}} Parts]] [[Category:Parts]] |
− | }} | + | {{#if:{{{name|}}}| [[name::{{{name}}}| ]] }} |
− | </includeonly><noinclude> | + | {{#if:{{{shortName|}}}| [[shortName::{{{shortName}}}| ]] }} |
− | This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories. | + | {{#if:{{{type|}}}| [[type::{{{type}}}| ]] }} |
+ | {{#if:{{{slot|}}}| [[slot::{{{slot}}}| ]] }} | ||
+ | {{#if:{{{slotCount|}}}| [[slotCount::{{{slotCount}}}| ]] }} | ||
+ | {{#if:{{{mass|}}}| [[mass::{{{mass}}}| ]] }} | ||
+ | {{#if:{{{rating|}}}| [[rating::{{{rating}}}| ]] }} | ||
+ | {{#if:{{{integrity|}}}| [[integrity::{{{integrity}}}| ]] }} | ||
+ | {{#if:{{{coverage|}}}| [[coverage::{{{coverage}}}| ]] }} | ||
+ | {{#if:{{{shotRange|}}}| [[shotRange::{{{shotRange}}}| ]] }} | ||
+ | {{#if:{{{shotEnergy|}}}| [[shotEnergy::{{{shotEnergy}}}| ]] }} | ||
+ | {{#if:{{{shotMatter|}}}| [[shotMatter::{{{shotMatter}}}| ]] }} | ||
+ | {{#if:{{{shotHeat|}}}| [[shotHeat::{{{shotHeat}}}| ]] }} | ||
+ | {{#if:{{{shotRecoil|}}}| [[shotRecoil::{{{shotRecoil}}}| ]] }} | ||
+ | {{#if:{{{shotTargeting|}}}| [[shotTargeting::{{{shotTargeting}}}| ]] }} | ||
+ | {{#if:{{{shotDelay|}}}| [[shotDelay::{{{shotDelay}}}| ]] }} | ||
+ | {{#if:{{{shotStability|}}}| [[shotStability::{{{shotStability}}}| ]] }} | ||
+ | {{#if:{{{shotWaypoints|}}}| [[shotWaypoints::{{{shotWaypoints}}}| ]] }} | ||
+ | {{#if:{{{projectileDamage|}}}| [[projectileDamage::{{{projectileDamage}}}| ]] }} | ||
+ | {{#if:{{{projectileCount|}}}| [[projectileCount::{{{projectileCount}}}| ]] }} | ||
+ | {{#if:{{{projectileType|}}}| [[projectileType::{{{projectileType}}}| ]] }} | ||
+ | {{#if:{{{projectileCritical|}}}| [[projectileCritical::{{{projectileCritical}}}| ]] }} | ||
+ | {{#if:{{{projectilePenetration|}}}| [[projectilePenetration::{{{projectilePenetration}}}| ]] }} | ||
+ | {{#if:{{{projectileSpectrum|}}}| [[projectileSpectrum::{{{projectileSpectrum}}}| ]] }} | ||
+ | {{#if:{{{projectileTransfer|}}}| [[projectileTransfer::{{{projectileTransfer}}}| ]] }} | ||
+ | {{#if:{{{projectileDisruption|}}}| [[projectileDisruption::{{{projectileDisruption}}}| ]] }} | ||
+ | {{#if:{{{projectileSalvage|}}}| [[projectileSalvage::{{{projectileSalvage}}}| ]] }} | ||
+ | {{#if:{{{explosionDamage|}}}| [[explosionDamage::{{{explosionDamage}}}| ]] }} | ||
+ | {{#if:{{{explosionCount|}}}| [[explosionCount::{{{explosionCount}}}| ]] }} | ||
+ | {{#if:{{{explosionRadius|}}}| [[explosionRadius::{{{explosionRadius}}}| ]] }} | ||
+ | {{#if:{{{explosionFalloff|}}}| [[explosionFalloff::{{{explosionFalloff}}}| ]] }} | ||
+ | {{#if:{{{explosionType|}}}| [[explosionType::{{{explosionType}}}| ]] }} | ||
+ | {{#if:{{{explosionSpectrum|}}}| [[explosionSpectrum::{{{explosionSpectrum}}}| ]] }} | ||
+ | {{#if:{{{explosionDisruption|}}}| [[explosionDisruption::{{{explosionDisruption}}}| ]] }} | ||
+ | {{#if:{{{explosionSalvage|}}}| [[explosionSalvage::{{{explosionSalvage}}}| ]] }} | ||
+ | {{#if:{{{attackEnergy|}}}| [[attackEnergy::{{{attackEnergy}}}| ]] }} | ||
+ | {{#if:{{{attackMatter|}}}| [[attackMatter::{{{attackMatter}}}| ]] }} | ||
+ | {{#if:{{{attackHeat|}}}| [[attackHeat::{{{attackHeat}}}| ]] }} | ||
