Difference between revisions of "Template:Part"

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Line 1: Line 1:
 
<includeonly>{{Databox|content=
 
<includeonly>{{Databox|content=
 
<div style="text-align: center;">
 
<div style="text-align: center;">
{{{shortName|{{PAGENAME}}}}} {{symbol|{{{symbol}}}|color={{{color|}}}}}
+
[[{{{shortName|{{PAGENAME}}}}}|<span style="color:green;">{{{shortName|{{PAGENAME}}}}}</span>]]
 +
{{symbol|{{{symbol}}}|color={{{color|}}}}}
 
</div>
 
</div>
  
 
{{Dataheader|Overview}}
 
{{Dataheader|Overview}}
   {{ Datum | Type | [[{{{type}}}]] }}
+
   {{ Datum | Type | [[{{{slot}}}/{{{type}}}|<span style="color:green; text-decoration: underline;">{{{type}}}</span>]] }}
   {{ Datum | Slot | {{{slot}}} {{#ifeq:{{{slotCount|1}}} | 1 | | x{{{slotCount}}} }} }}
+
   {{ Datum | Slot | [[{{{slot}}}|<span style="color:green; text-decoration: underline;">{{{slot}}}</span>]] {{#ifeq:{{{slotCount|1}}} | 1 | | x{{{slotCount}}} }} }}
   {{ Datum | Mass | {{{mass|N/A}}} }}
+
   {{ Datum | Mass | {{{mass|N/A}}} | N/A }}
   {{ Datum | Rating | {{{rating}}} }}
+
{{#if:{{{rating|}}}|
 +
   {{ Datum | Rating | <nowiki />{{{rating}}} }}
 +
}} {{#if:{{{integrity|}}}|
 
   {{ Datum | Integrity | {{{integrity}}} }}
 
   {{ Datum | Integrity | {{{integrity}}} }}
 +
}} {{#if:{{{coverage|}}}|
 
   {{ Datum | Coverage | {{{coverage}}} }}
 
   {{ Datum | Coverage | {{{coverage}}} }}
 +
}}
  
{{#if:{{{shotRange|}}}|
+
{{#if:{{{shotRange|}}}{{{shotEnergy|}}}|
 
   {{Dataheader|Shot}}
 
   {{Dataheader|Shot}}
 
       {{ Datum | Range | {{{shotRange|}}} }}
 
       {{ Datum | Range | {{{shotRange|}}} }}
       {{ Datum | Energy | {{{shotEnergy|}}} }}
+
       {{ Datum | Energy | {{{shotEnergy|}}} | 0 }}
       {{ Datum | Matter | {{{shotMatter|}}} }}
+
       {{ Datum | Matter | {{{shotMatter|}}} | 0 }}
       {{ Datum | Heat | {{{shotHeat|}}} }}
+
       {{ Datum | Heat | {{{shotHeat|}}} | 0 }}
       {{ Datum | Recoil | {{{shotRecoil|}}} }}
+
       {{ Datum | Recoil | {{{shotRecoil|0}}} | 0 }}
       {{ Datum | Targeting | {{{shotTargeting|}}} }}
+
       {{ Datum | Targeting | {{{shotTargeting|0%}}} | 0% }}
       {{ Datum | Delay | {{{shotDelay|}}} }}
+
       {{ Datum | Delay | {{{shotDelay|0}}} | 0 }}
       {{ Datum | Stability | {{{shotStability|}}} }}
+
       {{ Datum | Stability | {{{shotStability|N/A}}} | N/A }}
       {{ Datum | Waypoints | {{{shotWaypoints|}}} }}
+
       {{ Datum | Waypoints | {{{shotWaypoints|N/A}}} | N/A }}
 
}}{{#if:{{{projectileDamage|}}}|
 
}}{{#if:{{{projectileDamage|}}}|
 
   {{Dataheader|Projectile {{#ifeq:{{{projectileCount|1}}} | 1 | | (x{{{projectileCount}}}) }} }}
 
   {{Dataheader|Projectile {{#ifeq:{{{projectileCount|1}}} | 1 | | (x{{{projectileCount}}}) }} }}
 
