Difference between revisions of "Device"
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(Quantum capacitor.) |
(Actuators. Small reorganization.) |
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− | === Heat | + | === Heat Dissipation === |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
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|- | |- | ||
| 3 || [[Improved Cooling System]] || Dissipates 27 heat per turn. | | 3 || [[Improved Cooling System]] || Dissipates 27 heat per turn. | ||
+ | |- | ||
+ | | 4 || [[Coolant Injector]] || Dissipates 65 heat per turn at the cost of 1 integrity. | ||
|- | |- | ||
| 5 || [[Advanced Heat Sink]] || Dissipates 19 heat per turn. | | 5 || [[Advanced Heat Sink]] || Dissipates 19 heat per turn. | ||
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|- | |- | ||
| *9 || [[Dimensional Manipulator]] || Increases mass support by 50. | | *9 || [[Dimensional Manipulator]] || Increases mass support by 50. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Melee Combat Speed === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Rating !! Name !! Effect | ||
+ | |- | ||
+ | | 4 || [[Microactuators]] || Reduces melee attack time by 20%. | ||
+ | |- | ||
+ | | 7 || [[Nanoactuators]] || Reduces melee attack time by 30%. | ||
+ | |- | ||
+ | | ? || [[Femtoactuators]] || Reduces melee attack time by 40%. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Agility === | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Rating !! Name !! Effect | ||
+ | |- | ||
+ | | 3 || [[Maneuvering Thrusters]] || Enables responsive movement to avoid direct attacks, +3% to dodge while on legs, or +6% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps. No effect while overweight. | ||
+ | |- | ||
+ | | 5 || [[Improved Maneuvering Thrusters]] || Enables responsive movement to avoid direct attacks, +5% to dodge while on legs, or +10% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps. No effect while overweight. | ||
+ | |- | ||
+ | | 7 || [[Reaction Control System]] || Enables responsive movement to avoid direct attacks, +6% to dodge while on legs, or +12% while hovering or flying (no effect on tracked or wheeled movement). | ||
|- | |- | ||
|} | |} | ||
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| 3 || [[Insulated Light Armor]] || Enables electromagnetic damage resistance: 15%. | | 3 || [[Insulated Light Armor]] || Enables electromagnetic damage resistance: 15%. | ||
− | |||
− | |||
|- | |- | ||
| 3 || [[Particle Charger]] || Increases direct-fire energy weapon damage by 15%. | | 3 || [[Particle Charger]] || Increases direct-fire energy weapon damage by 15%. | ||
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| 5 || [[Recoil Nullifier]] || Reduces recoil from each weapon in a volley by 6. | | 5 || [[Recoil Nullifier]] || Reduces recoil from each weapon in a volley by 6. | ||
− | |||
− | |||
|- | |- | ||
| 5 || [[Improved Particle Charger]] || Increases direct-fire energy weapon damage by 25%. | | 5 || [[Improved Particle Charger]] || Increases direct-fire energy weapon damage by 25%. | ||
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| 7 || [[Improved Remote Shield Generator]] || Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:7 ratio. | | 7 || [[Improved Remote Shield Generator]] || Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:7 ratio. | ||
− | |||
− | |||
|- | |- | ||
| 7 || [[Quantum Capacitor]] || Reduces firing time for energy-based projectile weapons by 50%, if only firing one at a time. | | 7 || [[Quantum Capacitor]] || Reduces firing time for energy-based projectile weapons by 50%, if only firing one at a time. |
Revision as of 20:28, 14 January 2017
The broadest subcategory of utilities, devices provide a wide range of unique functions.
