Difference between revisions of "Reaction Control System"

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(Created page with "{{Part |symbol=! |color=darkmagenta |type=Device |slot=Utility |mass=3 |rating=7 |integrity=25 |coverage=80 |energyUpkeep=-3 |matterUpkeep=-0 |heatUpkeep=+0 |effect=Enables re...")
 
(Beta 4 part update via API.)
 
(3 intermediate revisions by 2 users not shown)
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{{Part
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{{Part|name=Reaction Control System|shortName=Reaction Control System|symbol=|type=Device|slot=Utility|slotCount=1|mass=3|rating=7|integrity=50|coverage=60|heatUpkeep=|matterUpkeep=|energyUpkeep=3|effect=Enables responsive movement to avoid direct attacks, 6% to dodge while on legs, or 12% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps, and a +1 to effective momentum for melee attacks and ramming. No effects while overweight. <no_stack>|fabCount=1|fabTime=117/58/39|fabMatter=234}}[[Category:Beta 4]]
|symbol=!
 
|color=darkmagenta
 
|type=Device
 
|slot=Utility
 
|mass=3
 
|rating=7
 
|integrity=25
 
|coverage=80
 
|energyUpkeep=-3
 
|matterUpkeep=-0
 
|heatUpkeep=+0
 
|effect=Enables responsive movement to avoid direct attacks, +6% to dodge while on legs, or +12% while hovering or flying (no effect on tracked or wheeled movement).
 
|fabTime=
 
|fabMatter=
 
}}
 

Latest revision as of 01:51, 14 January 2018

/Data/
Overview
Type
Slot
Mass
3
Rating
7
Integrity
50
Coverage
60
Active Upkeep
Energy
3
Matter
Heat
Effect

Enables responsive movement to avoid direct attacks, 6% to dodge while on legs, or 12% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps, and a +1 to effective momentum for melee attacks and ramming. No effects while overweight. <no_stack>


Reaction Control System

Fabrication
Time
117/58/39
Matter
234
Components
None
X

























[[effect::Enables responsive movement to avoid direct attacks, 6% to dodge while on legs, or 12% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps, and a +1 to effective momentum for melee attacks and ramming. No effects while overweight. <no_stack>| ]]