       {{ Datum | Damage | {{{projectileDamage|}}} }}
 
       {{ Datum | Damage | {{{projectileDamage|}}} }}
 
       {{ Datum | Type | {{{projectileType|}}} }}
 
       {{ Datum | Type | {{{projectileType|}}} }}
       {{ Datum | Critical | {{{projectileCritical|}}} }}
+
       {{ Datum | Critical | {{{projectileCritical|0%}}} | 0% }}
       {{ Datum | Penetration | {{{projectilePenetration|}}} }}
+
       {{ Datum | Penetration | {{{projectilePenetration|x0}}} | x0 }}
       {{ Datum | Disruption | {{{projectileDisruption|}}} }}
+
      {{#if:{{{projectileSpectrum|}}} | {{ Datum | Spectrum | {{{projectileSpectrum|N/A}}} | N/A }} |
       {{ Datum | Salvage | {{{projectileSalvage|}}} }}
+
            {{#if:{{{projectileTransfer|}}} | {{ Datum | Heat Transfer | {{{projectileTransfer|}}} | }} |
 +
                  {{ Datum | Spectrum | {{{projectileSpectrum|N/A}}} | N/A }}
 +
            }}
 +
      }}
 +
       {{ Datum | Disruption | {{{projectileDisruption|0%}}} | 0% }}
 +
       {{ Datum | Salvage | {{{projectileSalvage|+0}}} | 0 }}
 
}}{{#if:{{{explosionDamage|}}}|
 
}}{{#if:{{{explosionDamage|}}}|
   {{Dataheader|Explosion}}
+
   {{Dataheader|Explosion {{#ifeq:{{{explosionCount|1}}} | 1 | | (x{{{explosionCount}}}) }} }}
 
       {{ Datum | Radius | {{{explosionRadius|}}} }}
 
       {{ Datum | Radius | {{{explosionRadius|}}} }}
 
       {{ Datum | Damage | {{{explosionDamage|}}} }}
 
       {{ Datum | Damage | {{{explosionDamage|}}} }}
 
       {{ Datum | &nbsp;&nbsp;&nbsp;&nbsp;Falloff | {{{explosionFalloff|}}} }}
 
       {{ Datum | &nbsp;&nbsp;&nbsp;&nbsp;Falloff | {{{explosionFalloff|}}} }}
 
       {{ Datum | Type | {{{explosionType|Explosive}}} }}
 
       {{ Datum | Type | {{{explosionType|Explosive}}} }}
       {{ Datum | Disruption | {{{explosionDisruption|}}} }}
+
      {{ Datum | Spectrum | {{{explosionSpectrum|N/A}}} | N/A }}
       {{ Datum | Salvage | {{{explosionSalvage|}}} }}
+
       {{ Datum | Disruption | {{{explosionDisruption|0%}}} | 0% }}
 +
       {{ Datum | Salvage | {{{explosionSalvage|+0}}} | 0 }}
 +
}}{{#if:{{{attackEnergy|}}}|
 +
  {{Dataheader|Attack}}
 +
    {{ Datum | Energy | {{{attackEnergy|-0}}} | 0 }}
 +
    {{ Datum | Matter | {{{attackMatter|-0}}} | 0 }}
 +
    {{ Datum | Heat | {{{attackHeat|+0}}} | 0 }}
 +
    {{ Datum | Targeting | {{{attackTargeting|0%}}} | 0% }}
 +
    {{ Datum | Delay | {{{attackDelay|0}}} | 0 }}
 
}}{{#if:{{{hitDamage|}}}|
 
}}{{#if:{{{hitDamage|}}}|
  {{Dataheader|Attack}}
 
    {{ Datum | Energy | {{{attackEnergy|}}} }}
 
    {{ Datum | Matter | {{{attackMatter|}}} }}
 
    {{ Datum | Heat | {{{attackHeat|}}} }}
 
    {{ Datum | Targeting | {{{attackTargeting|}}} }}
 
    {{ Datum | Delay | {{{attackDelay|}}} }}
 
 
   {{Dataheader|Hit}}
 
   {{Dataheader|Hit}}
 
     {{ Datum | Damage | {{{hitDamage|}}} }}
 
     {{ Datum | Damage | {{{hitDamage|}}} }}
 
     {{ Datum | Type | {{{hitType|}}} }}
 
     {{ Datum | Type | {{{hitType|}}} }}
     {{ Datum | Critical | {{{hitCritical|}}} }}
+
     {{ Datum | Critical | {{{hitCritical|0%}}} | 0% }}
     {{ Datum | Salvage | {{{hitSalvage|}}} }}
+
    {{ Datum | Disruption | {{{hitDisruption|0%}}} | 0% }}
 +
     {{ Datum | Salvage | {{{hitSalvage|+0}}} | 0 }}
 
