Difference between revisions of "Structural Scanner"
(Beta 4 part update via API.) |
(Beta 4 part update via API.) |
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{{Part|name=Structural Scanner|shortName=Structural Scanner|symbol=|type=Device|slot=Utility|slotCount=1|mass=1|rating=1|integrity=20|coverage=8|heatUpkeep=|matterUpkeep=|energyUpkeep=1|effect=Scans all visible walls for signs of hidden doorways, determines whether an explosive machine has been destabilized and how long until detonation, and provides a +2% chance to detect each hidden trap within field of view (the latter is checked each turn on a per-trap basis, and stacks). Also highlights areas that will soon cave in due to instability even without further stimulation. | {{Part|name=Structural Scanner|shortName=Structural Scanner|symbol=|type=Device|slot=Utility|slotCount=1|mass=1|rating=1|integrity=20|coverage=8|heatUpkeep=|matterUpkeep=|energyUpkeep=1|effect=Scans all visible walls for signs of hidden doorways, determines whether an explosive machine has been destabilized and how long until detonation, and provides a +2% chance to detect each hidden trap within field of view (the latter is checked each turn on a per-trap basis, and stacks). Also highlights areas that will soon cave in due to instability even without further stimulation. | ||
− | <stacks> | + | <stacks>|fabCount=2|fabTime=51/25/17|fabMatter=102}}[[Category:Beta 4]] |
Revision as of 16:44, 12 January 2018
Scans all visible walls for signs of hidden doorways, determines whether an explosive machine has been destabilized and how long until detonation, and provides a +2% chance to detect each hidden trap within field of view (the latter is checked each turn on a per-trap basis, and stacks). Also highlights areas that will soon cave in due to instability even without further stimulation.
<stacks>
Structural Scanner
[[effect::Scans all visible walls for signs of hidden doorways, determines whether an explosive machine has been destabilized and how long until detonation, and provides a +2% chance to detect each hidden trap within field of view (the latter is checked each turn on a per-trap basis, and stacks). Also highlights areas that will soon cave in due to instability even without further stimulation.
<stacks>| ]]