+ | {{#if:{{{attackTargeting|}}}| [[attackTargeting::{{{attackTargeting}}}| ]] }} | ||
+ | {{#if:{{{attackDelay|}}}| [[attackDelay::{{{attackDelay}}}| ]] }} | ||
+ | {{#if:{{{hitDamage|}}}| [[hitDamage::{{{hitDamage}}}| ]] }} | ||
+ | {{#if:{{{hitType|}}}| [[hitType::{{{hitType}}}| ]] }} | ||
+ | {{#if:{{{hitCritical|}}}| [[hitCritical::{{{hitCritical}}}| ]] }} | ||
+ | {{#if:{{{hitDisruption|}}}| [[hitDisruption::{{{hitDisruption}}}| ]] }} | ||
+ | {{#if:{{{hitSalvage|}}}| [[hitSalvage::{{{hitSalvage}}}| ]] }} | ||
+ | {{#if:{{{energyUpkeep|}}}| [[energyUpkeep::{{{energyUpkeep}}}| ]] }} | ||
+ | {{#if:{{{matterUpkeep|}}}| [[matterUpkeep::{{{matterUpkeep}}}| ]] }} | ||
+ | {{#if:{{{heatUpkeep|}}}| [[heatUpkeep::{{{heatUpkeep}}}| ]] }} | ||
+ | {{#if:{{{powerSupply|}}}| [[powerSupply::{{{powerSupply}}}| ]] }} | ||
+ | {{#if:{{{powerStorage|}}}| [[powerStorage::{{{powerStorage}}}| ]] }} | ||
+ | {{#if:{{{powerStability|}}}| [[powerStability::{{{powerStability}}}| ]] }} | ||
+ | {{#if:{{{propTime|}}}| [[propTime::{{{propTime}}}| ]] }} | ||
+ | {{#if:{{{propMod|}}}| [[propMod::{{{propMod}}}| ]] }} | ||
+ | {{#if:{{{propEnergy|}}}| [[propEnergy::{{{propEnergy}}}| ]] }} | ||
+ | {{#if:{{{propHeat|}}}| [[propHeat::{{{propHeat}}}| ]] }} | ||
+ | {{#if:{{{propSupport|}}}| [[propSupport::{{{propSupport}}}| ]] }} | ||
+ | {{#if:{{{propPenalty|}}}| [[propPenalty::{{{propPenalty}}}| ]] }} | ||
+ | {{#if:{{{propBurnout|}}}| [[propBurnout::{{{propBurnout}}}| ]] }} | ||
+ | {{#if:{{{effect|}}}| [[effect::{{{effect}}}| ]] }} | ||
+ | {{#if:{{{description|}}}| [[description::{{{description}}}| ]] }} | ||
+ | {{#if:{{{fabCount|}}}| [[fabCount::{{{fabCount}}}| ]] }} | ||
+ | {{#if:{{{fabTime|}}}| [[fabTime::{{{fabTime}}}| ]] }} | ||
+ | {{#if:{{{fabMatter|}}}| [[fabMatter::{{{fabMatter}}}| ]] }} | ||
+ | {{#if:{{{fabComponents|}}}| [[fabComponents::{{{fabComponents}}}| ]] }} | ||
+ | }}</includeonly><noinclude> | ||
+ | This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories. It also creates properties from the supplied data for use in queries. | ||
== Usage == | == Usage == | ||
To add an item to the wiki: create a page with the full name of the item, copy one of the examples below, and fill in the fields. | To add an item to the wiki: create a page with the full name of the item, copy one of the examples below, and fill in the fields. | ||
Line 116: | Line 190: | ||
|powerSupply=+11 | |powerSupply=+11 | ||
|powerStorage=190 | |powerStorage=190 | ||
− | |||
− | |||
|fabTime=90 | |fabTime=90 | ||
|fabMatter=35 | |fabMatter=35 | ||
Line 139: | Line 211: | ||
|powerSupply=+11 | |powerSupply=+11 | ||
|powerStorage=190 | |powerStorage=190 | ||
− | |||
− | |||
|fabTime=90 | |fabTime=90 | ||
|fabMatter=35 | |fabMatter=35 | ||
Line 429: | Line 499: | ||
}} | }} | ||
</nowiki> | </nowiki> | ||
+ | [[Category:Templates]] | ||
<noinclude> | <noinclude> |
Latest revision as of 02:07, 3 December 2019
This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories. It also creates properties from the supplied data for use in queries.