}}{{#if:{{{energyUpkeep|}}}{{{matterUpkeep|}}}{{{heatUpkeep|}}}|
 
}}{{#if:{{{energyUpkeep|}}}{{{matterUpkeep|}}}{{{heatUpkeep|}}}|
 
   {{Dataheader|Active Upkeep}}
 
   {{Dataheader|Active Upkeep}}
     {{ Datum | Energy | {{{energyUpkeep|}}} }}
+
     {{ Datum | Energy | {{{energyUpkeep|-0}}} | 0 }}
     {{ Datum | Matter | {{{matterUpkeep|}}} }}
+
     {{ Datum | Matter | {{{matterUpkeep|-0}}} | 0 }}
     {{ Datum | Heat | {{{heatUpkeep|}}} }}
+
     {{ Datum | Heat | {{{heatUpkeep|+0}}} | 0 }}
 
}}{{#ifeq:{{{slot}}}|Power|
 
}}{{#ifeq:{{{slot}}}|Power|
 
   {{Dataheader|Power}}
 
   {{Dataheader|Power}}
 
     {{ Datum | Supply | {{{powerSupply|}}} }}
 
     {{ Datum | Supply | {{{powerSupply|}}} }}
     {{ Datum | Storage | {{{powerStorage|}}} }}
+
     {{ Datum | Storage | {{{powerStorage|0}}} | 0 }}
     {{ Datum | Heat Stability | {{{powerStability|}}} }}
+
     {{ Datum | Stability | {{{powerStability|N/A}}} | N/A }}
    {{ Datum | Cooldown Period | {{{powerCooldown|}}} }}
+
}}
}}{{#ifeq:{{{slot}}}|Propulsion|
+
{{#ifeq:{{{slot}}}|Propulsion|
 
   {{Dataheader|Propulsion}}
 
   {{Dataheader|Propulsion}}
     {{ Datum | Time/Move | {{{propTime|}}} }}
+
     {{ Datum | Time/Move | {{{propTime|}}} | 0 }}
     {{ Datum | &nbsp;&nbsp;&nbsp;&nbsp;Mod/Extra | {{{propMod|}}} }}
+
     {{ Datum | &nbsp;&nbsp;&nbsp;&nbsp;Mod/Extra | {{{propMod|0}}} | 0 }}
     {{ Datum | Energy | {{{propEnergy|}}} }}
+
     {{ Datum | Energy | {{{propEnergy|-0}}} | 0 }}
     {{ Datum | Heat | {{{propHeat|}}} }}
+
     {{ Datum | Heat | {{{propHeat|+0}}} | 0 }}
     {{ Datum | Support | {{{propSupport|}}} }}
+
     {{ Datum | Support | {{{propSupport|}}} | 0 }}
     {{ Datum | &nbsp;&nbsp;&nbsp;&nbsp;Penalty | {{{propPenalty|}}} }}
+
     {{ Datum | &nbsp;&nbsp;&nbsp;&nbsp;Penalty | {{{propPenalty|}}} | 0 }}
     {{ Datum | Burnout | {{{propBurnout|}}} }}
+
     {{ Datum | Burnout | {{{propBurnout|N/A}}} | N/A }}
 
}}
 
}}
 
{{#if:{{{effect|}}}|
 
{{#if:{{{effect|}}}|
Line 76: Line 89:
 
{{{effect|None}}}
 
{{{effect|None}}}
 
}}
 
}}
 +
 +
{{{description|}}}
  
 
{{{name|{{PAGENAME}}}}}
 
{{{name|{{PAGENAME}}}}}
  
 
{{#if:{{{fabTime|}}}{{{fabMatter|}}}|
 
{{#if:{{{fabTime|}}}{{{fabMatter|}}}|
   {{Dataheader|Fabrication}}
+
   {{Dataheader|Fabrication {{#ifeq:{{{fabCount|1}}} | 1 | | (x{{{fabCount}}}) }} }}
 
     {{ Datum | Time | {{{fabTime|}}} }}
 
     {{ Datum | Time | {{{fabTime|}}} }}
 
     {{ Datum | Matter | {{{fabMatter|}}} }}
 
     {{ Datum | Matter | {{{fabMatter|}}} }}
Line 86: Line 101:
 
