Difference between revisions of "Device"

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(Quantum capacitor.)
(Actuators. Small reorganization.)
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=== Heat Sinks ===
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=== Heat Dissipation ===
 
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| 3 || [[Improved Cooling System]] || Dissipates 27 heat per turn.
 
| 3 || [[Improved Cooling System]] || Dissipates 27 heat per turn.
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| 4 || [[Coolant Injector]] || Dissipates 65 heat per turn at the cost of 1 integrity.
 
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| 5 || [[Advanced Heat Sink]] || Dissipates 19 heat per turn.
 
| 5 || [[Advanced Heat Sink]] || Dissipates 19 heat per turn.
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| *9 || [[Dimensional Manipulator]] || Increases mass support by 50.
 
| *9 || [[Dimensional Manipulator]] || Increases mass support by 50.
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=== Melee Combat Speed ===
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! Rating !! Name !! Effect
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| 4 || [[Microactuators]] || Reduces melee attack time by 20%.
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| 7 || [[Nanoactuators]] || Reduces melee attack time by 30%.
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| ? || [[Femtoactuators]] || Reduces melee attack time by 40%.
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=== Agility ===
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{| class="wikitable sortable"
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! Rating !! Name !! Effect
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| 3 || [[Maneuvering Thrusters]] || Enables responsive movement to avoid direct attacks, +3% to dodge while on legs, or +6% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps. No effect while overweight.
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| 5 || [[Improved Maneuvering Thrusters]] || Enables responsive movement to avoid direct attacks, +5% to dodge while on legs, or +10% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps. No effect while overweight.
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| 7 || [[Reaction Control System]] || Enables responsive movement to avoid direct attacks, +6% to dodge while on legs, or +12% while hovering or flying (no effect on tracked or wheeled movement).
 
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| 3 || [[Insulated Light Armor]] || Enables electromagnetic damage resistance: 15%.
 
| 3 || [[Insulated Light Armor]] || Enables electromagnetic damage resistance: 15%.
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| 3 || [[Maneuvering Thrusters]] || Enables responsive movement to avoid direct attacks, +3% to dodge while on legs, or +6% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps. No effect while overweight.
 
 
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| 3 || [[Particle Charger]] ||  Increases direct-fire energy weapon damage by 15%.
 
| 3 || [[Particle Charger]] ||  Increases direct-fire energy weapon damage by 15%.
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| 5 || [[Recoil Nullifier]] || Reduces recoil from each weapon in a volley by 6.
 
| 5 || [[Recoil Nullifier]] || Reduces recoil from each weapon in a volley by 6.
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| 5 || [[Improved Maneuvering Thrusters]] || Enables responsive movement to avoid direct attacks, +5% to dodge while on legs, or +10% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps. No effect while overweight.
 
 
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| 5 || [[Improved Particle Charger]] || Increases direct-fire energy weapon damage by 25%.
 
| 5 || [[Improved Particle Charger]] || Increases direct-fire energy weapon damage by 25%.
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| 7 || [[Improved Remote Shield Generator]] || Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:7 ratio.
 
| 7 || [[Improved Remote Shield Generator]] || Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:7 ratio.
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| 7 || [[Reaction Control System]] || Enables responsive movement to avoid direct attacks, +6% to dodge while on legs, or +12% while hovering or flying (no effect on tracked or wheeled movement).
 
 
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| 7 || [[Quantum Capacitor]] || Reduces firing time for energy-based projectile weapons by 50%, if only firing one at a time.
 
| 7 || [[Quantum Capacitor]] || Reduces firing time for energy-based projectile weapons by 50%, if only firing one at a time.

Revision as of 20:28, 14 January 2017

The broadest subcategory of utilities, devices provide a wide range of unique functions.

