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- ...b10]], raw materials are processed for use in manufacturing components and machines. Older technology and prototypes are gradually filtered down to these level310 bytes (44 words) - 13:54, 8 October 2016
- ...urce of disturbance. When left to their own devices they tend to calibrate machines.341 bytes (49 words) - 09:42, 12 May 2018
- '''Machines''' are stationary constructions present in the [[Complex 0b10|complex]]. Da == Interactive machines ==3 KB (379 words) - 02:07, 13 March 2017
- |effect=Increases chance of successful hack by 16. Applies to machines and active robots. Also provides a +12% bonus to rewiring traps and disrupt411 bytes (52 words) - 11:07, 1 March 2017
- |effect=Increases chance of successful hack by 14. Applies to machines and active robots. Also provides a +10% bonus to rewiring traps and disrupt410 bytes (52 words) - 11:05, 1 March 2017
- ...energyUpkeep=|effect=Increases chance of successful hack by 20. Applies to machines and active robots. Also provides a +10% bonus to rewiring traps and disrupt495 bytes (65 words) - 01:54, 14 January 2018
- ...energyUpkeep=|effect=Increases chance of successful hack by 25. Applies to machines and active robots. Also provides a +12% bonus to rewiring traps and disrupt509 bytes (67 words) - 01:54, 14 January 2018
- ...nergyUpkeep=|effect=Increases chance of successful hack by 100. Applies to machines and active robots. Also provides a +50% bonus to rewiring traps and disrupt512 bytes (69 words) - 01:54, 14 January 2018
- ...energyUpkeep=|effect=Increases chance of successful hack by 10. Applies to machines and active robots. Also provides a +5% bonus to rewiring traps and disrupte505 bytes (65 words) - 01:54, 14 January 2018
- ...energyUpkeep=|effect=Increases chance of successful hack by 16. Applies to machines and active robots. Also provides a +8% bonus to rewiring traps and disrupte517 bytes (67 words) - 01:54, 14 January 2018
- ...energyUpkeep=|effect=Increases chance of successful hack by 14. Applies to machines and active robots. Also provides a +7% bonus to rewiring traps and disrupte516 bytes (67 words) - 01:54, 14 January 2018
- ...energyUpkeep=|effect=Increases chance of successful hack by 12. Applies to machines and active robots. Also provides a +6% bonus to rewiring traps and disrupte515 bytes (67 words) - 01:54, 14 January 2018
- ...energyUpkeep=|effect=Increases chance of successful hack by 11. Applies to machines and active robots. Also provides a +5% bonus to rewiring traps and disrupte515 bytes (67 words) - 01:54, 14 January 2018
- == Hacking Machines == Interactive machines appear in color rather than gray. Access their interface by bumping (moving6 KB (909 words) - 21:24, 1 March 2017
- [[Category:Machines]]665 bytes (100 words) - 18:56, 4 January 2017
- ...gress advances by the same amount. Also a lower chance that hacking either machines or robots will be considered serious enough to trigger an increase security678 bytes (95 words) - 20:40, 5 March 2017
- ...gress advances by the same amount. Also a lower chance that hacking either machines or robots will be considered serious enough to trigger an increase in secur691 bytes (95 words) - 01:55, 14 January 2018
- ...gress advances by the same amount. Also a lower chance that hacking either machines or robots will be considered serious enough to trigger an increase in secur689 bytes (95 words) - 01:55, 14 January 2018
- ...gress advances by the same amount. Also a lower chance that hacking either machines or robots will be considered serious enough to trigger an increase security702 bytes (97 words) - 11:07, 1 March 2017
- ...gress advances by the same amount. Also a lower chance that hacking either machines or robots will be considered serious enough to trigger an increase security703 bytes (97 words) - 11:08, 1 March 2017