Usage
To add an item to the wiki: create a page with the full name of the item, copy one of the examples below, and fill in the fields.
Please also create a redirect from the short name of the item (Imp. Flight Unit) to the full name (Improved Flight Unit), and link to the item from the relevant item type page (Propulsion).
Example Power Source
Improved Deuterium Engine
{{Part |name=Improved Deuterium Engine |shortName=Imp. Deuterium Engine |symbol=* |color=yellow |type=Engine |slot=Power |mass=10 |rating=4 |integrity=55 |coverage=60 |energyUpkeep=0 |matterUpkeep=0 |heatUpkeep=+7 |powerSupply=+11 |powerStorage=190 |fabTime=90 |fabMatter=35 |fabComponents=None }}
Example Propulsion
Imp. Flight Unit [=]
Improved Flight Unit
{{Part |name=Improved Flight Unit |shortName=Imp. Flight Unit |symbol== |color=cyan |type=Flight Unit |slot=Propulsion |mass=N/A |rating=*2 |integrity=40 |coverage=15 |energyUpkeep=-1 |matterUpkeep=0 |heatUpkeep=+1 |propTime=30 |propMod=-10 (-20 max) |propEnergy=-1 |propHeat=+1 |propSupport=8 |propPenalty=35 |propBurnout=N/A |fabTime=90 |fabMatter=46 |fabComponents=None }}
Example Utility
Increases matter storage capacity by 200 (stacks)
High-capacity Matter Storage Unit
{{Part |name=High-capacity Matter Storage Unit |shortName=Hcp. Matter Storage Unit |symbol=! |color=cyan |type=Storage |slot=Utility |mass=4 |rating=1 |integrity=45 |coverage=8 |energyUpkeep=-1 |matterUpkeep=0 |heatUpkeep=0 |effect=Increases matter storage capacity by 200 (stacks) |fabTime=60 |fabMatter=20 }}
Example Gun
Light Assault Rifle
{{Part |name=Light Assault Rifle |shortName=Lgt. Assault Rifle |symbol=[ |color=orange |type=Ballistic Gun |slot=Weapon |mass=1 |rating=1 |integrity=80 |coverage=100 |shotRange=22 |shotEnergy=-1 |shotMatter=-1 |shotHeat=+20 |shotRecoil=1 |shotTargeting=0% |shotDelay=-20 |shotStability=N/A |shotWaypoints=N/A |projectileCount=1 |projectileDamage=6-10 |projectileType=Kinetic |projectileCritical=1% |projectilePenetration=x0 |projectileDisruption=0% |projectileSalvage=0 |fabTime=60 |fabMatter=20 |fabComponents=None }}
Example Launcher
Missile Launcher []]
Missile Launcher
{{Part |name=Missile Launcher |shortName=Missile Launcher |symbol=] |color=red |type=Launcher |slot=Weapon |mass=6 |rating=3 |integrity=75 |coverage=110 |shotRange=14 |shotEnergy=0 |shotMatter=-3 |shotHeat=+36 |shotRecoil=0 |shotTargeting=+10% |shotDelay=+20 |shotStability=N/A |shotWaypoints=N/A |explosionCount=1 |explosionRadius=4 |explosionDamage=30-66 |explosionFalloff=-10 |explosionType=Explosive |explosionDisruption=0% |explosionSalvage=-10 |fabTime=80 |fabMatter=23 |fabComponents=None }}
Example Melee Weapon
Hvy. Flail [/]
Heavy Flail
{{Part |name=Heavy Flail |shortName=Hvy. Flail |symbol=/ |color=green |type=Impact Weapon |slot=Weapon |mass=3 |rating=3 |integrity=63 |coverage=20 |attackEnergy=-5 |attackMatter=0 |attackHeat=+5 |attackTargeting=0% |attackDelay=+100 |hitDamage=14-42 |hitType=Impact |hitCritical=0% |hitSalvage=0 |fabTime= |fabMatter= |fabComponents= }}