Lists of Device Parts
Scanners
Rating | Name | Effect |
---|---|---|
1 | Structural Scanner | Scans all visible walls for signs of hidden doorways. |
1 | Sensor Array | Enables robot scanning up to a distance of 5. |
1 | Terrain Scanner | Enables terrain scanning up to a distance of 12. |
2 | Improved Sensor Array | Enables robot scanning up to a distance of 10. |
2 | Improved Terrain Scanner | Enables terrain scanning up to a distance of 16. |
3 | Advanced Sensor Array | Enables robot scanning up to a distance of 18. |
3 | Advanced Terrain Scanner | Enables terrain scanning up to a distance of 18. |
4 | Long-Range Terrain Scanner | Enables terrain scanning up to a distance of 24. |
4 | Long-range Sensor Array | Enables robot scanning up to a distance of 25. |
*5 | Experimental Sensor Array | Enables robot scanning up to a distance of 50. |
Heat Dissipation
Rating | Name | Effect |
---|---|---|
1 | Heat Sink | Dissipates 10 heat per turn. |
2 | Cooling System | Dissipates 22 heat per turn. |
3 | Improved Heat Sink | Dissipates 14 heat per turn. |
3 | Improved Cooling System | Dissipates 27 heat per turn. |
4 | Coolant Injector | Dissipates 65 heat per turn at the cost of 1 integrity. |
5 | Advanced Heat Sink | Dissipates 19 heat per turn. |
6 | Advanced Cooling System | Dissipates 31 heat per turn. |
*6 | Experimental Heat Sink | Dissipates 26 heat per turn. |
Tractor Beams
Rating | Name | Effect |
---|---|---|
1 | Tractor Beam | Automatically collects matter within a range (4). |
2 | High-powered Tractor Beam | Automatically collects matter within a range (8). |
3 | Long-range Tractor Beam | Automatically collects matter within a range (16). |
Heat Management
Rating | Name | Effect |
---|---|---|
? | Core Heat Shield | Protects power sources from forced shutdown while overheating ?% of the time. |
2 | Improved Core Heat Shield | Protects power sources from forced shutdown while overheating 70% of the time. |
3 | Advanced Core Heat Shield | Protects power sources from forced shutdown while overheating 100% of the time. |
3 | Thermal Generator | Generates energy from heat at 30:1 |
5 | Improved Thermal Generator | Generates energy from heat at 20:1 |
Power Amplifier
Rating | Name | Effect |
---|---|---|
5 | Power Amplifier | Increases generation of power sources by 20%. |
*6 | Advanced Power Amplifier | Increases generation of power sources by 30%. |
*8 | Experimental Power Amplifier | Increases generation of power sources by 40%. |
Support
Rating | Name | Effect |
---|---|---|
2 | Weight Redist. System | Increases mass support by 5. |
3 | Advanced Weight Redist. System | Increases mass support by 8. |
*5 | Gravity Neutralizing Apparatus | Increases mass support by 20. |
*7 | Inertial Stasis Machine | Increases mass support by 30. |
*9 | Dimensional Manipulator | Increases mass support by 50. |
Melee Combat Speed
Rating | Name | Effect |
---|---|---|
4 | Microactuators | Reduces melee attack time by 20%. |
7 | Nanoactuators | Reduces melee attack time by 30%. |
? | Femtoactuators | Reduces melee attack time by 40%. |
Agility
Rating | Name | Effect |
---|---|---|
3 | Maneuvering Thrusters | Enables responsive movement to avoid direct attacks, +3% to dodge while on legs, or +6% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps. No effect while overweight. |
5 | Improved Maneuvering Thrusters | Enables responsive movement to avoid direct attacks, +5% to dodge while on legs, or +10% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps. No effect while overweight. |
7 | Reaction Control System | Enables responsive movement to avoid direct attacks, +6% to dodge while on legs, or +12% while hovering or flying (no effect on tracked or wheeled movement). |
Combat Related
Rating | Name | Effect |
---|---|---|
3 | Recoil Stabilizer | Reduces recoil on every weapon in a volley by 2. |
3 | Force Field | Blocks 50% of damage in exchange for energy loss at a 1:10 ratio. |
3 | Insulated Light Armor | Enables electromagnetic damage resistance: 15%. |
3 | Particle Charger | Increases direct-fire energy weapon damage by 15%. |
? | Powered Armor | Blocks ? damage |
? | Improved Powered Armor | Blocks ? damage |
4 | Energy Filter | Reduces energy cost of firing any weapon by 30%. |
4 | Matter Filter | Reduces matter cost of firing any weapon by 30%. |
4 | Shock Absorption System | Enables explosive damage resistance: 25%. |
5 | EM Shield | Enables electromagnetic damage resistance: 15%. |
