Difference between revisions of "Protection"

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Protective gear, some of which does not indicate a particular effect, instead using high coverage and integrity to reduce the chance that other parts will be damaged.
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Protective gear, some of which does not indicate a particular effect, instead using high coverage and integrity to reduce the chance that other parts will be damaged. Unlike other parts, armor can never be instantly destroyed by critical strikes, taking 25% more damage instead.
  
== Shielding ==
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<h4>[[:Category:Protection Parts|Protection]]</h4>
 
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<!--
{| class="wikitable sortable"
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{{#ask:
|-
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[[Category:Protection Parts]]
! Rating !! Name !! Effect
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|?rating=Rating
|-
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|?name=Name
| 1 || [[Power Shielding]] || Absorbs 33% of damage that would otherwise affect power sources.
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|?slotCount=Slots
|-
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|?mass=Mass
| 3 || [[Improved Power Shielding]] || Absorbs 66% of damage that would otherwise affect power sources.
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|?coverage=Coverage
|-
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|?integrity=Integrity
| 1 || [[Propulsion Shielding]] || Absorbs 33% of damage that would otherwise affect propulsion.
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|?heatUpkeep=Heat
|-
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|?energyUpkeep=Energy
| 3 || [[Improved Propulsion Shielding]] || Absorbs 66% of damage that would otherwise affect propulsion.
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|?effect=Effect
|-
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|mainlabel=-
| 1 || [[Utility Shielding]] || Absorbs 33% of damage that would otherwise affect utilities.
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|sort=rating,name
|-
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|order=asc,asc
| 3 || [[Improved Utility Shielding]] || Absorbs 66% of damage that would otherwise affect utilities.
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|limit=100
|-
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}}
| 1 || [[Weapon Shielding]] || Absorbs 33% of damage that would otherwise affect weapons.
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-->
|-
 
| 3 || [[Improved Weapon Shielding]] || Absorbs 66% of damage that would otherwise affect weapons.
 
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| 3 || [[Force Field]] || Blocks 50% of damage in exchange for energy loss at a 1:10 ratio
 
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| ? || [[Powered Armor]] || ?
 
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| ? || [[Improve Powered Armor]] || ?
 
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| 3 || [[Insulated Light Armor]] || 15% EM damage resistance
 
|}
 
 
 
== Armor ==
 
{| class="wikitable sortable"
 
|-
 
! Rating !! Name !! Coverage || Integrity || Heat
 
|-
 
| 1 || [[Light Armor Plating]] || 150 || 60 || +3
 
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| 2 || [[Hardened Light Armor Plating]] || 150 || 120 || +5
 
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| 3 || [[Improved Light Armor Plating]] || 150 || 120 || +2
 
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| 3 || [[Heavy Armor Plating]] || 600 || 200 || +6
 
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| 4 || [[Layered Light Armor Plating]] || 150 || 160 || +5
 
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| 2 || [[Medium Armor Plating]] || 225 || 80 || +3
 
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| 3 || [[Hardened Medium Armor Plating]] || 225 || 160 || +5
 
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| 4 || [[Improved Medium Armor Plating]] || 225 || 160 || +2
 
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| *8 || [[Centrium Medium Armor Plating]] || 225 || 400 || +2
 
|}
 

Latest revision as of 02:50, 25 March 2021

Protective gear, some of which does not indicate a particular effect, instead using high coverage and integrity to reduce the chance that other parts will be damaged. Unlike other parts, armor can never be instantly destroyed by critical strikes, taking 25% more damage instead.

Protection