Difference between revisions of "Assault Rifle"
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(add light assault rifle) |
(add heavy assault rifle) |
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|fabComponents=None | |fabComponents=None | ||
}} | }} | ||
− | <div | + | <div style="clear:both;" /> |
== Light Assault Rifle == | == Light Assault Rifle == | ||
{{Part | {{Part | ||
Line 60: | Line 60: | ||
|fabTime=60 | |fabTime=60 | ||
|fabMatter=20 | |fabMatter=20 | ||
+ | |fabComponents=None | ||
+ | }} | ||
+ | <div style="clear:both;" /> | ||
+ | == Heavy Assault Rifle == | ||
+ | {{Part | ||
+ | |name=Heavy Assault Rifle | ||
+ | |shortName=Hvy. Assault Rifle | ||
+ | |symbol=[ | ||
+ | |color=orange | ||
+ | |type=Ballistic Gun | ||
+ | |slot=Weapon | ||
+ | |mass=3 | ||
+ | |rating=2 | ||
+ | |integrity=115 | ||
+ | |coverage=100 | ||
+ | |shotRange=22 | ||
+ | |shotEnergy=-1 | ||
+ | |shotMatter=-3 | ||
+ | |shotHeat=+23 | ||
+ | |shotRecoil=2 | ||
+ | |shotTargeting= | ||
+ | |shotDelay=-20 | ||
+ | |shotStability= | ||
+ | |shotWaypoints= | ||
+ | |projectileDamage=12-18 | ||
+ | |projectileType=Kinetic | ||
+ | |projectileCritical=1% | ||
+ | |projectilePenetration= | ||
+ | |projectileDisruption= | ||
+ | |projectileSalvage= | ||
+ | |fabTime=70 | ||
+ | |fabMatter=24 | ||
|fabComponents=None | |fabComponents=None | ||
}} | }} |
Revision as of 09:04, 2 June 2015
Assault Rifle
/Data/
Assault Rifle [[]
Overview
Type
Slot
Mass
2
Rating
1
Integrity
100
Coverage
100
Shot
Range
22
Energy
-1
Matter
-3
Heat
+20
Recoil
2
Targeting
Delay
Stability
Waypoints
Projectile
Damage
10-15
Type
Kinetic
Critical
1%
Penetration
Spectrum
N/A
Disruption
Salvage
Assault Rifle
Fabrication
Time
60
Matter
20
Components
None
X
Light Assault Rifle
/Data/
Overview
Type
Slot
Mass
1
Rating
1
Integrity
80
Coverage
100
Shot
Range
22
Energy
-1
Matter
-1
Heat
+20
Recoil
1
Targeting
Delay
-20
Stability
Waypoints
Projectile
Damage
6-10
Type
Kinetic
Critical
1%
Penetration
Spectrum
N/A
Disruption
Salvage
Light Assault Rifle
Fabrication
Time
60
Matter
20
Components
None
X
Heavy Assault Rifle
/Data/
Overview
Type
Slot
Mass
3
Rating
2
Integrity
115
Coverage
100
Shot
Range
22
Energy
-1
Matter
-3
Heat
+23
Recoil
2
Targeting
Delay
-20
Stability
Waypoints
Projectile
Damage
12-18
Type
Kinetic
Critical
1%
Penetration
Spectrum
N/A
Disruption
Salvage
Heavy Assault Rifle
Fabrication
Time
70
Matter
24
Components
None
X