}}
 
}}
 
}}{{#ifeq:{{NAMESPACE}}|Template||
 
}}{{#ifeq:{{NAMESPACE}}|Template||
[[Category:{{{type}}} Parts]] [[Category:{{{slot}}} Parts]] [[Category:Parts]]
+
  [[Category:{{{type}}} Parts]] [[Category:{{{slot}}} Parts]] [[Category:Parts]]
}}
+
{{#if:{{{name|}}}| [[name::{{{name}}}| ]] }}
</includeonly><noinclude>
+
{{#if:{{{shortName|}}}| [[shortName::{{{shortName}}}| ]] }}
This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories.
+
{{#if:{{{type|}}}| [[type::{{{type}}}| ]] }}
 +
{{#if:{{{slot|}}}| [[slot::{{{slot}}}| ]] }}
 +
{{#if:{{{slotCount|}}}| [[slotCount::{{{slotCount}}}| ]] }}
 +
{{#if:{{{mass|}}}| [[mass::{{{mass}}}| ]] }}
 +
{{#if:{{{rating|}}}| [[rating::{{{rating}}}| ]] }}
 +
{{#if:{{{integrity|}}}| [[integrity::{{{integrity}}}| ]] }}
 +
{{#if:{{{coverage|}}}| [[coverage::{{{coverage}}}| ]] }}
 +
{{#if:{{{shotRange|}}}| [[shotRange::{{{shotRange}}}| ]] }}
 +
{{#if:{{{shotEnergy|}}}| [[shotEnergy::{{{shotEnergy}}}| ]] }}
 +
{{#if:{{{shotMatter|}}}| [[shotMatter::{{{shotMatter}}}| ]] }}
 +
{{#if:{{{shotHeat|}}}| [[shotHeat::{{{shotHeat}}}| ]] }}
 +
{{#if:{{{shotRecoil|}}}| [[shotRecoil::{{{shotRecoil}}}| ]] }}
 +
{{#if:{{{shotTargeting|}}}| [[shotTargeting::{{{shotTargeting}}}| ]] }}
 +
{{#if:{{{shotDelay|}}}| [[shotDelay::{{{shotDelay}}}| ]] }}
 +
{{#if:{{{shotStability|}}}| [[shotStability::{{{shotStability}}}| ]] }}
 +
{{#if:{{{shotWaypoints|}}}| [[shotWaypoints::{{{shotWaypoints}}}| ]] }}
 +
{{#if:{{{projectileDamage|}}}| [[projectileDamage::{{{projectileDamage}}}| ]] }}
 +
{{#if:{{{projectileCount|}}}| [[projectileCount::{{{projectileCount}}}| ]] }}
 +
{{#if:{{{projectileType|}}}| [[projectileType::{{{projectileType}}}| ]] }}
 +
{{#if:{{{projectileCritical|}}}| [[projectileCritical::{{{projectileCritical}}}| ]] }}
 +
{{#if:{{{projectilePenetration|}}}| [[projectilePenetration::{{{projectilePenetration}}}| ]] }}
 +
{{#if:{{{projectileSpectrum|}}}| [[projectileSpectrum::{{{projectileSpectrum}}}| ]] }}
 +
{{#if:{{{projectileTransfer|}}}| [[projectileTransfer::{{{projectileTransfer}}}| ]] }}
 +
{{#if:{{{projectileDisruption|}}}| [[projectileDisruption::{{{projectileDisruption}}}| ]] }}
 +
{{#if:{{{projectileSalvage|}}}| [[projectileSalvage::{{{projectileSalvage}}}| ]] }}
 +
{{#if:{{{explosionDamage|}}}| [[explosionDamage::{{{explosionDamage}}}| ]] }}
 +
{{#if:{{{explosionCount|}}}| [[explosionCount::{{{explosionCount}}}| ]] }}
 +
{{#if:{{{explosionRadius|}}}| [[explosionRadius::{{{explosionRadius}}}| ]] }}
 +
{{#if:{{{explosionFalloff|}}}| [[explosionFalloff::{{{explosionFalloff}}}| ]] }}
 +
{{#if:{{{explosionType|}}}| [[explosionType::{{{explosionType}}}| ]] }}
 +
{{#if:{{{explosionSpectrum|}}}| [[explosionSpectrum::{{{explosionSpectrum}}}| ]] }}
 +
{{#if:{{{explosionDisruption|}}}| [[explosionDisruption::{{{explosionDisruption}}}| ]] }}
 +
{{#if:{{{explosionSalvage|}}}| [[explosionSalvage::{{{explosionSalvage}}}| ]] }}
 +
{{#if:{{{attackEnergy|}}}| [[attackEnergy::{{{attackEnergy}}}| ]] }}
 +
{{#if:{{{attackMatter|}}}| [[attackMatter::{{{attackMatter}}}| ]] }}
 +
{{#if:{{{attackHeat|}}}| [[attackHeat::{{{attackHeat}}}| ]] }}
 +
{{#if:{{{attackTargeting|}}}| [[attackTargeting::{{{attackTargeting}}}| ]] }}
 +
{{#if:{{{attackDelay|}}}| [[attackDelay::{{{attackDelay}}}| ]] }}
 +
{{#if:{{{hitDamage|}}}| [[hitDamage::{{{hitDamage}}}| ]] }}
 +
{{#if:{{{hitType|}}}| [[hitType::{{{hitType}}}| ]] }}
 +
{{#if:{{{hitCritical|}}}| [[hitCritical::{{{hitCritical}}}| ]] }}
 +
{{#if:{{{hitDisruption|}}}| [[hitDisruption::{{{hitDisruption}}}| ]] }}
 +
{{#if:{{{hitSalvage|}}}| [[hitSalvage::{{{hitSalvage}}}| ]] }}
 +
{{#if:{{{energyUpkeep|}}}| [[energyUpkeep::{{{energyUpkeep}}}| ]] }}
 +
{{#if:{{{matterUpkeep|}}}| [[matterUpkeep::{{{matterUpkeep}}}| ]] }}
 +
{{#if:{{{heatUpkeep|}}}| [[heatUpkeep::{{{heatUpkeep}}}| ]] }}
 +
{{#if:{{{powerSupply|}}}| [[powerSupply::{{{powerSupply}}}| ]] }}
 +
{{#if:{{{powerStorage|}}}| [[powerStorage::{{{powerStorage}}}| ]] }}
 +
{{#if:{{{powerStability|}}}| [[powerStability::{{{powerStability}}}| ]] }}
 +
{{#if:{{{propTime|}}}| [[propTime::{{{propTime}}}| ]] }}
 +
{{#if:{{{propMod|}}}| [[propMod::{{{propMod}}}| ]] }}
 +
{{#if:{{{propEnergy|}}}| [[propEnergy::{{{propEnergy}}}| ]] }}
 +
{{#if:{{{propHeat|}}}| [[propHeat::{{{propHeat}}}| ]] }}
 +
{{#if:{{{propSupport|}}}| [[propSupport::{{{propSupport}}}| ]] }}
 +
{{#if:{{{propPenalty|}}}| [[propPenalty::{{{propPenalty}}}| ]] }}
 +
{{#if:{{{propBurnout|}}}| [[propBurnout::{{{propBurnout}}}| ]] }}
 +
{{#if:{{{effect|}}}| [[effect::{{{effect}}}| ]] }}
 +
{{#if:{{{description|}}}| [[description::{{{description}}}| ]] }}
 +
{{#if:{{{fabCount|}}}| [[fabCount::{{{fabCount}}}| ]] }}
 +
{{#if:{{{fabTime|}}}| [[fabTime::{{{fabTime}}}| ]] }}
 +
{{#if:{{{fabMatter|}}}| [[fabMatter::{{{fabMatter}}}| ]] }}
 +
{{#if:{{{fabComponents|}}}| [[fabComponents::{{{fabComponents}}}| ]] }}
 +
}}</includeonly><noinclude>
 +
This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories. It also creates properties from the supplied data for use in queries.
 
