Difference between revisions of "Protection"

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(Added Damper Plating)
(→‎Shielding: added Imp. Core Shielding)
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| 4 || [[Improved Heat Shielding]] || Prevents 100% of heat caused by thermal damage.
 
| 4 || [[Improved Heat Shielding]] || Prevents 100% of heat caused by thermal damage.
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| 5 || [[Improved Core Shielding]] || Absorbs 30% of damage that would otherwise affect core. No effect on critical hits.
 
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| 6 || [[Energy Mantle]] || Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:12 ratio.
 
| 6 || [[Energy Mantle]] || Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:12 ratio.

Revision as of 18:09, 27 September 2016

Protective gear, some of which does not indicate a particular effect, instead using high coverage and integrity to reduce the chance that other parts will be damaged.

Shielding

Rating Name Effect
1 Core Shielding Absorbs 20% of damage that would otherwise affect core.
1 Power Shielding Absorbs 33% of damage that would otherwise affect power sources.
1 Propulsion Shielding Absorbs 33% of damage that would otherwise affect propulsion.
1 Utility Shielding Absorbs 33% of damage that would otherwise affect utilities.
1 Weapon Shielding Absorbs 33% of damage that would otherwise affect weapons.
2 Heat Shielding Prevents 50% of heat caused by thermal damage.
3 Improved Power Shielding Absorbs 66% of damage that would otherwise affect power sources.
3 Improved Propulsion Shielding Absorbs 66% of damage that would otherwise affect propulsion.
3 Improved Utility Shielding Absorbs 66% of damage that would otherwise affect utilities.
3 Improved Weapon Shielding Absorbs 66% of damage that would otherwise affect weapons.
3 Force Field Blocks 50% of damage in exchange for energy loss at a 1:10 ratio
3 Insulated Light Armor 15% EM damage resistance
4 Improved Heat Shielding Prevents 100% of heat caused by thermal damage.
5 Improved Core Shielding Absorbs 30% of damage that would otherwise affect core. No effect on critical hits.
6 Energy Mantle Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:12 ratio.
*7 Quantum Shroud Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:8 ratio.
8 Improved Energy Mantle Blocks 50% of damage to self and any allies within a range of 10 in exchange for energy loss at a 1:10 ratio.

Armor

Rating Name Coverage Integrity Heat
1 Light Armor Plating 150 60 +3
2 Hardened Light Armor Plating 150 120 +5
3 Improved Light Armor Plating 150 120 +2
3 Heavy Armor Plating 600 200 +6
4 Layered Light Armor Plating 150 160 +5
2 Medium Armor Plating 225 80 +3
3 Hardened Medium Armor Plating 225 160 +5
3 Reflective Light Armor 150 60 +3
4 Improved Medium Armor Plating 225 160 +2
4 Powered Armor 400 120 +5
4 Reflective Medium Armor 225 80 +3
5 Reflective Heavy Armor 600 120 +4
6 Improved Powered Armor 400 160 +2
6 Damper Plating 1200 600 +15
*8 Centrium Medium Armor Plating 225 400 +2