Traps

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Revision as of 21:11, 11 January 2017 by Widmo (talk | contribs) (What kinds of traps are there.)
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Complex 0b10's rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger Derelict incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one.

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There are several types of traps present in Complex 0b10.