== Usage ==
 
== Usage ==
 
To add an item to the wiki: create a page with the full name of the item, copy one of the examples below, and fill in the fields.
 
To add an item to the wiki: create a page with the full name of the item, copy one of the examples below, and fill in the fields.
Line 107: Line 185:
 
|integrity=55
 
|integrity=55
 
|coverage=60
 
|coverage=60
|energyUpkeep=
+
|energyUpkeep=0
|matterUpkeep=
+
|matterUpkeep=0
 
|heatUpkeep=+7
 
|heatUpkeep=+7
 
|powerSupply=+11
 
|powerSupply=+11
 
|powerStorage=190
 
|powerStorage=190
|powerStability=50%
 
|powerCooldown=5 turns
 
 
|fabTime=90
 
|fabTime=90
 
|fabMatter=35
 
|fabMatter=35
Line 130: Line 206:
 
|integrity=55
 
|integrity=55
 
|coverage=60
 
|coverage=60
|energyUpkeep=
+
|energyUpkeep=0
|matterUpkeep=
+
|matterUpkeep=0
 
|heatUpkeep=+7
 
|heatUpkeep=+7
 
|powerSupply=+11
 
|powerSupply=+11
 
|powerStorage=190
 
|powerStorage=190
|powerStability=50%
 
|powerCooldown=5 turns
 
 
|fabTime=90
 
|fabTime=90
 
|fabMatter=35
 
|fabMatter=35
Line 152: Line 226:
 
|type=Flight Unit
 
|type=Flight Unit
 
|slot=Propulsion
 
|slot=Propulsion
|mass=
+
|mass=N/A
 
|rating=*2
 
|rating=*2
 
|integrity=40
 
|integrity=40
 
|coverage=15
 
|coverage=15
 
|energyUpkeep=-1
 
|energyUpkeep=-1
|matterUpkeep=
+
|matterUpkeep=0
 
|heatUpkeep=+1
 
|heatUpkeep=+1
 
|propTime=30
 
|propTime=30
Line 165: Line 239:
 
