Difference between revisions of "Traps"

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(What kinds of traps are there.)
(There is more of those.)
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{{:Query(Traps)}}
 
{{:Query(Traps)}}
 
There are several types of '''traps''' present in [[Complex 0b10]].
 
There are several types of '''traps''' present in [[Complex 0b10]].
 +
* [[Alarm Trap]]
 
* [[Blade Trap]]
 
* [[Blade Trap]]
 
* [[Chute Trap]]
 
* [[Chute Trap]]
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* [[EMP Trap]]
 
* [[EMP Trap]]
 
* [[Fire Trap]]
 
* [[Fire Trap]]
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* [[Heavy Explosive Trap]]
 
* [[Hellfire Trap]]
 
* [[Hellfire Trap]]
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* [[Proton Bomb Trap]]
 
* [[Segregator Trap]]
 
* [[Segregator Trap]]
 
* [[Shock Trap]]
 
* [[Shock Trap]]
 
* [[Stasis Trap]]
 
* [[Stasis Trap]]

Revision as of 17:10, 12 January 2017

/Results/
>>Query(Traps)

Complex 0b10's rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger Derelict incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one.

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There are several types of traps present in Complex 0b10.