Lists of Device Parts

Scanners

Rating Name Effect
1 Structural Scanner Scans all visible walls for signs of hidden doorways.
1 Sensor Array Enables robot scanning up to a distance of 5.
1 Terrain Scanner Enables terrain scanning up to a distance of 12.
2 Improved Sensor Array Enables robot scanning up to a distance of 10.
2 Improved Terrain Scanner Enables terrain scanning up to a distance of 16.
3 Advanced Sensor Array Enables robot scanning up to a distance of 18.
3 Advanced Terrain Scanner Enables terrain scanning up to a distance of 18.
4 Long-Range Terrain Scanner Enables terrain scanning up to a distance of 24.
4 Long-range Sensor Array Enables robot scanning up to a distance of 25.
*5 Experimental Sensor Array Enables robot scanning up to a distance of 50.

Heat Dissipation

Rating Name Effect
1 Heat Sink Dissipates 10 heat per turn.
2 Cooling System Dissipates 22 heat per turn.
3 Improved Heat Sink Dissipates 14 heat per turn.
3 Improved Cooling System Dissipates 27 heat per turn.
4 Coolant Injector Dissipates 65 heat per turn at the cost of 1 integrity.
5 Advanced Heat Sink Dissipates 19 heat per turn.
6 Advanced Cooling System Dissipates 31 heat per turn.
*6 Experimental Heat Sink Dissipates 26 heat per turn.

Tractor Beams

Rating Name Effect
1 Tractor Beam Automatically collects matter within a range (4).
2 High-powered Tractor Beam Automatically collects matter within a range (8).
3 Long-range Tractor Beam Automatically collects matter within a range (16).

Heat Management

Rating Name Effect
? Core Heat Shield Protects power sources from forced shutdown while overheating ?% of the time.
2 Improved Core Heat Shield Protects power sources from forced shutdown while overheating 70% of the time.
3 Advanced Core Heat Shield Protects power sources from forced shutdown while overheating 100% of the time.
3 Thermal Generator Generates energy from heat at 30:1
5 Improved Thermal Generator Generates energy from heat at 20:1

Power Amplifier

Rating Name Effect
5 Power Amplifier Increases generation of power sources by 20%.
*6 Advanced Power Amplifier Increases generation of power sources by 30%.
*8 Experimental Power Amplifier Increases generation of power sources by 40%.

Support

Rating Name Effect
2 Weight Redist. System Increases mass support by 5.
3 Advanced Weight Redist. System Increases mass support by 8.
*5 Gravity Neutralizing Apparatus Increases mass support by 20.
*7 Inertial Stasis Machine Increases mass support by 30.
*9 Dimensional Manipulator Increases mass support by 50.

Melee Combat Speed

Rating Name Effect
4 Microactuators Reduces melee attack time by 20%.
7 Nanoactuators Reduces melee attack time by 30%.
? Femtoactuators Reduces melee attack time by 40%.

Agility

Rating Name Effect
3 Maneuvering Thrusters Enables responsive movement to avoid direct attacks, +3% to dodge while on legs, or +6% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps. No effect while overweight.
5 Improved Maneuvering Thrusters Enables responsive movement to avoid direct attacks, +5% to dodge while on legs, or +10% while hovering or flying (no effect on tracked or wheeled movement). Same chance to evade triggered traps. No effect while overweight.
7 Reaction Control System Enables responsive movement to avoid direct attacks, +6% to dodge while on legs, or +12% while hovering or flying (no effect on tracked or wheeled movement).