|propSupport=8
 
|propSupport=8
 
|propPenalty=35
 
|propPenalty=35
|propBurnout=
+
|propBurnout=N/A
 
|fabTime=90
 
|fabTime=90
 
|fabMatter=46
 
|fabMatter=46
Line 178: Line 252:
 
|type=Flight Unit
 
|type=Flight Unit
 
|slot=Propulsion
 
|slot=Propulsion
|mass=
+
|mass=N/A
 
|rating=*2
 
|rating=*2
 
|integrity=40
 
|integrity=40
 
|coverage=15
 
|coverage=15
 
|energyUpkeep=-1
 
|energyUpkeep=-1
|matterUpkeep=
+
|matterUpkeep=0
 
|heatUpkeep=+1
 
|heatUpkeep=+1
 
|propTime=30
 
|propTime=30
Line 191: Line 265:
 
|propSupport=8
 
|propSupport=8
 
|propPenalty=35
 
|propPenalty=35
|propBurnout=
+
|propBurnout=N/A
 
|fabTime=90
 
|fabTime=90
 
|fabMatter=46
 
|fabMatter=46
Line 212: Line 286:
 
|coverage=8
 
|coverage=8
 
|energyUpkeep=-1
 
|energyUpkeep=-1
|matterUpkeep=
+
|matterUpkeep=0
|heatUpkeep=
+
|heatUpkeep=0
 
|effect=Increases matter storage capacity by 200 (stacks)
 
|effect=Increases matter storage capacity by 200 (stacks)
 
|fabTime=60
 
|fabTime=60
Line 231: Line 305:
 
|coverage=8
 
|coverage=8
 
|energyUpkeep=-1
 
|energyUpkeep=-1
|matterUpkeep=
+
|matterUpkeep=0
|heatUpkeep=
+
|heatUpkeep=0
 
|effect=Increases matter storage capacity by 200 (stacks)
 
|effect=Increases matter storage capacity by 200 (stacks)
 
|fabTime=60
 
|fabTime=60
Line 257: Line 331:
 
|shotHeat=+20
 
|shotHeat=+20
 
|shotRecoil=1
 
|shotRecoil=1
|shotTargeting=
+
|shotTargeting=0%
 
|shotDelay=-20
 
|shotDelay=-20
|shotStability=
+
|shotStability=N/A
|shotWaypoints=
+
|shotWaypoints=N/A
 
|projectileCount=1
 
|projectileCount=1
 
|projectileDamage=6-10
 
|projectileDamage=6-10
 
|projectileType=Kinetic
 
|projectileType=Kinetic
 
|projectileCritical=1%
 
|projectileCritical=1%
|projectilePenetration=
+
|projectilePenetration=x0
|projectileDisruption=
+
|projectileDisruption=0%
|projectileSalvage=
+
|projectileSalvage=0
 
|fabTime=60
 
|fabTime=60
 
|fabMatter=20
 
|fabMatter=20
Line 289: Line 363:
 
|shotHeat=+20
 
|shotHeat=+20
 
|shotRecoil=1
 
|shotRecoil=1
|shotTargeting=
+
|shotTargeting=0%
 
|shotDelay=-20
 
|shotDelay=-20
|shotStability=
+
|shotStability=N/A
|shotWaypoints=
+
|shotWaypoints=N/A
 
|projectileCount=1
 
|projectileCount=1
 
|projectileDamage=6-10
 
|projectileDamage=6-10
 
|projectileType=Kinetic
 
|projectileType=Kinetic
 
|projectileCritical=1%
 
|projectileCritical=1%
|projectilePenetration=
+
|projectilePenetration=x0
|projectileDisruption=
+
|projectileDisruption=0%
|projectileSalvage=
+
|projectileSalvage=0
 
|fabTime=60
 
|fabTime=60
 
|fabMatter=20
 
|fabMatter=20
Line 320: Line 394:
 
|coverage=110
 
|coverage=110
 
|shotRange=14
 
|shotRange=14
|shotEnergy=
+
|shotEnergy=0
 
|shotMatter=-3
 
|shotMatter=-3
 
|shotHeat=+36
 
|shotHeat=+36
|shotRecoil=
+
|shotRecoil=0
 
|shotTargeting=+10%
 
|shotTargeting=+10%
 
|shotDelay=+20
 
|shotDelay=+20
|shotStability=
+
|shotStability=N/A
|shotWaypoints=
+
|shotWaypoints=N/A
 +
|explosionCount=1
 
