Difference between revisions of "Utility/Storage"

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<noinclude>{{DISPLAYTITLE:Storage}}
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A relatively small [[utility]] subcategory purely for holding resources or other components. Normally these are used to expand capacity while attached, but in the case of energy and matter '''storage''' they can also be detached with their contents intact. Use the normal activation/deactivation command to toggle the part's LOAD state. If removed while active, such a part will first attempt to fill itself to capacity. This method can be used to store backup resources in inventory. Non-attached storage components show their current contents in parenthesis. Surplus collected [[matter]] and generated [[energy]] will also be automatically transferred to non-full storage units in inventory, but cannot be accessed for use unless those parts are attached. Note that even if the LOAD state is inactive when detaching a container, surplus resources will still be automatically loaded if post-detachment capacity will be insufficient to contain them.
A relatively small [[utility]] subcategory purely for holding resources or other components. Normally these are used to expand capacity while attached, but in the case of energy and matter '''storage''' they can also be detached with their contents intact. Use the normal activation/deactivation command to toggle the part's LOAD state. If removed while active, such a part will first attempt to fill itself to capacity. This method can be used to store backup resources in inventory, or for other purposes such as supplying a [[fabricator]] with matter to build something. Non-attached storage components show their current contents in parenthesis. Surplus collected [[matter]] and generated [[energy]] will also be automatically transferred to non-full storage units in inventory, but cannot be accessed for use unless those parts are attached.
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<h4>[[:Category:Storage Parts|Storage]]</h4>
</noinclude>
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<!--
{| class="wikitable sortable"
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{{#ask:
|-
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[[Category:Storage Parts]]
! Rating !! Name !! data-sort-type="number" | Mass !! Effect
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|?rating=Rating
|-
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|?name=Name
| 1 || [[Small Battery]] || || Increases energy storage capacity by 100
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|?mass=Mass
|-
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|?coverage=Coverage
| 1 || [[Medium Battery]] || 2 || Increases energy storage capacity by 200
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|?integrity=Integrity
|-
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|?heatUpkeep=Heat
| 1 || [[Large Battery]] || 3 || Increases energy storage capacity by 300
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|?energyUpkeep=Heat
|-
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  |?effect=Effect
| 1 || [[High-capacity Battery]] || 4 || Increases energy storage capacity by 400
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|mainlabel=-
|-
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  |sort=rating
| 3 || [[Compact Battery]] || 1 || Increases energy storage capacity by 300
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  |order=asc
|-
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}}
| 5 || [[Energy Well]] || 5 || Increases energy storage capacity by 500.
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-->
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| 1 || [[Small Storage Unit]] || 4 || Increases inventory capacity by 2
 
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| 1 || [[Medium Storage Unit]] || 7 || Increases inventory capacity by 4
 
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| 1 || [[Large Storage Unit]] || 10 || Increases inventory capacity by 6
 
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| 1 || [[High-capacity Storage Unit]] || 12 || Increases inventory capacity by 8
 
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| 1 || [[Small Matter Storage Unit]] || || Increases matter storage capacity by 50
 
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| 1 || [[Medium Matter Storage Unit]] || || Increases matter storage capacity by 100
 
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| 1 || [[Large Matter Storage Unit]] || || Increases matter storage capacity by 150
 
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| 3 || [[Compact Matter Storage Unit]] || 1 || Increases matter storage capacity by 150
 
|-
 
| 1 || [[High-capacity Matter Storage Unit]] || 4 || Increases matter storage capacity by 200
 
|}
 

Latest revision as of 03:50, 25 March 2021

A relatively small utility subcategory purely for holding resources or other components. Normally these are used to expand capacity while attached, but in the case of energy and matter storage they can also be detached with their contents intact. Use the normal activation/deactivation command to toggle the part's LOAD state. If removed while active, such a part will first attempt to fill itself to capacity. This method can be used to store backup resources in inventory. Non-attached storage components show their current contents in parenthesis. Surplus collected matter and generated energy will also be automatically transferred to non-full storage units in inventory, but cannot be accessed for use unless those parts are attached. Note that even if the LOAD state is inactive when detaching a container, surplus resources will still be automatically loaded if post-detachment capacity will be insufficient to contain them.

Storage