5 | Focal Shield | Enables kinetic damage resistance: 15%. |
5 | Thermal Shield | Enables thermal damage resistance: 15%. |
5 | Improved Force Field | Blocks 50% of damage in exchange for energy loss at a 1:8 ratio. |
5 | Remote Shield Generator | Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:10 ratio. |
5 | Cloaking Device | Reduces enemy targeting accuracy by 5%. |
5 | Recoil Nullifier | Reduces recoil from each weapon in a volley by 6. |
5 | Improved Particle Charger | Increases direct-fire energy weapon damage by 25%. |
*6 | Advanced Particle Charger | Increases overloaded energy weapon damage by 35%. |
6 | Point Defense System | 8.0% chance to shoot down grenades, rockets, or missiles that pass within a range of 3, checked every time the projectile moves. |
5 | Improved Focal Shield | Enables kinetic damage resistance: 20%. |
*6 | Precision Energy Filter | Reduces energy cost of firing any weapon by 50%. |
*6 | Precision Matter Filter | Reduces matter cost of firing any weapon by 50%. |
7 | Advanced Focal Shield | Enables kinetic damage resistance: 25%. |
7 | Improved Cloaking Device | Reduces enemy targeting accuracy by 10%. |
7 | Improved Remote Shield Generator | Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:7 ratio. |
7 | Quantum Capacitor | Reduces firing time for energy-based projectile weapons by 50%, if only firing one at a time. |
*8 | EM Dispersion Field | Enables electromagnetic damage resistance: 75%. |
*9 | Advanced Overload Amplifier | Increases overloaded energy weapon damage by 100%. |
Other
Rating | Name | Effect |
---|---|---|
1 | ECM Suite | Increases difficulty of long-distance tracking by hostile robots, causing them to lose your position 2x as quickly outside line of sight. |
1 | Integration Analyzer | +40% chance to avoid the negative effects of attaching a faulty prototype. |
2 | Reclamation Unit | Reclaims matter from destroyed parts (10% efficiency). |
2 | Integration Mediator | Matter required for part attachment reduced by 33%. |
2 | Field Recycling Unit | Automatically collects parts at current location (wait 2 turns) to recycle them into matter (25% efficiency) at a rate of 2 per turn. Can hold no more than 100 scrap at a time. |
3 | Error Protection Suite | +70% chance to avoid the negative effects of attaching a faulty prototype. |
3 | Transmission Jammer | Blocks distress calls by all hostiles within a range (8). |
3 | Improved ECM Suite | Increases difficulty of long-distance tracking by hostile robots, causing them to lose your position 3x as quickly outside line of sight. |
3 | Thermal Converter | Absorb 30% of thermal damage as energy. |
4 | Cannibalization Unit | Automatically repairs damaged parts in inventory by cannibalizing more damaged identical parts (maximum effect: 70% integrity). |
4 | Improved Reclamation Unit | Reclaims matter from destroyed parts (20% efficiency). |
4 | System Backup Module | Purges 1% of system corruption every 300 turns. |
4 | Component Analysis Suite | Identifies one unidentified prototype in inventory every 300 turns. |
4 | Recalibrator | Reduces part disable durations, dividing them by 2. |
4 | Improved Field Recycling Unit | Automatically collects parts at current location (wait 2 turns) to recycle them into matter (40% efficiency) at a rate of 2 per turn. Can hold no more than 200 scrap at a time. |
5 | Improved Integration Mediator | Matter required for part attachment reduced by 66%. |
5 | Improved Thermal Converter | Absorb 60% of thermal damage as energy. |
5 | Drone Bay | Holds up to 2 drones. Launched when activated. |
5 | System Guard | Blocks 12% of negative effect5s caused by corruption. |
5 | Advanced ECM Suite | Increases difficulty of long-distance tracking by hostile robots, causing them to lose your position 4x as quickly outside line of sight. |
5 | Improved Transmission Jammer | Blocks distress calls by all hostiles within a range (12). |
5 | Fusion Compressor | Converts matter to energy at a ratio of 1:20 every turn. |
*5 | Quarantine Testbed | Increased chance (+100%) to avoid the negative effects of attaching a faulty prototype. |
6 | Advanced Reclamation Unit | Reclaims matter from destroyed parts (30% efficiency). |
6 | System Restoration Module | Purges 1% of system corruption every 150 turns. |
7 | Improved System Restoration Module | Purges 1% of system corruption every 100 turns. |
*7 | Experimental Field Recycling Unit | Automatically recycles damaged or broken parts in inventory (75% efficiency). |