|explosionRadius=4
 
|explosionRadius=4
 
|explosionDamage=30-66
 
|explosionDamage=30-66
 
|explosionFalloff=-10
 
|explosionFalloff=-10
 
|explosionType=Explosive
 
|explosionType=Explosive
|explosionDisruption=
+
|explosionDisruption=0%
 
|explosionSalvage=-10
 
|explosionSalvage=-10
 
|fabTime=80
 
|fabTime=80
Line 351: Line 426:
 
|coverage=110
 
|coverage=110
 
|shotRange=14
 
|shotRange=14
|shotEnergy=
+
|shotEnergy=0
 
|shotMatter=-3
 
|shotMatter=-3
 
|shotHeat=+36
 
|shotHeat=+36
|shotRecoil=
+
|shotRecoil=0
 
|shotTargeting=+10%
 
|shotTargeting=+10%
 
|shotDelay=+20
 
|shotDelay=+20
|shotStability=
+
|shotStability=N/A
|shotWaypoints=
+
|shotWaypoints=N/A
 +
|explosionCount=1
 
|explosionRadius=4
 
|explosionRadius=4
 
|explosionDamage=30-66
 
|explosionDamage=30-66
 
|explosionFalloff=-10
 
|explosionFalloff=-10
 
|explosionType=Explosive
 
|explosionType=Explosive
|explosionDisruption=
+
|explosionDisruption=0%
 
|explosionSalvage=-10
 
|explosionSalvage=-10
 
|fabTime=80
 
|fabTime=80
Line 385: Line 461:
 
|coverage=20
 
|coverage=20
 
|attackEnergy=-5
 
|attackEnergy=-5
|attackMatter=
+
|attackMatter=0
 
|attackHeat=+5
 
|attackHeat=+5
|attackTargeting=
+
|attackTargeting=0%
 
|attackDelay=+100
 
|attackDelay=+100
 
|hitDamage=14-42
 
|hitDamage=14-42
 
|hitType=Impact
 
|hitType=Impact
|hitCritical=
+
|hitCritical=0%
|hitSalvage=
+
|hitSalvage=0
 
|fabTime=
 
|fabTime=
 
|fabMatter=
 
|fabMatter=
Line 410: Line 486:
 
|coverage=20
 
|coverage=20
 
|attackEnergy=-5
 
|attackEnergy=-5
|attackMatter=
+
|attackMatter=0
 
|attackHeat=+5
 
|attackHeat=+5
|attackTargeting=
+
|attackTargeting=0%
 
|attackDelay=+100
 
|attackDelay=+100
 
|hitDamage=14-42
 
|hitDamage=14-42
 
|hitType=Impact
 
|hitType=Impact
|hitCritical=
+
|hitCritical=0%
|hitSalvage=
+
|hitSalvage=0
 
|fabTime=
 
|fabTime=
 
|fabMatter=
 
|fabMatter=
Line 423: Line 499:
 
}}
 
}}
 
</nowiki>
 
</nowiki>
 +
[[Category:Templates]]
 
<noinclude>
 
<noinclude>

Latest revision as of 02:07, 3 December 2019

This template lays out part info in a standard format and automatically links to the Part, Type, and Slot categories. It also creates properties from the supplied data for use in queries.

Usage

To add an item to the wiki: create a page with the full name of the item, copy one of the examples below, and fill in the fields.

Please also create a redirect from the short name of the item (Imp. Flight Unit) to the full name (Improved Flight Unit), and link to the item from the relevant item type page (Propulsion).

Example Power Source

/Data/
Overview
Type
Slot
Mass
10
Rating
4
Integrity
55
Coverage
60
Active Upkeep
Energy
0
Matter
0
Heat
+7
Power
Supply
+11
Storage
190
Stability
N/A



Improved Deuterium Engine

Fabrication
Time
90
Matter
35
Components
None
X
{{Part
|name=Improved Deuterium Engine
|shortName=Imp. Deuterium Engine
|symbol=*
|color=yellow
|type=Engine
|slot=Power
|mass=10
|rating=4
|integrity=55
|coverage=60
|energyUpkeep=0
|matterUpkeep=0
|heatUpkeep=+7
|powerSupply=+11
|powerStorage=190
|fabTime=90
|fabMatter=35
|fabComponents=None
}}


Example Propulsion

/Data/
Overview
Mass
N/A
Rating
*2
Integrity
40
Coverage
15
Active Upkeep
Energy
-1
Matter
0
Heat
+1
Propulsion
Time/Move
30
    Mod/Extra
-10 (-20 max)
Energy
-1
Heat
+1
Support
8
    Penalty
35
Burnout
N/A