Combat Related

Rating Name Effect
3 Recoil Stabilizer Reduces recoil on every weapon in a volley by 2.
3 Force Field Blocks 50% of damage in exchange for energy loss at a 1:10 ratio.
3 Insulated Light Armor Enables electromagnetic damage resistance: 15%.
3 Particle Charger Increases direct-fire energy weapon damage by 15%.
? Powered Armor Blocks ? damage
? Improved Powered Armor Blocks ? damage
4 Energy Filter Reduces energy cost of firing any weapon by 30%.
4 Matter Filter Reduces matter cost of firing any weapon by 30%.
4 Shock Absorption System Enables explosive damage resistance: 25%.
5 EM Shield Enables electromagnetic damage resistance: 15%.
5 Focal Shield Enables kinetic damage resistance: 15%.
5 Thermal Shield Enables thermal damage resistance: 15%.
5 Improved Force Field Blocks 50% of damage in exchange for energy loss at a 1:8 ratio.
5 Remote Shield Generator Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:10 ratio.
5 Cloaking Device Reduces enemy targeting accuracy by 5%.
5 Recoil Nullifier Reduces recoil from each weapon in a volley by 6.
5 Improved Particle Charger Increases direct-fire energy weapon damage by 25%.
*6 Advanced Particle Charger Increases overloaded energy weapon damage by 35%.
6 Point Defense System 8.0% chance to shoot down grenades, rockets, or missiles that pass within a range of 3, checked every time the projectile moves.
5 Improved Focal Shield Enables kinetic damage resistance: 20%.
*6 Precision Energy Filter Reduces energy cost of firing any weapon by 50%.
*6 Precision Matter Filter Reduces matter cost of firing any weapon by 50%.
7 Advanced Focal Shield Enables kinetic damage resistance: 25%.
7 Improved Cloaking Device Reduces enemy targeting accuracy by 10%.
7 Improved Remote Shield Generator Blocks 25% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:7 ratio.
7 Quantum Capacitor Reduces firing time for energy-based projectile weapons by 50%, if only firing one at a time.
*8 EM Dispersion Field Enables electromagnetic damage resistance: 75%.
*9 Advanced Overload Amplifier Increases overloaded energy weapon damage by 100%.

Other

Rating Name Effect
1 ECM Suite Increases difficulty of long-distance tracking by hostile robots, causing them to lose your position 2x as quickly outside line of sight.
1 Integration Analyzer +40% chance to avoid the negative effects of attaching a faulty prototype.
2 Reclamation Unit Reclaims matter from destroyed parts (10% efficiency).
2 Integration Mediator Matter required for part attachment reduced by 33%.
2 Field Recycling Unit Automatically collects parts at current location (wait 2 turns) to recycle them into matter (25% efficiency) at a rate of 2 per turn. Can hold no more than 100 scrap at a time.
3 Error Protection Suite +70% chance to avoid the negative effects of attaching a faulty prototype.
3 Transmission Jammer Blocks distress calls by all hostiles within a range (8).
3 Improved ECM Suite Increases difficulty of long-distance tracking by hostile robots, causing them to lose your position 3x as quickly outside line of sight.
3 Thermal Converter Absorb 30% of thermal damage as energy.
4 Cannibalization Unit Automatically repairs damaged parts in inventory by cannibalizing more damaged identical parts (maximum effect: 70% integrity).
4 Improved Reclamation Unit Reclaims matter from destroyed parts (20% efficiency).
4 System Backup Module Purges 1% of system corruption every 300 turns.
4 Component Analysis Suite Identifies one unidentified prototype in inventory every 300 turns.
4 Recalibrator Reduces part disable durations, dividing them by 2.
4 Improved Field Recycling Unit Automatically collects parts at current location (wait 2 turns) to recycle them into matter (40% efficiency) at a rate of 2 per turn. Can hold no more than 200 scrap at a time.
5 Improved Integration Mediator Matter required for part attachment reduced by 66%.
5 Improved Thermal Converter Absorb 60% of thermal damage as energy.
5 Drone Bay Holds up to 2 drones. Launched when activated.
5 System Guard Blocks 12% of negative effect5s caused by corruption.
5 Advanced ECM Suite Increases difficulty of long-distance tracking by hostile robots, causing them to lose your position 4x as quickly outside line of sight.
5 Improved Transmission Jammer Blocks distress calls by all hostiles within a range (12).
5 Fusion Compressor Converts matter to energy at a ratio of 1:20 every turn.
*5 Quarantine Testbed Increased chance (+100%) to avoid the negative effects of attaching a faulty prototype.
6 Advanced Reclamation Unit Reclaims matter from destroyed parts (30% efficiency).
6 System Restoration Module Purges 1% of system corruption every 150 turns.
7 Improved System Restoration Module Purges 1% of system corruption every 100 turns.
*7 Experimental Field Recycling Unit Automatically recycles damaged or broken parts in inventory (75% efficiency).