Improved Flight Unit

Fabrication
Time
90
Matter
46
Components
None
X
{{Part
|name=Improved Flight Unit
|shortName=Imp. Flight Unit
|symbol==
|color=cyan
|type=Flight Unit
|slot=Propulsion
|mass=N/A
|rating=*2
|integrity=40
|coverage=15
|energyUpkeep=-1
|matterUpkeep=0
|heatUpkeep=+1
|propTime=30
|propMod=-10 (-20 max)
|propEnergy=-1
|propHeat=+1
|propSupport=8
|propPenalty=35
|propBurnout=N/A
|fabTime=90
|fabMatter=46
|fabComponents=None
}}


Example Utility

/Data/
Overview
Type
Slot
Mass
4
Rating
1
Integrity
45
Coverage
8
Active Upkeep
Energy
-1
Matter
0
Heat
0
Effect

Increases matter storage capacity by 200 (stacks)


High-capacity Matter Storage Unit

Fabrication
Time
60
Matter
20
Components
None
X
{{Part
|name=High-capacity Matter Storage Unit
|shortName=Hcp. Matter Storage Unit
|symbol=!
|color=cyan
|type=Storage
|slot=Utility
|mass=4
|rating=1
|integrity=45
|coverage=8
|energyUpkeep=-1
|matterUpkeep=0
|heatUpkeep=0
|effect=Increases matter storage capacity by 200 (stacks)
|fabTime=60
|fabMatter=20
}}


Example Gun

/Data/
Overview
Slot
Mass
1
Rating
1
Integrity
80
Coverage
100
Shot
Range
22
Energy
-1
Matter
-1
Heat
+20
Recoil
1
Targeting
0%
Delay
-20
Stability
N/A
Waypoints
N/A
Projectile
Damage
6-10
Type
Kinetic
Critical
1%
Penetration
x0
Spectrum
N/A
Disruption
0%
Salvage
0



Light Assault Rifle

Fabrication
Time
60
Matter
20
Components
None
X
{{Part
|name=Light Assault Rifle
|shortName=Lgt. Assault Rifle
|symbol=[
|color=orange
|type=Ballistic Gun
|slot=Weapon
|mass=1
|rating=1
|integrity=80
|coverage=100
|shotRange=22
|shotEnergy=-1
|shotMatter=-1
|shotHeat=+20
|shotRecoil=1
|shotTargeting=0%
|shotDelay=-20
|shotStability=N/A
|shotWaypoints=N/A
|projectileCount=1
|projectileDamage=6-10
|projectileType=Kinetic
|projectileCritical=1%
|projectilePenetration=x0
|projectileDisruption=0%
|projectileSalvage=0
|fabTime=60
|fabMatter=20
|fabComponents=None
}}


Example Launcher

/Data/
Overview
Type
Slot
Mass
6
Rating
3
Integrity
75
Coverage
110
Shot
Range
14
Energy
0
Matter
-3
Heat
+36
Recoil
0
Targeting
+10%
Delay
+20
Stability
N/A
Waypoints
N/A
Explosion
Radius
4
Damage
30-66
    Falloff
-10
Type
Explosive
Spectrum
N/A
Disruption
0%
Salvage
-10



Missile Launcher

Fabrication
Time
80
Matter
23
Components
None
X
{{Part
|name=Missile Launcher
|shortName=Missile Launcher
|symbol=]
|color=red
|type=Launcher
|slot=Weapon
|mass=6
|rating=3
|integrity=75
|coverage=110
|shotRange=14
|shotEnergy=0
|shotMatter=-3
|shotHeat=+36
|shotRecoil=0
|shotTargeting=+10%
|shotDelay=+20
|shotStability=N/A
|shotWaypoints=N/A
|explosionCount=1
|explosionRadius=4
|explosionDamage=30-66
|explosionFalloff=-10
|explosionType=Explosive
|explosionDisruption=0%
|explosionSalvage=-10
|fabTime=80
|fabMatter=23
|fabComponents=None
}}


Example Melee Weapon

/Data/
Overview
Slot
Mass
3
Rating
3
Integrity
63
Coverage
20
Attack
Energy
-5
Matter
0
Heat
+5
Targeting
0%
Delay
+100
Hit
Damage
14-42
Type
Impact
Critical
0%
Disruption
0%
Salvage
0



Heavy Flail

X
{{Part
|name=Heavy Flail
|shortName=Hvy. Flail
|symbol=/
|color=green
|type=Impact Weapon
|slot=Weapon
|mass=3
|rating=3
|integrity=63
|coverage=20
|attackEnergy=-5
|attackMatter=0
|attackHeat=+5
|attackTargeting=0%
|attackDelay=+100
|hitDamage=14-42
|hitType=Impact
|hitCritical=0%
|hitSalvage=0
|fabTime=
|fabMatter=
|fabComponents=
}}